Review does not matter...

Post » Sat Sep 04, 2010 2:19 pm

You can't really make a credible review for a game that is geared toward a multiplayer/ team-work experience when there aren't even enough people who have it to test the full extent of that experience. All I hear is people complaining about how dumb the bots are and how they don't complete the objectives for you, blah blah blah. This makes a lot of sense if you're thinking about it from a single-player perspective because if the bots took care of the objectives, you wouldn't be able to get any XP from it, right?

In any case, once the game is in the hands of a few thousand people (hopefully a few hundred thousand or more), then the reviews following that increase in players may have a bit more weight. Until then, I don't think any premature reviews are even worth paying attention to when the people writing them either don't understand how the game should be played, or are unable to play the game the way it should be played because of the inherent lack of people to play with at the moment.


+1
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Jack Bryan
 
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Post » Sat Sep 04, 2010 6:08 pm

Other than that the reviews offer another guys opinion.If the review is proper he should explain why something is negative on the game from a 3rd perspective and not by he's own likings.
And for us it's just a bit of info on the game,we must play it to be conclusive and absolute.


So true.
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NAtIVe GOddess
 
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Post » Sat Sep 04, 2010 7:19 am

There is a psychology involved you know.


Of course there is and it's called marketing.

The examples u mentioned,Medal of Honor/Homefront sold somewhere to 2 million copies...if we knew will buy (pre-order) them?
I seriously doubt we want to throw away money like that.

Agreed with the rest.
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Dalton Greynolds
 
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Post » Sat Sep 04, 2010 6:21 am

+1

Well done totally ignorin my post, therefore losing the argument. Enjoy being thirteen.
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Sam Parker
 
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Post » Sat Sep 04, 2010 2:45 pm

Of course there is and it's called marketing.

The examples u mentioned,Medal of Honor/Homefront sold somewhere to 2 million copies...if we knew will buy (pre-order) them?
I seriously doubt we want to throw away money like that.

Agreed with the rest.


Eresis I am confused on the what you are trying to say with:
"The examples u mentioned,Medal of Honor/Homefront sold somewhere to 2 million copies...if we knew will buy (pre-order) them?
I seriously doubt we want to throw away money like that."

Reviews:
What I was saying and probably miscommunicated was,
if you look at the score they (Homefront/Medal of Honor) were given one would had never thought they would sell 2 mil (Probably more now) Yet they did.
Which goes back to what I was saying reviews only help to a certain extent.

Hands On:
The psychology involves-
yes... marketing, but it goes more in-depth than that, that is just the superficial layer that causes "excitement"
The deeper layer deals with the game itself and what it represents:
Does the attitude of the game match the personality of the people interested? (this has greater draw)

Even if put off by the score, the person interested will still try it out by renting or if a friend has it go that route. Therefore, making a more educated decision by hands on.
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Alisha Clarke
 
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