[FR] Mes idées pour Skyrim ou le prochain TES.

Post » Fri Sep 10, 2010 3:00 am

Bonjour à tous, je viens vous faire part de mes idées, je vais essayer d'écrire dans le fran?ais le plus clair possible pour que vous, anglais, puissiez traduire facilement.


Tout d'abord mes idées sur les combats et leurs dénouements :

Lorsque l'on met plusieurs coups d'épées (ou hache, etc) dans le bras de l'ennemi qui tient l'arme, celui ci finit par la faire tomber.
Lorsque l'on met plusieurs coups d'épées (ou hache, etc) dans les jambes de l'ennemi, celui ci finit par tomber et ne peut plus se relever, on peut alors effectuer un "finish move" (fatality) sur l'ennemi au sol, par exemple : notre personnage planterait verticalement son épée dans le ventre de l'ennemi.
Lorsque l'on met un coup de bouclier à un ennemi, on peut le renverser, mais il peut se relever si on ne l'en empêche pas.
Lorsque l'on met un coup d'épée (ou hache, etc) dans la tête de l'ennemi, soit il a un casque et il est sonné, soit il meurt (décapité si possible ("finish move")).

Certains ennemis se battraient jusqu'à la mort, mais...

Certains ennemis pourraient se rendre lorsqu'il ne leur resteraient plus beau de vitalité, à ce moment là, on pourrait lancer un dialogue avec en appuyant sur une touche (comme on peut le faire avec les gens normaux), il y aurait donc plusieurs options :
- Ne pas lancer de dialogue et achever l'ennemi (pourquoi pas un "finish move" avec une décapitation si l'ennemi est à genoux, ou bien il est debout et on lui plante notre épée dans le ventre et son corp tombe sur nous comme dans les films ^^ (la scène serait plus ou moins scryptée)).
- Ne pas lancer de dialogue et partir, à ce moment là l'ennemi pourrait reprendre son arme et venir nous attaquer lorsque l'on a le dos tourné, ou bien tout simplement il pourrait partir* de son c?té.
- Lancer un dialogue et lui dire qu'il peut partir*.
- Lancer un dialogue et lui dire que l'on l'escorte jusqu'au(x) garde(s) le plus proches, toutefois lors de l'escorte, si l'on ne veille pas sur l'ennemi, il pourrait prendre la fuite*.
- Lancer un dialogue et lui laisser faire ses prières, une fois que l'ennemi les a faites, nous avons toujours le choix entre : l'achever (nous pouvons aussi l'achever pendant qu'il fait ses prières), le laisser partir*, ou l'emmener à un garde.

Certains ennemis pourraient prendre la fuite directement lorsqu'ils n'auraient plus beaucoup de vie.

*Toutefois, lorsque vous laissez partir un ennemi ou lorsqu'il prend la fuite, il nous serait possible de le poursuivre pour l'achever (au corps à corps), ou bien de lui décocher une flèche fatale, avec pourquoi pas un ralenti qui suivrait la flèche (un "finish move" à l'arc en gros).


Mes idées pour des monstres supplémentaires :

Créatures terrestres :
- Des centaures ;
- Des licornes ;
- Un cyclope (qui serait le boss d'un donjon et qui ferait 3 mètres) ;
- Des monstres sous-marins (pas d'idées) ;
- Des loups-garous (avec possibilité de se transformer en loup-garou (werewolf)) ;
- Des gnomes (qui nous attaqueraient en groupe) ;
- Des chimères (croisemant de plusieurs animaux je crois).

Ensuite j'ai deux autres idées de "monstres" mais je n'ai pas de nom pour eux, seulement des explications pour les décrire :
- Des sorciers/sorciers qui se transformeraient en animal inoffensif comme des biches ou des lapins (ou autre), qui se rapprocheraient de nous sans qu'on les soup?onne puis qui dans un éclat de fumé regagneraient leur apparence de sorcières/sorciers et qui nous attaqueraient.
- Des trolls chamans capables de se transformer en de belles femmes et qui viendraient vers nous en demandant de l'aide puis qui se regagneraient leur apparence une fois près de nous pour nous attaquer (?a pourrait être le boss d'un donjon dans une quête où l'on doit sauver une femme par exemple).

Des créatures aériennes :
- Je pensais à des griffons, étant donné qu'on va pouvoir se battre contre des dragons, pourquoi ne pas augmenter le bestiaire des monstres volants, je pensais aux griffons car ils seraient assez imposants et coriaces.
- Le retour des "braillards des falaises".


Mes idées pour améliorer nos maisons :

Il serait bien que les vitrines dans nos maisons pour exposer nos objets (armes, armures...) soit plus pratiques.
Plut?t que de devoir nous même placer nos objets en les dépla?ant avec le viseur, je pensais plut?t à une interaction avec la vitrine nous permettant d'ouvrir un menu, et d'y placer les objets voulus à l'intérieur depuis notre inventaire, puis lorsque l'on valide, tous les objets soient bien disposer dans les vitrine.
Bien s?r on ne pourrait pas placer n'importe quel objet dans n'importe quel vitrine, c'est pourquoi je pensais à créer des vitrines adaptées pour les armes, armures, puis les pierres précieuses, etc.


Voilà c'est à peu près tout pour l'instant, si j'ai d'autres idées à soumettre j'éditerais ce message.
J'espère que les personnes anglophobes ont pu traduire facilement.
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Esther Fernandez
 
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Post » Thu Sep 09, 2010 8:05 pm

Im sorry friend, this is an English only forum unfortunately
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Logan Greenwood
 
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Post » Thu Sep 09, 2010 6:40 pm

This seems like a good well structured thread but I don't know spanish. I think this is in the wrong place.
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Jerry Cox
 
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Post » Thu Sep 09, 2010 8:16 pm

if you could translate all of this that'd be great!
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louise tagg
 
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Post » Fri Sep 10, 2010 6:32 am

This seems like a good well structured thread but I don't know spanish. I think this is in the wrong place.

troll or dumb?
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Sebrina Johnstone
 
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Post » Fri Sep 10, 2010 6:13 am

Not trying to be mean but this thread is against the forum rules mate.

Since this is an English forum and gamesas is located in the USA, we respectfully request that English is used here for consistencies sake. Nothing against any non-English language, but the forums would become very confusing otherwise. We also ask that user names are in a Latin based alphabet.

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Petr Jordy Zugar
 
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Post » Fri Sep 10, 2010 1:03 am

I have been studying French for a whole week now, and based on what I have learned I can understand exactly nothing of what you just posted. Except that it's French.

You either need to translate it as best you can or find a French forum bro. Sry.
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Fluffer
 
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Post » Fri Sep 10, 2010 5:05 am

Google is your friend. Not perfect, but better. Maybe OP can paste this into his first post.

Hello everyone, I just like to share my ideas, I'll try to write in French as clear as possible for you, English, can easily translate.


First my thoughts on the fights and their outcomes:

When it takes several strokes of swords (or axes, etc.) into the arms of the enemy holding the weapon, this one ends up making it fall.
When it takes several strokes of swords (or axes, etc.) in the legs of the enemy, this one falls off and can not get up, then you can perform a "finish move (fatality) on enemy ground, for example, our character would plant his sword vertically in the belly of the enemy.
When you put a blow to an enemy shield, it can reverse, but it can rise if you do not stop this happening.
When you put a sword (or ax, etc.) in the head of the enemy, or he has a helmet and he is stunned or he dies (beheaded if possible ("Finish Move")).

Some enemies will fight until death, but ...

Some opponents might make when they do remain best of vitality, at that time, we could start a dialogue by pressing a button (as can be with normal people), there are several options :
- Do not initiate dialog and complete the enemy (why not a "finish move" with a beheading if the enemy is on its knees, or he is standing and was our sword plant in the stomach and her body falls on us like in the movies ^ ^ (the scene would be more or less scryptée)).
- Do not run from dialogue and, at this moment the enemy might take his weapon and attack us when we turn around, or it could simply * from its side.
- Create a dialogue and tell him he can go *.
- Create a dialogue and say it until the escort (s) keep (s) closest, however, during the escort, if you do not watch over the enemy, it could take flight *.
- Create a dialogue and let him do his prayers, once the enemy has done, we still have the choice between: the complete (we can also conclude that during his prayers), let him go *, or take it to a guard.

Some enemies may flee directly when they would have much life.

* However, when you leave from an enemy or when it takes flight, it would be possible to continue to complete it (melee), or shoot an arrow from his fatal, why not with an idling follow the arrow (a "Finish Move" arc wholesale).


My ideas for additional monsters:

Earthly creatures:
- The Centaur;
- The Unicorns;
- A Cyclops (which would be the boss of a dungeon that would 3 meters);
- Monsters submarines (not ideas);
- The werewolves (with possibility of turning into a werewolf (werewolf));
- The Gnomes (who attack in groups);
- Chimeras (intersection of several animals I think).

Then I have two other ideas of "monsters" but I have no name for them, only explanation to describe them:
- The wizards / witches who would be transformed into harmless animal like deer or rabbits (or other), which is approaching us without being suspected then that a burst of smoke would regain their appearance of witches / wizards and us attack.
- Trolls shaman capable of transforming themselves into beautiful women that come to us asking for help, then who would regain their appearance once close to us to attack us (this could be the boss of a dungeon on a quest where you must save a woman for example).

Aerial creatures:
- I was thinking of griffins, since we will be able to fight against dragons, why not increase the bestiary of monsters flying, I thought the Griffins as they are quite large and leathery.
- The return of "noisy cliffs.


My ideas to improve our homes:

It would be nice if the windows in our homes to display items (weapons, armor ...) is more practical.
Rather than having us put our same objects by moving with the viewfinder, I was thinking more interaction with the window we can open a menu, and to place the desired objects from within our inventory, then valid when all the objects are available in the shop window.
Of course we could not place any object in any window, so I thought to create windows suitable for weapons, armor, and precious stones, etc..


That's about all for now, if I have to submit other ideas I will publish this message.
I hope that people could easily translate anglophobes.

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Motionsharp
 
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Post » Fri Sep 10, 2010 7:28 am

Hello everyone, I just like to share my ideas, I'll try to write in French as clear as possible for you, English, can easily translate.


First my thoughts on the fights and their outcomes:

When it takes several strokes of swords (or axes, etc.) into the arms of the enemy holding the weapon, this one ends up making it fall.
When it takes several strokes of swords (or axes, etc.) in the legs of the enemy, this one falls off and can not get up, then you can perform a "finish move (fatality) on enemy ground, for example, our character would plant his sword vertically in the belly of the enemy.
When you put a blow to an enemy shield, it can reverse, but it can rise if you do not stop this happening.
When you put a sword (or ax, etc.) in the head of the enemy, or he has a helmet and he is stunned or he dies (beheaded if possible ("Finish Move")).

Some enemies will fight until death, but ...

Some opponents might make when they do remain best of vitality, at that time, we could start a dialogue by pressing a button (as can be with normal people), there are several options :
- Do not initiate dialog and complete the enemy (why not a "finish move" with a beheading if the enemy is on its knees, or he is standing and was our sword plant in the stomach and her body falls on us like in the movies ^ ^ (the scene would be more or less scryptée)).
- Do not run from dialogue and, at this moment the enemy might take his weapon and attack us when we turn around, or it could simply * from its side.
- Create a dialogue and tell him he can go *.
- Create a dialogue and say it until the escort (s) keep (s) closest, however, during the escort, if you do not watch over the enemy, it could take flight *.
- Create a dialogue and let him do his prayers, once the enemy has done, we still have the choice between: the complete (we can also conclude that during his prayers), let him go *, or take it to a guard.

Some enemies may flee directly when they would have much life.

* However, when you leave from an enemy or when it takes flight, it would be possible to continue to complete it (melee), or shoot an arrow from his fatal, why not with an idling follow the arrow (a "Finish Move" arc wholesale).


My ideas for additional monsters:

Earthly creatures:
- The Centaur;
- The Unicorns;
- A Cyclops (which would be the boss of a dungeon that would 3 meters);
- Monsters submarines (not ideas);
- The werewolves (with possibility of turning into a werewolf (werewolf));
- The Gnomes (who attack in groups);
- Chimeras (intersection of several animals I think).

Then I have two other ideas of "monsters" but I have no name for them, only explanation to describe them:
- The wizards / witches who would be transformed into harmless animal like deer or rabbits (or other), which is approaching us without being suspected then that a burst of smoke would regain their appearance of witches / wizards and us attack.
- Trolls shaman capable of transforming themselves into beautiful women that come to us asking for help, then who would regain their appearance once close to us to attack us (this could be the boss of a dungeon on a quest where you must save a woman for example).

Aerial creatures:
- I was thinking of griffins, since we will be able to fight against dragons, why not increase the bestiary of monsters flying, I thought the Griffins as they are quite large and leathery.
- The return of "noisy cliffs.


My ideas to improve our homes:

It would be nice if the windows in our homes to display items (weapons, armor ...) is more practical.
Rather than having us put our same objects by moving with the viewfinder, I was thinking more interaction with the window we can open a menu, and to place the desired objects from within our inventory, then valid when all the objects are available in the shop window.
Of course we could not place any object in any window, so I thought to create windows suitable for weapons, armor, and precious stones, etc..


That's about all for now, if I have to submit other ideas I will publish this message.
I hope that people could easily translate anglophobes.

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Pawel Platek
 
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Post » Fri Sep 10, 2010 5:30 am

J'espère que les personnes anglophobes ont pu traduire facilement.


You most likely meant "Anglophones". ;)

And, yes, this is an English forum. You'll need to translate it. :P
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Danielle Brown
 
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Post » Fri Sep 10, 2010 4:58 am

The OP obviously speaks some English as the description for this thread reads "Ideas in French" but in English........

Why would you do this OP? Do you NOT want people to be able to read your ideas unless they are French? I dont mean to flame, but this was annoying.

The irony? This was probably the best group of ideas the world has ever though up for TES.

Too bad we couldnt read them.
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CHARLODDE
 
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Post » Fri Sep 10, 2010 3:12 am

troll or dumb?

That was hostile... I used google translate and what I posted wasn't sarcasm.

this forums a really nice place :(
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Marquis deVille
 
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Post » Fri Sep 10, 2010 6:00 am

This forum is a nice place, but unfortunately we have to insist that all members speak English.

Ce forum est pour les messages en anglais seulement. S'il vous pla?t utiliser uniquement en anglais ici. Le forum fran?ais http://forum.wiwiland.net/ couvre les jeux Bethesda et peut être en mesure de vous aider si votre anglais n'est pas assez fort pour ce forum.
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Emily Jeffs
 
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