» Sat Sep 11, 2010 6:50 pm
had a look at my wip in game, here are some screenshots:
http://img717.imageshack.us/img717/2812/tam04.jpg
http://img208.imageshack.us/img208/5494/tam01.jpg
http://img687.imageshack.us/img687/4839/tam02.jpg, and http://img576.imageshack.us/img576/5270/tam03.jpg.
http://img534.imageshack.us/img534/4859/tam06.jpg
http://img163.imageshack.us/img163/1696/tam05.jpg
right now, it is a purely cosmetic modification - nothing in the dungeon has been altered. I'll probably finish it up as such and release it to get it out there and off my back. ideally, however, here is what i'd do:
-expansion of the Moth Priests as a faction. probably not joinable, but with quests for the player and a clear hierarchy of priests
-exploration of the lore surrounding the moth priests and cyrodiil cult in general. essentially, bringing back the PGE1 vision of cyrodiil religion through books, environments, characters, quests, and dialog.
-overhaul of the TG dungeon, making it a more challenging fight and providing clear ways of avoiding said fight via stealth. whats the point of sneaking if you can easily kick the enemies butts?
-new or retextured meshes for clothing, religious equipment, and architecture. moth priests dressed in nothing but tattoos and moths, which fly off upon engaging in conversation? yes please
how much of this actually happens will depend on the demand for these features, whether i manage to get a job this summer, and the situation over in hammerfell.