» Sun Sep 12, 2010 4:27 pm
Well, I think anyone who isn't an essential character to a quest should be kill-able, including nobles. It's more fun & realistic that way. Of course, like someone else mentioned, it doesn't make much sense to kill a noble without having political repercussions in that noble's realm--like a replacement to fill their office, etc.--and that would take a lot more work to put those kinds of storylines in the game. But it would be cool to see them do that--like if some count or other dies, their son or daughter comes in to take their place...
And I like the above idea--more specific hierarchies, and such....