Player/NPC owned chests, houses, beds ...etc.

Post » Mon Sep 13, 2010 10:07 pm

I was wondering about how the loot-storing would work in Skyrim...

When I was playing Morrowind, the options you had on storing your possessions basically were perfect. You would not have any limitations on doing so, you could sleep in any bed (if i remember right), could store everything you had in any place there existed, even if not in a chest or something like that, your items would still appear hours later in the same place you left them.

This opened a variety of possibilities, when arriving at a new place you would like to stay in. For example: You would arrive at Vivec and there you could just go to the first house there was, kill the inhabitant, get rid of the corpse (somehow) and call that home yours with no limitations.

In Oblivion, and I still do not know why Bethesda did it in the first place, such freedom was not given anymore. You would have to settle for pre-build PC-Houses you could buy. Killing an NPC for their home would result in desperation, because you couldn't sleep in NPC owned beds, you couldn't store items in NPC owned chests, etc... which was really frustrating me, since a big part of immersion/roleplaying was taken away from the player.

I couldn't find any Info on how this is going to be handled in Skyrim, so I thought on sharing my concern with you guys.
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JLG
 
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Post » Mon Sep 13, 2010 6:23 pm

I hope that when a homeowner is killed, the house becomes buyable.
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No Name
 
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Post » Tue Sep 14, 2010 7:16 am

I hope you can sleep in any bed and..... Like if you sleep inside someone elses bed i think it would be funny if they woke you up and yelled at you or they got guards to bring you out of the house... If you kill the house owner then find his paperwork about the rightful owner of the house.... You could change it into your name by going to the thieves guild and paying 50 coins... :celebration: :celebration: :celebration: :celebration: :celebration: :celebration: :celebration: :celebration: :celebration: :celebration:
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Steve Bates
 
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Post » Tue Sep 14, 2010 9:03 am

I hope that when a homeowner is killed, the house becomes buyable.


would at least be a well done combination of Morrowinds and Oblivions Systems
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Richard Thompson
 
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Post » Mon Sep 13, 2010 9:09 pm

That was something in Morrowind I didn't care for. If you kill someone then start sleeping in their house. Don't you think the other townspeople would get suspicious that some stranger who just came into town is now living in their neighbors home? And their neighbor is nowhere to be found.

And as far as loot stashing goes, I think putting stuff anywhere you please seemed strange. If I wandered into some random persons home, I doubt they would let me just stash anything in their house, in fact they'd probably claim it for themselves. Same goes for stashing loot in public places. Anyone could just come along and take it.
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Vivien
 
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Post » Tue Sep 14, 2010 10:36 am

That was something in Morrowind I didn't care for. If you kill someone then start sleeping in their house. Don't you think the other townspeople would get suspicious that some stranger who just came into town is now living in their neighbors home? And their neighbor is nowhere to be found.

And as far as loot stashing goes, I think putting stuff anywhere you please seemed strange. If I wandered into some random persons home, I doubt they would let me just stash anything in their house, in fact they'd probably claim it for themselves. Same goes for stashing loot in public places. Anyone could just come along and take it.


Of course the decisions you made in Morrowind weren't followed by consequences in the depth of detail you could experience in Oblivion. Thats why my way of "house-shopping" was possible in the first place. I am wondering just on how Bethesda will implement the PC House feature. In Fallout 3, you had abandoned houses which you could you use. That was nice too, but didn't really leave you with the freedom to pick your place to stay.

We have Infos on Items you drop on public places, i.e. ppl start to fight over it, return it to you etc... That is part of the new Radiant AI and shows that there are a lot of possibilities when it comes to NPCs reacting to your actions. I guess killing an NPC (and not just for its house) would also result in very different reactions depending on how you have developed your character.

OK, i can lsettle with it being impossible (or very hard, social like) to kill an NPC just for its home, but i hope Bethesda gets rid of the NPC owned Beds, chests ect... in this installment.
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Sophh
 
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Post » Mon Sep 13, 2010 8:46 pm

At least they changed the way stolen items worked in Fallout 3. It never really did make sense to me that shop owners somehow knew which items were stolen.
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Melissa De Thomasis
 
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Post » Tue Sep 14, 2010 11:21 am

At least I can still Mod my dreamhome in ...
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lauraa
 
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Post » Tue Sep 14, 2010 1:48 am

I'm pretty sure you couldn't sleep in other people's beds in Morrowind, nor could you steal their home.

I remember I read that in Skyrim, people will react to you about this depending you disposition towards them. If they like you you can enter their home, eat their food, and sleep in their bed.
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Facebook me
 
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Post » Tue Sep 14, 2010 7:11 am

I'm pretty sure you couldn't sleep in other people's beds in Morrowind, nor could you steal their home.

I remember I read that in Skyrim, people will react to you about this depending you disposition towards them. If they like you you can enter their home, eat their food, and sleep in their bed.

actually, you could. you could sleep in any owned bed so long as no one saw you, then its a crime. in addition there were alot more non-respawning chests in morrowind
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gandalf
 
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Post » Tue Sep 14, 2010 8:13 am

I'm pretty sure you couldn't sleep in other people's beds in Morrowind, nor could you steal their home.

I remember I read that in Skyrim, people will react to you about this depending you disposition towards them. If they like you you can enter their home, eat their food, and sleep in their bed.


Strange, I am pretty sure I did it more than once in Morrowind. Maybe I had it modded back then, can't remember really...

Now that you mentioned it, I have read the same with the people being more friendly or more angry with you in skyrim. Maybe that can lead to something similar to what I am looking for.
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Jonathan Braz
 
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Post » Tue Sep 14, 2010 10:41 am

One thing I would like to be able to do when owning a house is moving the furniture around to a layout that I like. Having a nice house is not as good when the layout svcks.
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FirDaus LOVe farhana
 
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Post » Mon Sep 13, 2010 7:16 pm

I was wondering about how the loot-storing would work in Skyrim...

When I was playing Morrowind, the options you had on storing your possessions basically were perfect. You would not have any limitations on doing so, you could sleep in any bed (if i remember right), could store everything you had in any place there existed, even if not in a chest or something like that, your items would still appear hours later in the same place you left them.

This opened a variety of possibilities, when arriving at a new place you would like to stay in. For example: You would arrive at Vivec and there you could just go to the first house there was, kill the inhabitant, get rid of the corpse (somehow) and call that home yours with no limitations.

In Oblivion, and I still do not know why Bethesda did it in the first place, such freedom was not given anymore. You would have to settle for pre-build PC-Houses you could buy. Killing an NPC for their home would result in desperation, because you couldn't sleep in NPC owned beds, you couldn't store items in NPC owned chests, etc... which was really frustrating me, since a big part of immersion/roleplaying was taken away from the player.

I couldn't find any Info on how this is going to be handled in Skyrim, so I thought on sharing my concern with you guys.


I only quoted this to point out one part:

Immersion and rollplayig?

You KILLED a guy and just MOVED IN. And you expect the house to magically become yours and NOTHING bad would happen to you. That is completely unrealistic. If you did that in a more realistic environment, the guards would close the house as a murder scene and the place wouldn't be up for purchass for a LONG time, the possessions and containers in the house would become the property of the next of kin or the state when none were present and be sold. After the guards investigation was completed, you would be caught, or the guard would give up or arrest the wrong guy, then the house would either be moved in by the next of kin, or sold by the state or the next of kin (if they didn't want it), then you could buy it, then buy furnishings for the place (essentially the buying a house in town quests) and TA-DA, you have yourself a new home.

THAT'S REALISM.
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sam westover
 
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Post » Tue Sep 14, 2010 1:02 am

I only quoted this to point out one part:

Immersion and rollplayig?

You KILLED a guy and just MOVED IN. And you expect the house to magically become yours and NOTHING bad would happen to you. That is completely unrealistic. If you did that in a more realistic environment, the guards would close the house as a murder scene and the place wouldn't be up for purchass for a LONG time, the possessions and containers in the house would become the property of the next of kin or the state when none were present and be sold. After the guards investigation was completed, you would be caught, or the guard would give up or arrest the wrong guy, then the house would either be moved in by the next of kin, or sold by the state or the next of kin (if they didn't want it), then you could buy it, then buy furnishings for the place (essentially the buying a house in town quests) and TA-DA, you have yourself a new home.

THAT'S REALISM.

This^. If an NPC dies their house would go onto their next of kin and so forth until it defaults to the government after enough people die, the house could then go up for sale. Entering houses who's owner recently has died or are for sale should attract the attention of the guards, especially if you spend the night there.

And I think that the new system doesn't have Oblivions "you simply cannot sleep in this bed" but rather that the NPC interrupts your sleep and/or reports you to the guards or lets you continue sleeping depending on your relationship with them.
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Everardo Montano
 
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Post » Tue Sep 14, 2010 8:45 am

I hope that when a homeowner is killed, the house becomes buyable.


what if he left a will
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Nice one
 
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Post » Tue Sep 14, 2010 7:26 am

NPC's should all have wills related to their possessions. Wills that you can forge :)
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Elea Rossi
 
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Post » Tue Sep 14, 2010 11:09 am

I only quoted this to point out one part:

Immersion and rollplayig?

You KILLED a guy and just MOVED IN. And you expect the house to magically become yours and NOTHING bad would happen to you. That is completely unrealistic. If you did that in a more realistic environment, the guards would close the house as a murder scene and the place wouldn't be up for purchass for a LONG time, the possessions and containers in the house would become the property of the next of kin or the state when none were present and be sold. After the guards investigation was completed, you would be caught, or the guard would give up or arrest the wrong guy, then the house would either be moved in by the next of kin, or sold by the state or the next of kin (if they didn't want it), then you could buy it, then buy furnishings for the place (essentially the buying a house in town quests) and TA-DA, you have yourself a new home.

THAT'S REALISM.


Well, you wouldn't get the house and it would probably go to next of kin or go up for sale after a while, but honestly, assuming the guards are fairly similar to medieval ages, the guards will do next to nothing for investigation. Before the 1700s or so, crimesolving was pretty basic and pretty awful, and they didn't put much thought into it.
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Project
 
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Post » Tue Sep 14, 2010 8:59 am

When you kill an NPC. there son/daughter/relative will move in.
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Batricia Alele
 
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Post » Mon Sep 13, 2010 10:19 pm

Am I the only one who finds it slightly disturbing that the OP considers walking into the first house he comes across, killing the homeowner and taking over their house a big part of his immersion/roleplaying? o.O
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Spooky Angel
 
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Post » Tue Sep 14, 2010 1:33 am

I only quoted this to point out one part:

Immersion and rollplayig?

You KILLED a guy and just MOVED IN. And you expect the house to magically become yours and NOTHING bad would happen to you. That is completely unrealistic. If you did that in a more realistic environment, the guards would close the house as a murder scene and the place wouldn't be up for purchass for a LONG time, the possessions and containers in the house would become the property of the next of kin or the state when none were present and be sold. After the guards investigation was completed, you would be caught, or the guard would give up or arrest the wrong guy, then the house would either be moved in by the next of kin, or sold by the state or the next of kin (if they didn't want it), then you could buy it, then buy furnishings for the place (essentially the buying a house in town quests) and TA-DA, you have yourself a new home.

THAT'S REALISM.


I was referring to random chests and containers being able to be player-possessed, when being owned by an npc before. That for the immersion/roleplaying part!



Am I the only one who finds it slightly disturbing that the OP considers walking into the first house he comes across, killing the homeowner and taking over their house a big part of his immersion/roleplaying? o.O


It was always because of NPCs attacking me first, I just had to defend myself ;)
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Cathrine Jack
 
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Post » Mon Sep 13, 2010 11:32 pm

I was referring to random chests and containers being able to be player-possessed, when being owned by an npc before. That for the immersion/roleplaying part!





It was always because of NPCs attacking me first, I just had to defend myself ;)

Your argument still makes no sense.
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gemma
 
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