In-depth Character Discussion

Post » Tue Sep 14, 2010 5:44 pm

I Know there are a billion character discussion topics, but I couldn't find one that involves all the nooks and crannies involving the awesome background of your character and his family, or what he/she is going to do/be like.

Example;

My first characters name will be Gustav Sybbyl, an awesomely skilled Assassin, with dual knifes and a black cloak, he was put in jail for an assassination, you see he never knew his parents, they were very deeply involved with gods, almost demigod-like (being dragonborn), it was rumored that after Martin, last of the dragonborn was anticipated to perish, Akatosh sent three holy emissaries (HoK included) scattered throughout Cyrodiil, these holy men, thought gods, were not successful in their mission however, and Martin died, along with the septim line. But Akatosh now had an embodiment in the mortal world (statue in temple district), increasing his influence, allowing him to construct two new lines of Dragonborn.

Gustav Sybbyl is the most Powerful dragonborn in millenia, because he was a mixture between both families. Years later Akatosh, now Anduin, realized his mistake in returning the Dragonborn to the mortal world, and sent a band of secret monks to assassinate young Gustav and his parents, who sacrificed themselves for his life. Gustav began training to use a knife and thrown weaons immediately after his parents death, he realised that he must learn to survive in this harsh environment, and he trained in the art of being unseen as well, he took the chance whenever a bandit, or caravan, arrived at the house, to kill them. Years later, Gustav found the leader of the monks and exacted his revenge, not knowing anything about their order, or his importance, but for the murder, he was imprisoned.

He is a resentful, vengeful assassin who must change his ways in order to save the mortal world. His weapon of choice is dual daggers, or (if they are in) throwing knives, he prefers a dark-brotherhood type armor, he hates dishonorable and organized assassinations, shrouded by a black cloak. His hair is loose and long-ish, and white, his eyes too, are pale blue, and he is slightly taller than most Bosmer and more sinewy. However, none notice this because of his cloak. His motto is "Last thing you'll ever see"

What do you think? :wink_smile:
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Oyuki Manson Lavey
 
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Post » Tue Sep 14, 2010 11:53 am

Thats really creative nice work!
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Add Meeh
 
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Post » Tue Sep 14, 2010 11:37 am

Thats really creative nice work!

Thanks, man! :biggrin:
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Rachael Williams
 
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Post » Tue Sep 14, 2010 2:16 pm

Lol you have to have HoK! :)
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Brittany Abner
 
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Post » Tue Sep 14, 2010 9:01 am

There is a thread specifically about your character and his/her background. I am not sure of the link, but one of the mods might be able to help out.
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Baylea Isaacs
 
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Post » Tue Sep 14, 2010 9:48 am

Here are my basics, though I probably need to tweak the details for accuracy.

My character was one of a multiple birth set. Several brothers. They are Part Daedra, but a combination of genes and the sorcery of their powerful Altmer maternal grandfather, alongside their own potent innate magic as made them seem more of their maternal kin, than Daedra in looks, though they are tall even for the High-Elven race, and their blue hair, darker than usual skin (for Altmer, anyway) and mighty affinity for magic stand out even amongst the Altmer.

The story of his parentage hath oddity upon oddity, but Daedra born half-breeds have never been unheard of, savant strange creatures that they are. His father was a rarity. The result of an uncommon union between a Valkynaz of The Dremora and a celebrated Aureal. How that union came to be, and how a birth came of it no tale has told, yet it was so nevertheless. The Aureal mother had little interest in being labled for having such a hybrid. To be with child at all was an oddity amongst her kin, who had no need to procreate in the way of Men and Mer and seldom did so. and when he proved to be male, and thus second class amongst her race, she quickly repented of his birth and left him in the wilds of The Shivering Isles. But savage and strong in body and in magicka, he survived. For a time he even gained the favour of Sheogorath, for he was an oddity, a rarity, a seemingly mad and novel creation, and The Madgod was ever fond of such. Eventually, however, as Sheogorath drew nearer the time of his change into Jyggalag, the increasing desire for order and normalcy caused him to turn a more antipathetic eye towards the anamoly in his court. The strange Daedra fled, and by fortune came to do so just as many odd events were converging. The Greymarch was drawing near, though few understood the portents, the opening of Oblivion gates due to the sudden war that Dagon was launching upon the face of Nirn, and many other strange tidings, wondrous and terrible alike. The barrier between worlds being thin, my characters sire was able to influence the mind of a mighty Altmer conjourer, who, seeking a new and mighty servant, aided him in entering Mundus. . . more on his own terms than on the mages.


Now, the mage in question was an Altmer warlock of Great Power. He had been the Archmage of several guilds, but growing ever more experimental broke ties with the guilds altogether, and settled in the high passes of the mountains, rearing a mighty tower in the border territories where Cyrodil, Skyrim and Morrowind came nearest to one another.

It happened that this great mage had a daughter . . . he had sired a number of children over the long centuries of his life, but she was the youngest, and at the time the dearest, and the only one who still dwelt in his home and care. From her full Altmer father she had inherited great gifts of sorcery. . . and from her mother, who was mostly Altmer, but had some ancestry of Dunmer, Nord and even Falmer in the distant paths. . . well it is likely that she inherited other even rarer gifts from her, which would eventually be manifest in at least one of her sons. A beautiful girl, in the usual way of these tales, lovely and clever, and in the blossom of her child bearing years, being somewhere between her mid teens and early twenties (her exact age is not here recalled). Much could be said of what came and how, but the essentials are simple enough. The new Daedra in her father's home was not only powerful, but handsome and lawless wild. He had the savage, lusty aura of the Dremora, and the austere and noble grace of the Aureal. And fealty was no more in his nature than a respect of boundaries or masters. Their affair began in short order, :obliviongate: :hubbahubba: :liplick: :evil: :angel: and was a fervant and fearsome thing, and she was soon very pregnant with otherworldly seed.

As to the sons she bore. . . mighty in body and magic, savant, gifted with sight. They grew both swift and strong with an uncanny speed, growing to maturity more in the manner of a wild weed than of any mammal, and they had knowledge of past and present. One of these went on the champion all of Cyrodil in the raging Oblivion war, and rose to lead The Mages Guild in one of its darkest hours. My character aided in those battles, both against Dagon and against The Necromancers of Manimarco. At last his brother went into The Shivering Isles at the invitation of The Madgod, whose mantle he came to don. My Skyrim character to be visited his brother there for a time, whilst the other still had some hold of his own mind and some memory of self. He agreed to take over The Arcane University in the maddening brother's stead, and when his brother began to be more Sheogorath than self, my character wisely left The Isles behind and came back into Nirn. The Guild propsered under him, but Dagon did not forget his role in the undoing of The Daedra Princes plan, and he persued him as best he could from the beyond of Oblivion. Eventually, my character was assailed by Daedra who entered Nirn through the aid of Dagon's remaining Acolytes. Mighty as he was, he survived the attack, but he was badly injured, and cursed, and his power was for a time diminished, and he forgot much of what he knew as he convalesed.

Now he is healed, but still far from whole. But be that or no, the time has come for him to venture back into the world. To take up a mighty cause again, and learn more of himself than ever he knew before.

There are probably some errors in here, but I will work them out by and by. lol
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Jack Bryan
 
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Post » Tue Sep 14, 2010 5:44 am

Wow. Both you guys have awesome stories :foodndrink:

Here's mine humble addition.

http://www.gamesas.com/index.php?/topic/1170459-whats-your-characters-backstory/page__st__80__p__17283841#entry17283841

Might elaborate on it soon. Off to bed though. Good night all. :snoring:
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Natalie Harvey
 
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Post » Tue Sep 14, 2010 11:00 am

There's a search function at the top of the screen. Welcome to the forum, have a http://images.uesp.net//c/c4/Fishystick.jpg!
You asked for it :wink_smile: :

Ariake is a Breton, born under the Mage in a small backwater mountain village in High Rock. In his child years, he'd cause his next of kin to worry because his prime occupation was to find and get to know every noock and cranny of every hill and mountain around him, sometimes dissapearing for an entire day, which is where he got his drive for exploration and discovery. He never remembered his father as he died shortly after his birth. His world turned upside-down when his mother died as well at the age of ten. The already spartan conditions of living in the mountains meant noone was willing to take in an extra mouth in his home village. Thus he had to move to the outskirts of Evermor to live with a cousin. What followed was the most brutal part of his life. High Rock underwent many violent changes in the centuries since the Oblivion crysis, changes the guard had to focus their full attention to. As a result, even a civilized settlement like Evermor was rithe with crime, especially among the young of the poor who had little other choice to get by. Even though he was living in a city, Ariake learned there the law of the jungle, suffering much at the hands of stronger kids who lived by the notion that anything the weaker had, belonged to them. Overtime, he coped by learning to fight back when he could, or escape when he couldn't. This abysmal lifestyle went on for four years, and by the time it was over, Ariake felt most at home in visceral close-quarter combat, even though he was a Breton.

Though the conditions were rough, Ariake did not abandon the sense of justice and goodwill that his late mother worked so hard to develop. After becoming adept at fending against the Evermor's hazards for himself, he began using his newly honed "talents" to help those less able than himself. By chance, one of those "less able" turned out to be the neese of a minor noble, a certain Gallin Clavian. As gratitude, Clavian took him in under his wing, away from the hell of Evermor's streets. For the next three years Ariake lived in the noble's estate as part guest and part servant, helping with whatever he could. There his spark for learning was noticed and Clavian made possible Ariake's education under the tutelage of a resident scholar. He studied with great enthusiasm, especially for the arcane arts, and was well on his way to becoming a fully fledged mage apprentice.

Unfortunately, his golden years came to an abrupt end. For generations, High Rock's nobility was in constant rivalry with each other that manifested in an unseen war of lies, disinformation, sabotage and, more often than naught, assasinations. Ariake was curious of this unseen struggle that Clavian waged, but whenever he asked, he'd only get the reply: "Don't dive into this pit. It's a jungle even worse than the one you've been in.". Apparently that jungle proved too much for Clavian himself, as one day he simply disappeared without a trace, and his whole household came apart without him. Unwilling to return to the nightmare of the streets, Ariake instead chose to leave Evermor altogether and seek the life of an adventurer. The caution he honed in his ill neighbourhood taught him not to get ahead of himself, and thus he started small, doing simple jobs for whoever needed help: hunting down rabid animals that pestered struggling farms, message deliveries, surveys for sholars, and the like. He also did some work for the Mage's guild, though he never got beyond the rank of Associate simply because of his questionable origin. In High Rock's Mage's Guild, how high you could climb is completely dependant on how high you are on the social ladder. High positions are instantly given to sons and daughters of nobles who fund most of the guild's activities, and the rest have to content themselves with positions below them. In time, as Ariake honed his skills, the caliber of his work increased with them: from odd jobs to hunting bandits and smugglers, all the way to treasure hunting in locations to dangerous for anyone else. People also started hiring him as a mercenary for difficult tasks, where he shaped a good reputation for his reliability and sense of honor. Those same merc jobs, however, spelled his undoing.

After a while, Ariake noticed a disturbing trend. Most of the outlaws that he was hired to exterminate had with them evidence of correspondence with anonymous nobles, who paid them exorbitant sums to do their dirty work. Though he saw evidence, he had no real proof, and could only content himself to simply dealing with the consequences and leaving the source alone. The "source", on the other hand, thought otherwise. Apparently, at the height of Ariake's career he became too ubiquitous of an obstacle for the High Rock brass that relied much on circumventing the rules to ignore. One day, upon returning from exterminating a goblin infestation for a village, Ariake was beset by guards. His charge - murder of a noble, his punishment - prison for 30 years. The whole farm knew that he wasn't anywhere close to the site of the murder when it happened. Also, not longer than a few days after his arrest, his sentence was changed from 30 years in a High Rock prison to life in a Skyrim prison (it wasn't uncommon to transfer prisoners to Skyrim's "Freezing Hells" for a fee; some of the Nordic prisons even turned it into a business of sorts), and even that was quickly corrected to execution. It didn't take much wit to understand that someone was "waxing the system", the same someone who framed Ariake in the first place.

***

In the events that take place in TES V, Ariake is at first conflicted between seeking revenge for his unjust conviction and fighting the immediate threat of the Dragon invasion. Later, though, he comprehends that Alduin is a far greater priority than a petty noble pulling strings with his coin, and focuses his attention appropriately. In combat, he employs a combination of swords and the magic he used the most during the years preceding his downfall: Destruction and Alteration. He wears light armor, as the thought of wearing something that would prevent him from escaping if necessary, an instinct he developed in Evermor, is quite literally alien. Since he never had any formal training as any particular class of combatant, he has no concept of "purism" and switches between sword and spell, dual swords and all magic without much thought, whatever the situation favors. The brutal rules of life in the streets of his childhood have resulted in him being inately cautious, prefering to anolyze what he's up against from the shadows before the opposition is even aware of his presence, and not needlessly rushing into the fray. Apart from his favourite two magic schools he also uses what little he managed to learn about the other ones from the scholar as side-skills. At a certain point he also grasped that he would spend too much of his hard-earned coin on relying on others to maintain his equipment, and as such began practicing the arts of smithing and enchantment to rid himself of that dependency in time.

Ariake is mostly altruistic, readily helping the needy and defensless for no reinbursemant. However, his history with the cruel mechanics employed by the nobles and the maleability of the law has left him with a deep resentment for politics and law enforcers. Thus he prefers to distance himself from them as far as possible.
He is a twenty-something, and thus has the appearance of a youth, though slightly better built, but not burly. He has an intricate, proportional face, with neither the nose nor lips nor cheeks being large, with dark-brown medium-length hair weaving evenly down in all directions, and dark-brown eyes adorned by equally dark eyebrows. He tends to have a serious, emotionless expression, often described as "a wolf's stare", looking at people from under his forehead and rarely smiling.
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Vicky Keeler
 
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Post » Tue Sep 14, 2010 2:20 pm

Woah, yours make mine look short ;)
Edit: I elaborated mine a little
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Joie Perez
 
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Post » Tue Sep 14, 2010 1:27 pm

My first Nord character will

look like Technoviking:http://2.bp.blogspot.com/_khqkv71iMBM/S0Q4ZkntJBI/AAAAAAAAArQ/95qbgBYeFu0/s400/technoviking.jpg

Act like The Kurgan: http://www.youtube.com/watch?v=mvnq_W0i3Bs&feature=related
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Robyn Lena
 
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Post » Tue Sep 14, 2010 1:54 pm

Let's see. My dude is a Dunmer, named Aaros Indoran. Now, i don't know what the lifespan of elves are in TES so he is roughly equivalent to late thirties. His story starts long after the Oblivion crisis. He was born in Cheydinhal, Cyrodil, rather than Morrowind. Also, judging from his last name, Indoran, he's either of Redoran or Ashlander descent. Anyways, since he was born out of Morrowind, his hatred of other races isnt nearly as strong as native borns, but he's still a cynical son of a [censored]. As he grew up, he started preforming various odd jobs across Cyrodill, eventually becoming a well respected Mercenary. He is quite skilled with the art of the blade and bow, as well as fire magic. One day, in a Cheydinhal bar, he got into some "disagreements" with a local Argoninan regarding Morrowind's current state. After beating up said Argonian, that put him on the watch closely list. After falling in love with the Imperial daughter of the count, and getting frisky one night, the count shipped his ass off to Skyrim, and pulled a few strings to have him executed.
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Louise
 
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Post » Tue Sep 14, 2010 1:10 pm

Well I made 8 characters (overkill I know) however they are not only a work in progress but also somewhat brief having 8 characters made but plan on to elaborate on them all later.

Spoiled for size,

Spoiler

Jaq Draco/Breton/Battlemage
Born and belonging to an organization known as the Occuli Imperator working for the empire working for as he sees it the better good and hopes to keep the Empire alive and well in a age of rebellion. Raised in a military family he has as a youth been sent to Cloud Ruler temple living as a initiate ready to serve as a agent of the empire. It is there he has learned disipline in not only combat and esponage but of also of the arcane. Sought after for magical abilitys he has learned to respect it sticking to his art of the pyrokine. Sent as a agent to uncover information in Skyrim to see if there is a plot undermine the empire and intends to do so in the name of the divines to end any local insurractions. This he does with youthful zeal in his idealism before being set into the world before becomeing hardened and pragmagtist after gaining some experience. His task is to currently gather intel and explore rumors of a local legends of a 'dovahkiin'. Things take a turn for the worst however when he is discovered by local nordic authoritys near the beginning of his mission in what he now believes has been tipped off by someone and now trapped with prisonors he now feels responsible for after being caught in a "conspiracy of a splinter cell of spys sent to commit esponage on the affairs of the kingdom of Skyrim" so says a paranoid cheftan after being given a notice of imperial spys on his lands.
Personality traits: Curious persona which he now believes is the source of his problems and trained to be observant to the point of "properly paranoid", furthermore is very critical of his own actions often plaqued with self doubt
Age: 24
Combat Style: Long Sword/Magic

Shu Khan/Argonian/Shadow Scale
After rising to become a well experienced assassin he took to relaxed life style and retired after serving the Dark Brotherhood since then living the good life after taking so many after completing 89 contracts and with that 89 kills. However after learning of someone he knew in the past has betrayed him and after legionals were sent to capture him fleed to Skyrim where few lizards thred believeing the imperials will instead move south in presuit to black marsh. Currently a furgitive from the empire in 5 provences and along with rumors of the one responable for rating him out to the Occuli Imperator. His personal beliefs is that while he flees from the Imperial authoties he still reconizes the need for an empire even if he is indifferent and uncaring to the current regime. Is now rotting in prison after getting caught up with in a cell for reasons unknown with a odd Khajiit seeking his help, A shifty Breton, and oddly enough a boastous Altmer along from a cell across from them a Nord and Dunmer.
Personality Traits: Very Energetic and very individualist in his chaotic nature
Age: 62
Combat Style: Bow, Dagger/Short Sword

Ahzek Ahriman/Altmer/Psijic intiate
A rising star in mage's guild in the Summerset isles where he has progressed as one of the greatest young minds in the guild earning himself prestige among his peers and more then a little arrogance with a feeling self entitled worth being born to a family of high esteem. Skilled in the magika arts he dreams of joining the Psijics for personal glory and recognition within the aldmeri domain. Ambitious and willing to use unscupulous methods (and questionable fields of magic) and has gained the attention of the Psijics where they have informed him that should he travel to Skyrim and seek out the mysterys of the legend "dragon born" and report back his findings where he will not only gain great powers but be able to be inducted into the higher orders of the Psijic order. With grim reluctance as Magnus having a low opinion of man and nords most of all believing them to be 'savage half wits'. He is however curious about the legend being such a avid scholar and reseacher his interest is piqued when he learns of possible artifacts of power with deadric origins in the region and so he sets out on his journey that he quickly begins to complain of. He is then surprised when he is accursed of a crime he didn't commit now being stuck with prisonors he cares nothing fore other then to save his skin from the chopping block.
Personality Traits: Jumpy and a bit of a nervious wreak being prone to fear. Also a bit of a clean freak and can't stand the cold.
Age:151
Combat Style: Staff/Magic, Magic/Magic, Blunt/Magic

Crom Bjoin/Nord/Bererker
Once belonging to clan Razku after killing a clansmate for what he saw as cowardness in a raid that after going outcast now works as a sellsword. He hates the Empire, Elves, Imperials, Mages, cowards and among other things his clan and as a result few are not to willing to hire him but for those who do expect results. Known as short tempered he seeks work where he can find it and ruthless in his effencicy. Also considered a heavy drinker and wonders Skyrim for personal honor when he isn't working as a body guard for a rich noble and has great martial pride in his abilitys. For those he deems a good warrior will treat them politely enough until he disembowers them. Doesn't have much of a goal other then maybe regaining his lost honor after being castout and would like to see Skyrim become independent. In battle he goes berserk to the point of feeling no pain and with the power of hate and contept carves into his enemies. Until that was when he was betrayed by his employer and having commiting a hit on a local blacksmith is sentenced to death. Is now awaiting execution with thougts of adding another grudge to his list along with perhaps killing a gloomy Dunmer sharing his cell before taking a axe to the neck.
Personality Traits: Despite being somewhat of a real jerk as a soft spot for kids with a very strong view on cultures
Age:27
Combat Style: Axe/Shield, 2H Axe, Axe/Axe

Malus von Carstein/Dunmer/Psyker
Born to a muck farmer in Genisis and as a result has a poor education but was a bright fellow where he learned how to fight with a local imperial garrison. After being exiled from Genisis after killing a local mage lord that he claimed was trying to kill him he was cast out where during his travels learns he has latent magika abilitys. While not a traditionist by any means he left his homeland behind in the hopes of studying magic elsewhere. After leaving Vvardenfell it was destroyed and then left Morrowind after the Argonian invasion first to Solstrim and later Skyrim increasing becoming bitter and to this day hopes to help the Dunmer regain their former glory and holdings. It was at Solstrim however where he met a stranger who taught him many things of a arcane nature and was a quick learner becoming his prodige. When his studies was complete howver the stranger left and continued some private research into deadra lords hoping to convence one to restore his homeland. His studies was discontinued however when authorities arrested him however for deadra worship and sent first by carrage and now by boat to Skyrim under orders that he is now to work as a freelancing agent that should the work be completed he will be free. The orders...investigant rumors of a local distubance where after crossing the border was apprehended under the crime of esponage and sentenced to death traqed with a rude nord that he now suspects is racist sharing a prison with his fellow "co-consperators" that he doesn't rightly know.
Personilty Traits: Very Pious towards his ancestors and loves tattoos sporting some on his body
Combat Style: Mace/Shield, Mace/Magic, Staff/Mace

Lus-Sha-Kar/Khajiit/Agent
Born in Elswira born to skooma smuggiers she commited her first crimes at the age of 8 and naturally bcame a criminal and learned the tools of the trade from her parents. At the age of 15 however she killed a caravan guard (accident?) and came under the notice of a drug lord who specilized in hits and begun to train her in the art of killing with the parents objecting but was threaten to keep silent. Regardless Lus came to start her first hit at the age of 16 and at the age of 17 her alias became well known as a hitmen. After the druglord was killed in a hostile takeover she was almost killed and the father killed as well with the mother later killed of overdose a month later. With deep regret she left her homeland in not killing the new drug lord after learning from one of her contacts of a argonian assassin (Shu Khan) in Skyrim to learn the art of the silent kill. In the search for the fleeing Argonian which was rudely inturrupted after a mishap of being caught in conspiracy with Shu Khan who she finally found but not quite the way she wanted being stuck in a cold cell.
Pesonality Traits: Reserved individual with a taste for finer more exotic clothing.
Age: 19
Combat Style: Dagger/Dagger, Bow

Constantin Aquillon/Imperial/Knight Templar
Raised as a farm youth and living a content life until a local insurraction caused lawlessness with a bandits taking advantage of the chaos killing his parents with his father killed and mother [censored] and then killed. Was found hiding by a knight who he later learned was part of knight order known as Knights of the Nine and inducted into the order as a novice. Receiving special training and dreamed about becoming like the divine crusader and risen though the ranks quickly developing a black and white view of the world and a harsh sense of justice killing those he later found was the bandits who killed his parents. However after the order was disbanded by order of the new emperor to form smaller less powerful chapters to serve as defenders of noble property and their interests he chose to resign as a disgrunted veteran but later proclaimed himself a freelancing crusader in the days of old in the days of septim wheres knights served as private protectors of the people and fighters for the divine. Such days long gone in the Medes era where knights now serve primaryly as the militry arm of a noble count or countess often in it for prestige or coin. The final straw to make the aging (and balding) Constantin to leave his native Cyrodiil after making a fool of a local noble was accused of killing a tax collector which was correct but said collector was currupt according to Constantin. Regardless he was sent to Skyrim never to return under pain of death and resigned to his fate now brings his idea of harsh justice to Skyrim in the hopes of being pardoned and spend his last days in his homeland.
Personilty Traits: Oddly enough seems to be a collecter of rings, Very truthful and pious
Age:43
Combat Style: 2-H Warhammer

Klara Sutaria/Bosmer/Ranger
A true hunter by trade and born in Valenwood who has been raised to hunt the greatest of predators as a sort of defender of the tribe. However after a hunting accident of killing a clansmate that some believed was foul play has caused her to become a disgrace in the tribe. After a period of time left running away to Cyrodiil as the Oblivion crysis was in full swing seeing the ruins of Kvatch and much of the Imperial City has caused her to become somewhat of a Cynic but worked to help survivors by hunting and selling the meat to a devastated economy at low prices honing her skills. After recoverly efforts were near completion she grown bored of the usual prey and joined the Imperial legion as an progessional archer helping keep order by driving away bandits and enforcing order on a rebellous count or two. After what later became known as the "Isstavan incident" where a revolt suppression ended with the killing of some commomers she resigned without benefits taking a job as a hunter again. After growing bored with a more tamed aside from the occasional upstart noble she moved to Skyrim to hunt as she calls in "the most dangerous prey" after hearing of the untamed wildiness with rumors of dragons abound.
Personality Traits: Hot tempered for a Wood ELf(must be the size and jokes), and teetotaler not caring for drinking at all believing it corrosive of the mind.
Age:256
Combat Style: Bow, Shield/Dagger-Short Sword



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Janeth Valenzuela Castelo
 
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Post » Tue Sep 14, 2010 4:57 pm

Ok cool topic :) so here it goes:

My character is a nord ranger called Balforn (meaning ancient flame in old norse ). He has lived in the wilderness all his life. He was raised by an old hunter that found him abandoned after his parents was killed by snow wolves deep in the fall forest, why the wolves had spared him is a mystery. From that day he was raised to live off the land and respect and blend in with the surrounding enviroment in nature. He became an excelent archer and hunter from young age. When he was 16, the old hunter went out, into the winter night to inspect his traps deep in the woods, he never returned. The young boy tracked him for a while, but lost every sign of him when caught in a blizzard. Balforn was near death when a blue light guided him. In this light he saw something he just had heard in old stories and myths, one of the Falmer, it had to be. He followed in its shade and into a little cave and that saved his life. The day that followed the sun was seen again in the sky. The man he had seen in the blizzard, the man shining in a blue light had left no trace, and was now only a mystery and a saving memory.

Balforn lived by himself for many year until he was spotted by imperial archers. Banished by the empire for reasons unknown. He was captured, but when they learned that Balforn had never even been in contact with the empired or even been in a city they took him into their group. This group became the first rangers in fall forest. In their anger they killed any man or creature wandering in the woods to be left alone. So has it been for a long time, until the rangers was captured in a failed raid against a huge caravan group, filled with wood elf archers and redguard swordsmen. Balforn was escorted to Solitude and throwed into an imperial prison. But nor for long. The civil war and the return of the dragons forced the empire to use every man they could, get and prisoners was forced into the war. So starts the adventure of my character Balforn.
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Avril Churchill
 
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Post » Tue Sep 14, 2010 5:52 am

My current character's, [Krah] Wulf Arctreus, back story is 100+ pages. There is no way I could post it. :biggrin:
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John N
 
Posts: 3458
Joined: Sun Aug 26, 2007 5:11 pm

Post » Tue Sep 14, 2010 7:07 pm

In short my character is an ex assasin who's memory was erased in a hit that went bad he got put in jail after he killed some thugs that tried to mug him he doesn't know what happened and has spent two years trying to figure out what happened and realized that he has some unique talents and he had decided that when he gets out of prison he will use them for his own gain but then he realized that dragons are kinda annoying so he's gonna merc em all first. I will use magic to unlock stuff, enchant my daggers, and for concealment, healing and fighting. I will use stealth to get close and then to get away. I will primarily use daggers or a dagger but I will use anything I can get my hands on in a pinch. I'll prolly use that tele shout a lot.

edit:
full origin story below:


my character is nathaniel or nate for short lolz. he was bor into an impoversed dunmer family living in a small settlement in the wilderness of cyrodil. at a yound age it became clear that he had magical and perhps more arcane powers. when he was 5 representatives came from a faraway guild and his parents gladly took the gold they offered for the priveledge of training their son. the boy went with the cloaked men to their camp not far away. that night they stalked back to the boy's house and forced him to watch as they burned it to the ground with his family inside. the boy travelled with the men back to their guild hall in skyrim. on the journey he began learning the basic skills of an assasin: acrobatics, stealth, the blade, and herblore. the cloaked men,he now learned, were from a sect of assasins who only recruited from those who were adept at the mystic arts. their creed was to only carry as much as absolutely necessary, to use the earth's bounty to feed, heal, and assist them. they do not beleive in reputations, preffering instead to kill their target and then all other witnesses. when the boy arrived at the guild hall he was inducted into the guild with a ceremony involving the presentation of a ring with the guild seal and an enchanted silver dagger. the ring was enchanted to conceal the wearer from all enemy eyes. he was trained until he reached the age of 16 and he was acclaimed as a master of the shadow, the blade, and of the mystic arts. it was customary for the graduate to take their revenge on the person who had killed their family and kidnapped them, the same cruel master who trained them for 11 years in preparation of this task. Nathaniel crept up to his former master's door and used a whispered alteration spell to unlock it. He then crept upstairs to his master's quarters and into the bedroom. he looked across the room at the bed and saw the outline of a body under the covers. he drew his dagger and raised it above the body he plunged the dagger doown triumphantly into the body and threw back the sheets. he looked down confusedly because where he had expected to see his master's corpse he only saw a rolled straw mat made into the shape of a body. he spun around but was then frozen by the master's spell. the master said "i never expected you to fall for that one boy.", "i thought i trained you better". "although it is customary to kill the apprentice who fails his final test, i will spare your life", "i will instead give you back the life that you would have been brought up into." with this the master wove a complex spell to erase nathaniel's memory and teleport him away. so it came to be that nathaniel was wandering through a slum in one of skyrims towns when he was jumped by three kajiit thugs. one was weilding a shortsword, another a hammer and the third had a bow. when nathaniel told them that he had no money they attacked. first the thug with the sword lunged at nathaniel. instinctively he sidestepped the stab and then disarmed him by snapping his wrist. the second kajiit, seeing his freind defeated, swung his hammer furiously at nathaniel's head. he stepped inside the swing, close to the attacker and punched him in the gut with the force of a charging bull. the kajiit fell to the ground, out of breath. the third thug was watching incrediously as this poor looking farmer boy pummeled his partners. he drew his bow to full draw and fired at nathaniel. nathaniel, without thinking, held up his hand and stopped the arrow in mid flight. he then slammed both fists into the ground and lit all three muggers on fire. unfortunately he was still standing there in shock of what he had just done in a circle of burning bodies when the guards came looking for the source of the explosion. because the three victoms were criminals nathaniel was only sentenced to two years in prison. now at the end of his sentence he has decided to work for his own personal gain with his newfound talents. once he gets out he decides he wont be able to anything with all the money in the world if the dragons burn it all so he is gonna merc them all first.
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lucile
 
Posts: 3371
Joined: Thu Mar 22, 2007 4:37 pm

Post » Tue Sep 14, 2010 8:45 pm

I lost interest as soon as you said "awesomely skilled assassin."

I respect that you will have a lot of fun playing that character though.
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Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Tue Sep 14, 2010 4:29 pm

My Character hailed from a dimensional rift in an alternate reality managing the peirce the uniqe and exotic existence that is Nirn and its spheres. much of his history lies in Akavir, fighting in the Dragon wars and then enlisting the aid of the Dragons to fight the Tsaeci invasion, however it was fallacy as the Tsaeci where too numerous and the humans illprepared for war after the subsiquent fall of the Empire of the Sun and the Dragon wars. as such he brokered a deal with the Dragons, watch over the Humans who left Akavir for the western isles, they only did this because he released the Water Dragon from bondage...which led to the collapse of the Sun Empire.
some thousand years later he arrived in Tamriel to find the Dragons that left Akavir and repay his debt for the Dragon wars, but they were nowhere to be found. eventually he managed to get back to his own reality, but he was "called" back twice to answer his Debt to the Dragons. one by helping the Nerervarine, and again in the Oblivion crisis. in these incidents he has slowly reclaimed much of his memories, and lost his dearest Companion when he went to morrowind.
After bringing Chaos to his own realm, he know seeks to break the debt he held with the Dragons once and for all, how this story proceeeds is to be seen.
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Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am


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