Starting a game afresh

Post » Tue Sep 21, 2010 8:33 am

So, hey guys. I've decided to actually play oblivion this time. That means building up a mod list, and sticking to it.
As such, I'm looking for perfection from the start - and nobody knows that better than you guys. So, any help appreciated:

Spoiler
Active Mod Files:00  Oblivion.esm01  TR_OoT_Main.esm02  Jog_X_Mod.esm03  ScreenEffects.esm04  You Are Here.esm05  All Natural Base.esm  [Version 1.0]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.33]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]09  Kvatch Rebuilt.esm0A  Unofficial Oblivion Patch.esp  [Version 3.3]0B  DLCShiveringIsles.esp0C  Oblivion Vwalk UOS.esp0D  All Natural.esp  [Version 1.0]0E  All Natural - SI.esp  [Version 1.0]0F  MIS.esp10  MIS New Sounds Optional Part.esp11  kuerteeSittableRocks.esp12  P1DseeYouSleep.esp13  P1DlookHereYou.esp++  RealWalk.esp14  Spell Delete And Item Remove.esp15  Enhanced Economy.esp  [Version 4.3.1]16  Crowded Roads.esp  [Version 2.0]17  Crowded Roads Vwalk.esp**  EVE_StockEquipmentReplacer.esp18  1SB_RavenousEleganceOutfit.esp19  CapesandCloaks.esp1A  Mage Equipment.esp1B  Oscuro's_Oblivion_Overhaul.esp  [Version 1.33]1C  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]1D  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]1E  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]1F  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]20  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Safer Roads.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Spawn Rates - Reduced.esp  [Version 3.7b3p3]21  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]22  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]23  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]24  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]25  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]26  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Friendlier Factions MMM+Fran.esp  [Version 3.7b3p3]27  Cyrodiil transportation network 1.3.esp28  Ivellon.esp  [Version 1.8]29  (DC) Sutch Reborn.esp2A  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp2B  Kvatch Rebuilt Vwalk.esp2C  thievery.esp2D  TR_Stirk.esp2E  TOTF.esp2F  TOTF Vwalk.esp30  RTT.esp31  RTT Vwalk.esp32  The Lost Spires.esp33  The Lost Spires Vwalk.esp34  HoarfrostCastle.esp35  HoarfrostCastle Vwalk.esp36  road+bridges.esp  [Version 4.5.8]37  bartholm.esp38  Birthsigns Expanded.esp  [Version 3.11.]39  Cliff_BetterLetters.esp  [Version 1.1]3A  DS Less Predictable Respawn.esp  [Version 1.1]++  more books teach.esp3B  Toggleable Quantity Prompt.esp  [Version 3.1.1]3C  Roleplaying Dialogues.esp3D  Alternative Start by Robert Evrae.esp3E  RealisticFatigue.esp3F  RealisticForceLow.esp40  RealSleep.esp41  ConduitMagic.esp42  AgarMoreVariedSpellEffects.esp43  MidasSpells.esp44  FearsomeMagicka.esp45  Fizzle.esp  [Version 3.0]46  Syc_AtHomeAlchemy.esp47  sycHearNoEvil.esp  [Version 1.0]48  kuerteeCrimeHasWitnesses.esp49  Enhanced Grabbing.esp  [Version 0.5]4A  kuerteeAttributeAndSkillBasedDamageModifiers.esp4B  kuerteeNPCsYield.esp4C  nGCD.esp**  Let There Be Darkness - Cyrodiil + SI.esp++  EVE_KhajiitFix.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]4D  1em_Vilja.esp  [Version 2.3.2]4E  1em_Vilja Vwalk.esp4F  bgBalancingEVCore.esp  [Version 10.52EV-D]50  bgMagicEV.esp  [Version 1.7EV]51  bgMagicEV Vwalk.esp++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]52  bgMagicEVPaperChase.esp  [Version 1.68EV]53  bgMagicAlchemy.esp  [Version 1.57]54  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, Beautification.esp  [Version 10.0EV-D]55  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]56  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]57  SupremeMagicka.esp  [Version 0.90]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]58  bgIntegrationEV.esp  [Version 0.993]59  bgIntegrationEV Vwalk.esp**  [GFX]_Initial_Glow-all.esp**  [GFX]_Initial_Glow-self.esp**  [GFX]_Initial_Glow-creatures.esp**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]5A  bgMagicLightningbolt.esp5B  DS Flaming Arrows.esp  [Version 1.2]5C  Get Wet.esp5D  Vacuity.esp  [Version 0.2]**  NRB4 Standard Road Record.esp5E  Minionz.esp5F  Spells Be Effective.esp  [Version 1.0]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.0]60  Bashed Patch, 0.esp61  Streamline 3.1.esp


By help, I mean, anything glaringly missing, any incompatibilities or old versions with serious bugs, and so on. (Actually looking at that, move Birthsigns Expanded down below RBP, but apart from that, this is my mod-list-candidate!)
User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Tue Sep 21, 2010 4:37 am

Noticed a few where I would suggest an update:

16 Crowded Roads.esp [Version 2.0]
I believe Crowded Roads Revisited is the best mod of the family. It avoids the savegame bloat that is supposedly caused by the others.

2C thievery.esp
37 bartholm.esp

You could consider adding the Enhanced Economy patch for those two mods (but you probably already know that). Not adding the patches will make the barter dialogue somewhat cut off when bartering with those merchants.

2E TOTF.esp
You could consider my TOTF delayer patch (which is mergeable, thus not taking a mod slot). If not, whatshisname will come and kill you the first time you sleep (and with RealSleep installed, that will be pretty soon).

40 RealSleep.esp
I strongly, and very subjectively advice you to upgrade to my Real Sleep Extended. Partly because it will get rid of the RS vampire bug, and partly because RSE is very much more immersive (subjective of course), and adds (optionally) portable bedrolls that are 100% compatible with See You Sleep.
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Tue Sep 21, 2010 7:48 pm

Ah, I vaugly recalled Crowded Roads was one of those mods that has about a million different remakes, thanks for pointing me in the right direction!
I grabbed EE before considering theivery and bartholm, so thanks for the heads up.
Oh dear god, thank you. You mention RealSleep - I'm guessing you skipped over See You Sleep, which adds a ~1.5 second animation to getting up. First time I slept he'd come and kill me before I'd even gotten out of bed - so unfair!
And, finally, bedrolls sound nice, and all of your other mods have been very well made and generally bug-free, so switching sounds like a capital idea!

Thank you - hopefully I won't need to change this list for a good while!
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Jessica Phoenix
 
Posts: 3420
Joined: Sat Jun 24, 2006 8:49 am


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