Tamriel Complete

Post » Mon Sep 27, 2010 7:45 pm

well morrowind might not be quite as hard considering the volcano wiped out most all the cities lol I think but still you cant eat the whole cake in one bite you gotta slice into peices and tackle one by one then its much less overwhelming.
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Jarrett Willis
 
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Post » Mon Sep 27, 2010 5:17 pm

I think the OP was referring to the full monty, but I am suggesting an initial mod that is nothing more than the landmass - forests, rivers, dungeons - using existing landmasses from Oblivion, Morrowind, and mods for each.

Leave the hard work of implementing the provinces for later mods once the land is complete.

However, I can see the attraction for going piecemeal, and doing a whole section at a time.

I agree. Though I'm not even after dungeons in the landmass. Create the basic regions for every province, referring to current maps and lore to work out mountain ranges, hills, and forests. Then allow every other modder to lay claims to areas for their own mods, whether they be as large as filling in an entire province, mid-ranged like creating a single town or village, or as small as a simple player-owned house or a dungeon. That allows for everyone to be working on the same landmass, and for players to add as many or as few mods as they like to their world without worrying about incompatibilities (as much as can be avoided at least).

If someone can create this first, then the OP can be free to create Solstheim (and other locations afterwards) without worrying about the heightmaps for Tamriel being created later and rendering his projects incompatible for players who want the whole of Tamriel.
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Stu Clarke
 
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Post » Mon Sep 27, 2010 10:52 am

I'd be interested in doing small parts for it - it could be interesting.

If it turns out to be big, then maybe I'll lend a hand...
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Beast Attire
 
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Post » Mon Sep 27, 2010 12:30 pm

Sounds like a cool idea, but I wouldn't take on all of tamriel, definitely not. I'd only make Skyrim, Oblivion and Morrowind + solhesteim into Skyrim with Skyrim graphics, that's three times the size of Oblivion with a huge amount of quests, crazy much.

*note, I'm no modder, note* :)
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Chica Cheve
 
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Post » Tue Sep 28, 2010 1:51 am

It is physically impossible to make a mod that is

1) All of Tamriel,
2) Lore friendly,
3) Good.

You can pick one, maybe two if you are extraordinarily talented and/or obsessed, but doing all three is impossible. I speak from 7 years of modding experience, including participation in and observation of large landmass mods (Tamriel Rebuilt, Silgrad Tower, etc.)

I would do Soltheim first, since you can easily use resources from Skyrim.

[edit] A project of this size/scope might not even be physically possible to make within the engine.
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Chloe Botham
 
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Post » Mon Sep 27, 2010 1:00 pm

Ehhh... I may help, but I can't be guaranteed to be working continously on this. I'm starting to learn about modeling and texturing, and already have good experience with scripting and the cs. So lets hope that the Skyrim one is atleast close to the Oblivion one.
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Lawrence Armijo
 
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Post » Tue Sep 28, 2010 3:22 am

Then again look at Oblivion. A very small team managed to build Elsweyr in a reasonable amount of time, and somebody is currantly almost finished with Valenwood.
I have very limited experience with construction set, but I do think the project is possible (though very-very hard). As already stated, I recomment you take it one province at a time.
Good luck :foodndrink:

I've played Elsweyr, deserts of Anequina, and while it's brilliant (Riverhold is my favourite city ever) it's far from finished. There are few quests, many problems, only half of the cities in Elsweyr, and compared to a complete game, little content. To do all of Tamriel would still be pretty damn hard.
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Stephanie Nieves
 
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Post » Mon Sep 27, 2010 2:20 pm

We aren't as ambitious as I let on in the OP. Our goal is of course to release all of Tamriel, like I said. But, we plan on doing each part little by little, and releasing an update when we get something substantial to release. So we are more than prepared to not release all of Tamriel, but we are going to attempt to do this nonetheless, and if we only do Solstheim, then be that as it may. The beautiful thing about our name is it can always be changed :D
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Lizzie
 
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Post » Tue Sep 28, 2010 3:35 am

And the overambitious projects start!!

Seen so many of these come and go its not even funny, no offense OP but I'll believe it when and if I see it, a few years from now.
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Adam Porter
 
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Post » Mon Sep 27, 2010 12:24 pm

Probably not going to happen, especially not the entirety of Tamriel. Start small; tackle Solstheim, then move on. You'll see just how much work has to be put into this.
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Mandi Norton
 
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Post » Mon Sep 27, 2010 10:26 pm

And the overambitious projects start!!

Seen so many of these come and go its not even funny, no offense OP but I'll believe it when and if I see it, a few years from now.

Yeah it was the same for Oblivion when that came out. Tons of 'em in the first months. Never heard from again.
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Nana Samboy
 
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Post » Mon Sep 27, 2010 7:42 pm

I agree with everyone else here. Tamriel complete... no offense, but it probably never will happen, unless you have a team with like 300 active members or something. And then you'd require some legendary organization.

It's still great that you have thoughts of making a new landmass mod already. I'd very much love to play it! And I'm sure many others would too.
My recommendation is to narrow the project down. Make High Rock? Make Solstheim? <--- that probably the best, since it's something that we know a lot about and it would be the "easiest" to re-create.
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Ymani Hood
 
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Post » Tue Sep 28, 2010 12:29 am

They're only doing the Morrowind province, which has proven to be plenty of work.


The whole of Tamriel is way too much. Bethesda has been working on Skyrim alone for 5 years. How do you expect to create the whole of Tamriel with a modding team? The amount of models you'd have to make is staggering, just look at Morrowind's architecture. Even one province is already a whole lot, something like Solstheim would be a much more realistic goal to start with.

+1

I've been working on a big project too, and even with a team of 15 people it would be an insurmountable task to recreate all of Tamriel at any level of quality. Its a nice idea, but there is no Easy Button for rebuilding areas that were created by a team of 100 people with a small team of modders (unless its shoddy work).

I agree that the team is reaching too far, and should instead commit to re-creating a small piece first (maybe one city) and see just how long that takes. Setting the sights so high right now ensures a big let-down later, which can very likely lead to the project's doom.

Food for thought.
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chloe hampson
 
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Post » Mon Sep 27, 2010 3:24 pm

Your goal isn't implausible, I think people are being too negative. But people are right in saying that you should start small. Do one area at a time so that you can have a full, complete, playable landmass before you move onto the next section.

I support this project, good luck! :thumbsup:
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NeverStopThe
 
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Post » Tue Sep 28, 2010 5:30 am

i applaud your initiative but not going to happen
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FLYBOYLEAK
 
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Post » Tue Sep 28, 2010 4:50 am

We aren't as ambitious as I let on in the OP. Our goal is of course to release all of Tamriel, like I said. But, we plan on doing each part little by little, and releasing an update when we get something substantial to release. So we are more than prepared to not release all of Tamriel, but we are going to attempt to do this nonetheless, and if we only do Solstheim, then be that as it may. The beautiful thing about our name is it can always be changed :D


I really, really believe it would be wise to change your name now. Change your name to reflect that you're working on Solstheim and make sure the public knows that Solstheim is your main goal, but that you may want to move on to other areas when you complete it. When people see that your goal is to recreate Tamriel, they will roll their eyes and pass you off as yet another over-ambitious mod that's destined to bite the dust. If they only know that Solstheim is your goal, then they'll be much more willing to believe you'll reach it, because unlike Tamriel, Solstheim isn't impossible to do in a reasonable time-frame while still making it a quality mod.

I think you really need to take the time to research Tamriel Rebuilt. They've been working on making mainland Morrowind for close to a decade and while their work is truly amazing, they haven't publicly released more than half of their goal. To be brutally honest, if you really think you can make a team that can rebuild all of Tamriel to the same quality that Tamriel Rebuilt or Bethesda strives for in a reasonable amount of time, I think you need a reality check.
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LuBiE LoU
 
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Post » Mon Sep 27, 2010 4:48 pm

Good dream. Bad reality. You are not Bethesda. Maybe you could create an ok-looking world. But it will be dead and meaningless.
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Sasha Brown
 
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Post » Mon Sep 27, 2010 10:13 pm

Onra's idea is the way to go. Once there is all of Tamriel built, even just the heightmap, then other dedicated teams can grab a bit of land and make it awesomer :D
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Bethany Short
 
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Post » Mon Sep 27, 2010 3:18 pm

Good dream. Bad reality. You are not Bethesda. Maybe you could create an ok-looking world. But it will be dead and meaningless.

Have you seen the exterior/interior design of the Tamriel Rebuilt team for MW? At the very least it's just as good as what Bethesda has done for the game, and in many cases better. 'Bethesda' are just people too, things they do can be done better in time. :P
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Zoe Ratcliffe
 
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Post » Tue Sep 28, 2010 12:47 am

Stay on topic please. :stare:

I have deleted a number of off topic and argumentative posts.
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Steeeph
 
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Post » Mon Sep 27, 2010 8:58 pm

Good dream. Bad reality. You are not Bethesda. Maybe you could create an ok-looking world. But it will be dead and meaningless.

I suggest you take a look at http://tamriel-rebuilt.org/. They do a great job and with Bethesda-like quality.
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Camden Unglesbee
 
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Post » Mon Sep 27, 2010 3:49 pm

Good dream. Bad reality. You are not Bethesda. Maybe you could create an ok-looking world. But it will be dead and meaningless.


You have no idea what you are talking about, this is blasphemy. Many great world mods have been made, and they were not dead and meaningless! :verymad:

And for the OP, I think that a lot of people will already be very happy with just Solstheim being created :D
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sally coker
 
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Post » Tue Sep 28, 2010 5:36 am

Stay on topic please. :stare:

I have deleted a number of off topic and argumentative posts.


Did anyone read this post?


Well, after some review and discussion, this thread stays locked. Too much OT, too little content that is relevant to the OP, and too much moderator intervention needed to enforce behavior that really shouldn't be difficult to do all by oneself.
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Josephine Gowing
 
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