HGEC - Does not compute

Post » Wed Sep 29, 2010 5:09 pm

Alright. I'm quite confused over the HGEC body mod. I have no problem installing all sorts of complex stuff, heck I even create mods, but HGEC is driving me completely mad.

I currently run a full FCOM install which is pretty much fully updated (WC 1.09, MMM3.7, Arma, Artifacts, bla bla etc. etc.). My intention is to have both HGEC (Or is it HGEC EVE?) and Robert's installed in this install. I mostly want this so that I can have some of the newer race mods which tend to depend heavily on mostly HGEC and quite often on Robert's. The fact that I'm using COBL races does not exactly help I take it. I prefer it over the RBP since it appears to be more integrated with FCOM's mods. However, if RBP is the way to go as opposed to COBL races, no problem. Now the last time I tried to install that whole damn bunch it didn't turn out too well. Can someone point me in the right direction here?

In order to get this function I should (Assuming FCOM is installed with COBL races):
1. Install HG EyeCandy Body (Preferably NORMAL-C-UNDERWEAR - Not sure if this combo is available, but something close to that) - Can't link, is advlt
2. Install EVE HGEC Eyecandy Variants Expansion (What exactly does this? It replaces vanilla's armors from what I understand, but also seems to touch the body itself) - http://www.tesnexus.com/downloads/file.php?id=24078
3. High Rez Skin Textures for HGEC (from what I understand, this has to be installed AFTER HGEC EVE, because HGEC EVE messes with the HGEC textures) - Can't link, is advlt
4. Install Luchaire's HGEC Body Seam Reducer - Pretty obvious, doesn't need a link
5. Install Luchaire's Smoother egt - Pretty obvious, doesn't need a link
6. Robert Male body Replacer v.5 BETA - Can't link, is advlt

So no we need replacers for FCOM, I'm assuming for BOTH body mods (so in effect EVE+Robert for FCOM(WC?)+(OOO+MMM+FRAN) and ARMA?), right?
7. Robert's FRAN replacer - http://tesnexus.com/downloads/file.php?id=15097
8. Robert's OOO replacer - http://tesnexus.com/downloads/file.php?id=14984
9. Robert's MMM replacer - http://tesnexus.com/downloads/file.php?id=15096
10. ..... err.. don't we need EVE replacers for FCOM+ARMA? And the Roberts replacer for ARMA?

What exactly am I missing? Is this somewhat in the right direction? And would this installation order (Yes, I know it's not complete/correct, that's why I'm here) cause any issues with COBL Races?

Thanks in advance!

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Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

Post » Wed Sep 29, 2010 7:24 am

I found I had to keep detailed notes of how to do my install, with everything in the right order. Here are the relevant sections. Obviously you can choose other config options although I found this combination seems to have less conflicts with other clothing/armor mods and I haven't found any issues. Hope this is helpful.

1. Installed EVE HGEC.
a. Installed EVE_HGEC_BodyStock_and_Clothing_OMOD-24078.omod and activated. Selected standard E underwear upper body and normal underwear lower body.
b. Installed Hi-Res Skin Textures for HGEC. Renamed RAR files properly and extracted. Ran InstallTool.exe.
c. Installed Luchaire's HGEC Body Seam Reducer, including optional textures. Created omod and activated.
d. Installed Hi-Res Face Textures for HGEC. Ran InstallTool.exe.

2. Installed Robert Male Body Replacer v.5.
a. Created temporary directory and copied contents of archive Data directory.
b. Copied Body Variants\Musc\Clothes\lowerbodyPants1.nif to meshes\characters\_male\lowerbody.nif in temporary directory.
c. Created omod of temporary directory and activated.
d. Created omod of 1st person fixes and activated.
e. Created omod of Robert Muscular Stock Clothing & Armor and activated.
f. Created omod of Robert Muscular SI Clothing & Armor and activated.

3. Installed EVE HGEC replacers for FCOM and components.
a. Activated Eve_for_Francesco_Version_1_4-24078.omod. Turned off associated esp file.
b. Activated EVE_for_Oscuros_Oblivion_Overhaul_1_3_OMOD-24078.omod. Turned off associated esp file.
c. Activated EVE_for_Armamentarium-24078.omod. Turned off associated esp file.
d. Created omod of EVE_for_Artifacts_Beta_055-24078.7z and activated. Turned off associated esp file.
e. Activated EVE_for_MartigenMonsterMod-24078.omod. Turned off associated esp file.
f. Created omod of EVE_Stock_Equipment_Replacer_for_FCOM_1_4-24078.7z and activated.
g. Moved EVE_ShiveringIslesEasterEggs.esp, EVE_StockEquipmentReplacer for OOO.esp, EVE_StockEquipmentReplacer.esp, and EVE_StockEquipmentReplacer4MMM.esp out of Data directory.

4. Installed Robert Male Body Replacers for FCOM and components.
a. Installed replacer for Francesco. Created omod and activated.
b. Installed replacer for OOO. Created omod and activated. Did not overwrite the one conflicting mesh (from EVE).
c. Installed replacer for Armamentarium (http://www.tesnexus.com/downloads/file.php?id=18417). Created omod and activated.
d. Installed replacer for Artifacts (http://www.tesnexus.com/downloads/file.php?id=25309). Created omod and activated.
e. Installed replacer for MMM. Created omod and activated. Did not overwrite the one conflicting mesh (from EVE).

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CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Wed Sep 29, 2010 8:27 am

I think Eve will pretty much get you there, but yeah, that starts getting confussing, Eve for Arma, Eve for Arta, Eve, Arma, Arta for OOO(resources), Eve, Arma, Arta for Fran's(resources), Eve, Arma, Arta for Mart's(resources), Eve, Arma, Arta for FCOM...
Shouldn't be any problem with Robert's Male, then tour HiRez, seems fine with Cobl Races, I belive you use Exnem's...

*Or like Stormgarde said :goodjob:
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Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Wed Sep 29, 2010 5:41 pm

Thanks for the help guys, I'm going to try this out and see how this goes.

Thanks again!
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Nicholas C
 
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Joined: Tue Aug 07, 2007 8:20 am


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