I am not asking, or even expecting, the map/compass markers to go away with Skyrim. The current system makes sense. It allows for a wider variety of gamers to play the game, and lets people who think journal notes are too tedious bypass that issue, as well as ensures that people won't get stuck on a quest due to bad notes. However, I feel that there should be an option to choose either. I understand that radiant questing poses an issue, but if stock location descriptions were given so that they could be interchangeable in journal notes it seems that it wouldn't be a terribly difficult issue. For example, if you had to assassinate someone in a randomly chosen cave, the journal notes could be as barebones as "You will find {person x} at {cave y}. {Cave y} is rumored to be {directons to cave y}." The game system is already creating these variables for your character, so it doesn't seem hard to give the player quest notes with these variables. It gives players the ability to choose how they quest. I understand modders could do this, but I'd bet money that the dev team that created Radiant Story could implement this far quicker, and with more precision, than a random modder with no prior knowledge of the system.
Lastly, separate from the questing, there needs to be a toggle that gets rid of the Points of Interest on the marker. It may make sense for cities (hearing the noise/smelling or seeing smoke), but applying it to anything else takes away the mystery of exploration and changes it to "Where will I run directly to next?" Finding a cave should be a surprise and a reward for risking it in the wilderness, not given to you by being a half mile away from it on the main road.
Does anyone else agree with me on this? If the dev team doesn't end up implementing this, are there some people willing to make a mod to create quest notes? I don't have experience in modding, but I could do most of the grunt work in writing the quest notes.