why 24 hours?

Post » Mon Oct 04, 2010 9:44 am

How come these people in a different universe created the same language as us?
" " " " " " " " look just like humans, lizards, and cats?
" " " " " " " " have buildings, tents, armours, and weapons essentially as they are on Earth?

The list could go on, but I won't continue it for the same two reasons that Bethesda didn't implement these things into TES:

lack of imagination
allow players to have some comprehension of what the world is
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Sierra Ritsuka
 
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Post » Mon Oct 04, 2010 5:07 am

Oh, come on. The time system and calendar are the two things that don't have to be overly innovative in The Elder Scrolls universe. Since dates and the time are just relative labels, I think it's good to keep them realistic so that we can more easily relate to them and the flow of time. If Bethesda made every element of their universe different from our own, it'd just get overly alien and annoying to adapt to on a gameplay level. You might as well ask why Bethesda chose to keep the sky blue, or populate Tamriel with all these wondrously similar humanoid races.
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Ron
 
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Post » Mon Oct 04, 2010 3:21 am

There is a limit to creativity.
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Alexander Horton
 
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Post » Mon Oct 04, 2010 8:03 am

I'd like to see it, and wave at it as I walk by.

Might go under suggestions:
1st, 2nd, 3rd shift with a 2 or 3 break for each one.

so on 0-24:
18 would be Mid Night (2 step, 3rd shift)
3 would be Early Morn (1st step, 1st shift)
12 would be solid Noon, with Early and Late for the 4 hour spread

Or a 5 shift system
Night (covers the change in day), so with that blur aside
Night - Twilight - Morning - Noon - Evening - Night
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Emily Graham
 
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Post » Sun Oct 03, 2010 9:52 pm

Time scale could be anything between Tamriel and the real world, since it's only an .ini change away.

But the reason we have the real-world time system like we do is because the ancient Egyptians had good mathematicians. They devised the pattern to track the time of day based on divisibility by 4 and 3, I believe.

Mathematicians of Tamriel would likely devise something similar.


Now, where's the .ini for the real world?
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Vahpie
 
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Post » Mon Oct 04, 2010 9:48 am

I think the main problem is, once you start changing things for the sake of change (such as the amount of hours in a day), then it becomes more and more "unrealistic" to have other things work like the real world.

If Bethesda decided a day on Nirn has say, 25 hours, then why should other things work the way they do in our world? Why is lightning made from atmospheric pressure or whatever instead of dragon farts? (after all, they live waay up in the air, and they're invisible anyway, so they don't have to be embarrased). Why isn't all the water in the world made by a single colossal Frost Atronach at the bottom of the ocean who's melting?
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Adriana Lenzo
 
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Post » Mon Oct 04, 2010 5:50 am

I don't know how anyone in tamriel keeps the time anyway... there are no watches or clocks, there could be sundials but i haven't seen any... Yes i suppose they could judge by there shadow, that's probably the reason no one in game actually uses a numbered time. This poses another oddity, how do they even know when it's exactly midnight, because correct me if I'm wrong but there's no way to tell the time at night if you don't have a watch or clock.


Sure you can. Just look at the position of Uranus at night :P
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Amysaurusrex
 
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Post » Mon Oct 04, 2010 6:15 am

I don't have a problem with it, but I do think it should have been different. It's a fantasy world, I think fantasy "time" cycles on Nirn would have been rather immersive. 18-hour days and 14 month years or something. Why not?
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Ebony Lawson
 
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Post » Mon Oct 04, 2010 6:22 am

The player occasionally needs to know when sunrise and sunset are in order to plan their rests. That's the only context in which the 24-hour day is relevant.

A more interesting time-related feature they could incorporate into future games is the tides. It would largely be an aesthetic feature, but a nice one that could possibly be incorporated into gameplay (cave entrances, wrecks and coastal routes being revealed at low tide and cut off at high).
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Shaylee Shaw
 
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Post » Mon Oct 04, 2010 9:50 am

http://www.uesp.net/wiki/Shivering:Earil Specifically chronomancy, though I don't know if mortals have heard of it yet. I'm sure an enterprising young mage would have invented a spell to tell time by now. Since it is probably a fairly simple spell, I wouldn't be surprised if the Mages Guild enchanted cheap rings with it and sold them to people as watches. Problem solved :P

Though they probably do have sundials and whatnot; there are multiple ways of telling time without watches or the sun, you know.

Aren't there hourglasses in Oblivion?
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Darren
 
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Post » Mon Oct 04, 2010 12:07 pm


A more interesting time-related feature they could incorporate into future games is the tides. It would largely be an aesthetic feature, but a nice one that could possibly be incorporated into gameplay (cave entrances, wrecks and coastal routes being revealed at low tide and cut off at high).



That's a good idea
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Gisela Amaya
 
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Post » Mon Oct 04, 2010 12:08 am

Perhaps the an hour in Tamriel isn't actually an hour in real time, but to keep it simple they just left it as 24 units of time in a day, not necessarily 24 hours. It may help with immersion for you to think of it that way.
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Peter lopez
 
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Post » Mon Oct 04, 2010 2:12 am

Perhaps the an hour in Tamriel isn't actually an hour in real time, but to keep it simple they just left it as 24 units of time in a day, not necessarily 24 hours. It may help with immersion for you to think of it that way.


Well, thank you... This may be a solution for people who feel like me (at least for the "24 houred day"...)
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Honey Suckle
 
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Post » Mon Oct 04, 2010 5:27 am

Well... I was playing oblivion the day before , the question just came to my mind and I wanted to share it. Why are the days 24 hours long in TES games? I mean in a completely different universe, I would prefer -a completely different universe-... For example a year can be 19 months and a day can be 15 hours... Just to give the feeling...

I ran across a similar dilemma when I was playing Oblivion the day before, the question came to my mind: Why are there people in TES games? I mean in a completely different universe, I would prefer -a completely different universe-... You know, just to give the feeling...


Seriously though, every game world is going to share many, many, many, in fact almost all qualities, with this universe, save for a few random combinations of things from this universe into 'new' things, such as combining an iguana, fire, and wings and calling it a dragon, or taking a slug and combining it with a human to call it a Sload. Nothing in any fantasy world is original, precisely for the reason that people cannot be original, we can only play with ideas we're given in the real world and combine them into fantastic forms - yet the fact will remain that it's all just manipulations of things in this world.

You'll never have "a completely different universe" for the simple reason that no human mind can imagine a single thing truly foreign to this universe, much less imagine a completely different universe...
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Juan Cerda
 
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Post » Mon Oct 04, 2010 5:22 am

You do have a completely different universe with different units of time, but also a different language (or several). It has all been translated for you into the equivalents in Earth's languages so that you don't have to play with one hand while holding a Cyrodiilic dictionary in the other, and a calculator in the third.
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Lady Shocka
 
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Post » Mon Oct 04, 2010 5:31 am

It's easier for us to relate to, and saves us from having to adapt to a new system.
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Grace Francis
 
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Post » Mon Oct 04, 2010 1:13 am

Yeah, the devs' reason for doing that is convenience. If you make a fantasy world overly outlandish, like adding in a second sun just for the fun of it, it causes problems. People don't relate as well to a world that has no similarities to their own, but at the same time it's not good fantasy if it's too similar. Basic fantasy worldbuilding principle.

I would have rather had two suns. It would make the sky seem so much better.
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Paula Rose
 
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Post » Mon Oct 04, 2010 12:45 pm

I would have rather had two suns. It would make the sky seem so much better.

Unfortunately, it also makes lighting much more complex. I mean, given how many Star Wars games take place on Tatooine, I don't know of any where they actually did the research and implemented two shadows. For that matter, even the Prequel Trilogy suffers from this.
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Logan Greenwood
 
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Post » Mon Oct 04, 2010 2:08 am

So would two moons, and the night should be pinkish.
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Ruben Bernal
 
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Post » Mon Oct 04, 2010 6:19 am

i think the time is fine keeps it easyer to keep tack
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Gill Mackin
 
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Post » Mon Oct 04, 2010 3:58 am

It isnt very important. But just one thing, do they ever use the term 4 o′clock? Just an example. I have never heard/seen them use an exact time in the games!
They say such things like:
`meet me at the BIG inn in the small town at midnight′
but never:
`meet me at the BIG inn in the small town at 12 o′clock′


Yes, I can think of at least one example (minor Oblivion spoiler)

Spoiler
At the beginning of The Forlorn Watchman quest in Oblivion when you talk to Gilgondorin at Silverhome on the Water in Bravil, he says the ghost appears at Bawnwatch Camp every night at 8.



I don't know how anyone in tamriel keeps the time anyway... there are no watches or clocks, there could be sundials but i haven't seen any... Yes i suppose they could judge by there shadow, that's probably the reason no one in game actually uses a numbered time. This poses another oddity, how do they even know when it's exactly midnight, because correct me if I'm wrong but there's no way to tell the time at night if you don't have a watch or clock.

I disagree. In Oblivion, the chapel bells chime every hour on the hour, so they must have some sort of mechanical technology that allows them to tell time, and because of this I don't see why they wouldn't have pocketwatches and such.
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Ilona Neumann
 
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Post » Sun Oct 03, 2010 10:43 pm

time is really just a concept, anyways. nothing says that the "real" day is 24 hours long, its just a measurement we invented. tamriel has the same measurements for our convenience - its hard enough to remember what the different days/months mean without having to convert the time as well.

This^
Thanks for taking words from my mouth
Oh and too the person above me, it could be from magic, or a limitation in material
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Yonah
 
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Post » Mon Oct 04, 2010 2:32 am

Well, I guess you COULD say that as the Earth is the right distance from the Sun to support life, it would only make sense that Nirn be the same.

Then again, you could also argue against that, possibly using the fact that Nirn is floating in Oblivion. But for me, I just think it's for the convenience of players.
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Hazel Sian ogden
 
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