Have the graphics been improved?

Post » Thu Oct 14, 2010 8:28 pm

One way in which the graphics have been improved is through making the environments feel more alive. There are birds flying around, dust clouds, tumbleweeds etc. I've also figured the textures would be of higher resolution, but I haven't seen an official confirmation of this, or a side-by-side comparison.
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Dewayne Quattlebaum
 
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Post » Fri Oct 15, 2010 4:52 am

I had no problems with Fallout 3 graphics.
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Kat Stewart
 
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Post » Thu Oct 14, 2010 10:53 pm

No i'm clean, wait do you mean the liquid coke? Yeah I drink 2 or 3 a day, but I do drink milk before I go to bed .-.
weekends I got nothing to do but stay up all night so I drink another 5 or so...
Also milk really does build strong bones, I accidently fell down the stairs at school and only suffered minor bruises!
(This has been a PSA, "got milk?")

My good man, while the substance that you repeatedly mentions, which is produced by a specific form of domesticated ungulate, may be nutritious, the other liquid that you have also claimed to ingest is far less so. Especially due to a certain form of crystalline carbohydrate, which has been known to lead to obesity, and therefore also an amplified risk of contracting a metabolic disease, sometimes better known as diabetes.

On-topic:
Hasn't this graphics-debate been beaten to death already? The graphics, according to me at least, seem a tad better than the graphics of FO3. And then there is the aforementioned green filter, which has been erased from existance. That, my good fellows, is an approvement in and on itself.

I say.
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James Shaw
 
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Post » Thu Oct 14, 2010 2:37 pm

... the other liquid that you have also claimed to ingest is far less so. Especially due to a certain form of crystalline carbohydrate, which has been known to lead to obesity, and therefore also an amplified risk of contracting a metabolic disease, sometimes better known as diabetes.
I've read that Coke syrup has enough Phosphorous in it to require a permit to transport it on the interstate.
(also read that it can be used to degrease an engine) :lol:
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The graphics do not appear to have been improved IMO; but that doesn't mean that I won't like them, or dislike the game because of them.
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Nany Smith
 
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Post » Fri Oct 15, 2010 12:18 am

I've read that Coke syrup has enough Phosphorous in it to require a permit to transport it on the interstate.
(also read that it can be used to degrease an engine) :lol:
_____________________________________________________
The graphics do not appear to have been improved IMO; but that doesn't mean that I won't like them, or dislike the game because of them.

I would like to write a ridiculously sophisticated and intellectual response to the first two of your statements, but I'm afraid that the center of my nervous system has collapsed due to recent strain, caused by an unspecified source of sudden workload.
Ok, enough of this rubbish.

Anyway, some of the graphics seem to have improved somewhat. Especially if you count animations (which one should). And as previously mentioned, the green tone has given way for a more diverse colour palette. And thank any god(s) there is for that.
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Charlotte X
 
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Post » Fri Oct 15, 2010 6:29 am

They got rid of the horrible green tint, I would call that a graphical improvement.


^

Beat me to it.
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Alyna
 
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Post » Thu Oct 14, 2010 8:17 pm

They made them look a tad 'prettier'. Graphics don't make a game though, just sayin'.
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krystal sowten
 
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Post » Thu Oct 14, 2010 10:17 pm

Personally, I see people who rate a game based entirely on its graphics on about the same level as people who see graphics and think of only texture resolution, and the number of polygons a model has. Art design and direction are far more important, and are very important in a game. It's like the writing in a book - yes, if the plot is brilliant, then poor writing can be excused, just like if the gameplay is brilliant, bad looking graphics can be excused. There are games today that I think look terrible, despite the technical achievement, and there are games from years ago that I think look fantastic, despite the technology.

I honestly believe you can't have a truly great game without good graphics, but good graphics don't take 1GB of VRAM and 1500 shader pipelines, they take thought, planning, and good design.
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Georgine Lee
 
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Post » Thu Oct 14, 2010 11:34 pm

Hey people, i recently started playing Playstation games again (PSX) just so i get used to large pixel 'characters'... and i tell ya, it helps alot... every game on Xbox360 looks amazing.

So when i pop that New Vegas baby in there, its going to blow me away. :tops:
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joseluis perez
 
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Post » Thu Oct 14, 2010 7:21 pm

Personally, I see people who rate a game based entirely on its graphics on about the same level as people who see graphics and think of only texture resolution, and the number of polygons a model has. Art design and direction are far more important, and are very important in a game. It's like the writing in a book - yes, if the plot is brilliant, then poor writing can be excused, just like if the gameplay is brilliant, bad looking graphics can be excused. There are games today that I think look terrible, despite the technical achievement, and there are games from years ago that I think look fantastic, despite the technology.

I honestly believe you can't have a truly great game without good graphics, but good graphics don't take 1GB of VRAM and 1500 shader pipelines, they take thought, planning, and good design.

Well said.

All too often do people confuse visual design with how close the graphics match reality, if this sentence makes any sense.
What I mean is that graphics aren't necessarily bad just because they do not look realistic enough, as there is something called artistic design (or visual design, as I mentioned earlier). For example Team Fortress 2. That game is heavily stylized, and utilizes cel-shading, and therefore do not at all look realistic, but I still think the graphics look great.
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Laura-Lee Gerwing
 
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Post » Fri Oct 15, 2010 5:52 am

One way in which the graphics have been improved is through making the environments feel more alive. There are birds flying around, dust clouds, tumbleweeds etc. I've also figured the textures would be of higher resolution, but I haven't seen an official confirmation of this, or a side-by-side comparison.


there were birds flying around in FO3. And dustclouds.
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Kate Murrell
 
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Post » Thu Oct 14, 2010 5:13 pm

The green tint was real alright, and it was ugly as sin.
http://www.fallout3nexus.com/downloads/images/2672-1-1231593692.jpg


Man i prefer it with the green tint. Makes it look more like a nuclear wasteland.
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tegan fiamengo
 
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Post » Thu Oct 14, 2010 6:19 pm

...Anyway, some of the graphics seem to have improved somewhat. Especially if you count animations (which one should). And as previously mentioned, the green tone has given way for a more diverse colour palette. And thank any god(s) there is for that.
In this case I was ~actually, only considering the models and textures of the entities. Though I do like the new scenery, it has occurred to me since that post, that at the time, I was not thinking of it in the least. (Having been concentrating more on the Securotron tires, and the heads of those 'snake/dog' things, and the lack of dark shadows on anything).

Personally, I see people who rate a game based entirely on its graphics on about the same level as people who see graphics and think of only texture resolution, and the number of polygons a model has. Art design and direction are far more important, and are very important in a game. It's like the writing in a book - yes, if the plot is brilliant, then poor writing can be excused, just like if the gameplay is brilliant, bad looking graphics can be excused. There are games today that I think look terrible, despite the technical achievement, and there are games from years ago that I think look fantastic, despite the technology.

I honestly believe you can't have a truly great game without good graphics, but good graphics don't take 1GB of VRAM and 1500 shader pipelines, they take thought, planning, and good design.
:thumbsup: Well said.


there were birds flying around in FO3. And dustclouds.
There were; but AFAIK there shouldn't have been.
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Annick Charron
 
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Post » Fri Oct 15, 2010 4:29 am

there were birds flying around in FO3. And dustclouds.


Were there? Oops. I even checked out a few Fallout 3 gameplay videos before I went and opened my mouth about it, but didn't see any. My bad.

Not that I care much about graphics anyway.
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Naomi Ward
 
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