Descendants of the Sixth House

Post » Thu Oct 21, 2010 6:29 am

Hello,
I'm working on a mod for Morrowind involving an underground city, and for the backstory, I had the idea that the people living in it are descendants of some members of the Sixth House from way back. The first generation of people in the city went into hiding underground to escape the Temple's ethnic cleansing of the Sixth House after the Battle of Red Mountain. The people living there now bear little resemblance to the Sixth House of the previous and current era, and after so much isolation are more like a hereditary kingdom ruled by the family of the senior members who fled.

My main question is, how would the Temple react to the discovery of them? Does it still make sense for them to be hiding?
I figure that the Temple would be scared of them declaring them false gods and weakening the people's faith, then use their ancestry to justify the city's sacking and spin it as destroying a nest of Dreamers/Sixth House base.

Also, a large part of the plot would revolve around the player having the choice to keep their secret and quest for them as an ally who knows of the outside world, or joining the local quisling and betraying them to the Temple, winning riches and power from the higher ups in the Temple who know the people there are not Mr Ur's servants, but see the city's destruction as necessary to keep the faith and the Ghostfence strong . Does this make sense?
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hannah sillery
 
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Post » Thu Oct 21, 2010 8:01 am

It's an original idea, but wouldn't this splinter group have been contacted by Dagoth Ur telepathically during the crisis depicted in "Morrowind"? They probably would have had Dreamers before they're done, like the rest of Vvardenfell. Maybe other forumites can elaborate on this better than I can.
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celebrity
 
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Post » Thu Oct 21, 2010 8:11 pm

I seem to remember the Sixth House having wizards, what if they raised a magic field to protect them from Tribunal divination to keep themselves hidden, would that block Dagoth's telepathy?
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Kara Payne
 
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Post » Thu Oct 21, 2010 9:39 pm

I seem to remember the Sixth House having wizards, what if they raised a magic field to protect them from Tribunal divination to keep themselves hidden, would that block Dagoth's telepathy?


I'll let the modders decide; I've never worked on a mod. Good luck.
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IM NOT EASY
 
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Post » Thu Oct 21, 2010 4:02 pm

Hello,
I'm working on a mod for Morrowind involving an underground city, and for the backstory...

I immediately think of Mihallu. After the priestkings' army finaly massacred the mihali, Subadim summoned Origob and sunk the priestkings' kingdom. In order to keep the establishment going, the governor of the provence of Mihallu kept their kings' annihilation a secret. They ruled for generations, secluded by infinite desert and impossible jungle. They kept the illusion of society going for several millenia.

Point being, some House Dagoth guys could have done something similar... but isn't this Poison Song redux? I don't think the idea is very original.

The Ordinators would perform according to the ATF in Waco. They jiz for joy at oppertunities like this. Yes, the Ordinators would kill them thoroughly.

The Sixth House is a cult of the later days. It's comprised mostly of dunmer from the other clans. If they just kept under the ground, somewhere in the ashlands, they'd never be contacted by the Sixth House, much less know it exists.

That might help.
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Andrea Pratt
 
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Post » Thu Oct 21, 2010 3:21 pm

The Poison Song has the orphans of House Dagoth being drawn to resurrecting the Sixth House.
The people in this city are just a small kingdom, only titularly a remnant of House Dagoth. No one there swears to Dagoth Ur, they have no plans to assault the Tribunal, they are only in hiding to protect themselves.
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SaVino GοΜ
 
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Post » Thu Oct 21, 2010 6:33 am

For quite some time I have been role-playing with a character who in fact turns out to be a descendant of House Dagoth so this mod would certainly be of interest to me. (And before I get any "ewwww" or "incist" reactions I don't write her as having her family tree go back to Voryn or any of his brothers. ;) )
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Emily Shackleton
 
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Post » Thu Oct 21, 2010 6:18 pm

I think it's an interesting a original idea. Although I don't like mods myself, I think that those who do like mods would enjoy playing this. The reason I dont like mods like this is because they do not go with TES's original lore and this one is one of them. The Sixth House was completly obliterated after the Battle of Red Mountain. I think you should do some reading about this and try to find something (either in the Elder Scrolls website, fan sites etc; or in the Morrowind game itself) that will make your mod more connected to TES's original Lore. Atleast that's what I think.... Good Luck and I hope your mod comes out the way you want it :D
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Your Mum
 
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Post » Thu Oct 21, 2010 8:54 pm

Not completly obliterated.
Dagoth Ur and his close kin are survivors, some of the members of the House were absorbed into others, as seen in the Poison Song series.
And I'm not so sure on this one, but I think somewhere it's said that the Ash ____ creatures you face in the game are dunmer with traces of Dagoth blood in their ancestry who got the coprus disease, and their inheritance is what directed the disease to not just make them a stalker or lame coprus.

It's concievable that some members of the house, far from the main clansteads at the time could have heard news about what went down at Red Mountain and went into hiding.
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Amy Melissa
 
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Post » Thu Oct 21, 2010 9:40 am

The people in this city are just a small kingdom, only titularly a remnant of House Dagoth. No one there swears to Dagoth Ur, they have no plans to assault the Tribunal, they are only in hiding to protect themselves.

I understand that, but as long as you've brought the idea here, try to consider what I'm saying. I thought the comparison was spot on. Maybe some magical force is withholding your dagoths from leaking into modern, Morrowind society? It's easier to hide in Vivec than it is to sustain some underground society in the remotest part of the ashlands. They're likely very loyal to the old Dagoth traditions. Whatever, it's your mod.
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Shiarra Curtis
 
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Post » Thu Oct 21, 2010 9:35 pm

The idea was that their isolation was self-imposed. The common folk there wouldn't be of enough value to the Temple to justify their survival if they're found out, and the higher ups have curses cast on them that are dormant, but will harm them if they betray the city's location to the temple. The player, when allowed to leave after discovering them is so cursed, and he is confronted by someone important who managed to exploit a loophole in the curse, who will help him if he chooses to inform the temple of the city.

And they are Dagoth in name only. Their society will most closely resemble House Redoran, with the same slowness to change, less emphasis on honor, and no temple influence.

As an extra question, what religion did the people practice in the days of the First Council? Was it still daedric, or had they moved on to ancestor worship by now?
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Marlo Stanfield
 
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Post » Thu Oct 21, 2010 6:36 pm

I saw the Dagoth guys to be very honour-inclined. Very oath-bound. Just look at Dagoth Ur himself, Nerevar told him to guard the tools and he did so, against EVERYONE including Nerevar himself.
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Brad Johnson
 
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Post » Thu Oct 21, 2010 9:04 pm

I saw his "you told me to not surrender them to anyone, so I'm not giving them to you" as more of a way to stay in possession of the tools after experimenting with them.
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Scared humanity
 
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Post » Thu Oct 21, 2010 7:37 am

And I'm not so sure on this one, but I think somewhere it's said that the Ash ____ creatures you face in the game are dunmer with traces of Dagoth blood in their ancestry who got the coprus disease, and their inheritance is what directed the disease to not just make them a stalker or lame coprus.


The Ash Creatures are actually Dunmers that contracted Corprus Disease and are now in different stages of the disease, in this order:

Ash Slave > Ash Zombie > Ash Ghoul > Ascended Sleeper

I just don't know why they contracted the disease and did not become "corprus lames" or "stalkers" and instead turned these creatures that I say. It must be because of what you have said. Or it must be because corprus lames and stalkers are actually people of other races infected with Corprus disease, and the disease infects the Dunmer in a special way, transforming them into Ash Creatures.

That's why I thought strange a thing in mod of The Mad God: You could become a Ash Creature, even if you aren't a Dunmer. In my mod, it will not happen.

I saw the Dagoth guys to be very honour-inclined. Very oath-bound. Just look at Dagoth Ur himself, Nerevar told him to guard the tools and he did so, against EVERYONE including Nerevar himself.


:P
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I'm also doing a mod that will involve the Sixth House before it was destroyed in the First Age, but my mod will also involve the Sixth House today. In addition the player will "return to the past" in a part of the game, and the player will see how the Sixth House and other things were before all those events that you already know.

I have some doubts about Sixth House (the old). I know that it, before the War of the First Council, was like any other Great House, though I do not know exactly how were their customs and ideals. I heard they were great warriors and professional enchanters. This is true?

Also I have another question: When the Blight was created? I know that the re-awakening of Blight was in 3E 427, but this was the re-awakening, not the creation of Blight.
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Angela Woods
 
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