Problems go around and around

Post » Mon Oct 25, 2010 12:50 pm

Lucky i checked this, as i found out that my fame count isn't increasing! it seems to be locked at 0...after i've done the bloated float quest and unfriendly competition, it's still at 0..as far as i know none of my mods messes with the fame/infamy count?? (and yeah i just started a new game).

also, if anyone is willing to take a good look at the mod list, i'm trying to figure out which mod is doing the next couple things:
1. journal updates are in the background instead of a popup
2. picking up weapons/items/anything doesn't have the sound effect of picking up that item, ie picking up a sword doesn't have any sound

Spoiler
Active Mod Files:00  Oblivion.esm01  GTAesgaard_2.esm02  Cybiades.esm  [Version 2.0]03  Windfall.esm04  Jog_X_Mod.esm05  All Natural Base.esm  [Version 0.9.9.5]06  Francesco's Leveled Creatures-Items Mod.esm07  Francesco's Optional New Items Add-On.esm08  Cobl Main.esm  [Version 1.73]09  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]0A  Mart's Monster Mod.esm  [Version 3.7b3p3]0B  Enhanced Daedric Invasion.esm0C  TamrielTravellers.esm  [Version 1.39c]0D  FCOM_Convergence.esm  [Version 0.9.9MB3]0E  Armamentarium.esm  [Version 1.35]0F  Artifacts.esm10  Kvatch Rebuilt.esm11  Better Cities Resources.esm12  CM Partners.esm13  HorseCombatMaster.esm14  UnnecessaryViolence.esm15  Unofficial Oblivion Patch.esp  [Version 3.3]16  DLCShiveringIsles.esp17  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]18  Better Cities .esp19  Francesco's Optional Chance of Stronger Bosses.esp1A  Francesco's Optional Chance of Stronger Enemies.esp1B  Francesco's Optional Chance of More Enemies.esp1C  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1D  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1E  Fran_Lv30Item_Maltz.esp1F  All Natural - Real Lights.esp  [Version 0.9.9.5]20  All Natural.esp  [Version 0.9.9.5]21  All Natural - SI.esp  [Version 0.9.9.5]22  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]23  WindowLightingSystem.esp24  Book Jackets Oblivion.esp++  Item interchange - Extraction.esp  [Version 0.78]25  Enhanced Economy.esp  [Version 4.3.1]26  Map Marker Overhaul.esp  [Version 3.5.2]27  Map Marker Overhaul - SI additions.esp  [Version 3.5]28  DLCHorseArmor.esp29  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]2A  DLCOrrery.esp2B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]2C  DLCVileLair.esp2D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]2E  DLCMehrunesRazor.esp2F  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]30  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV3.esp31  MC_Staff_Pack.esp32  SentientWeapon.esp  [Version 3]33  Thieves Arsenal.esp34  DLCThievesDen.esp35  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]36  DLCThievesDen - 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Cyrodiil + SI.esp**  Let There Be Darkness - Knights.esp**  Let There Be Darkness - Mehrunes Razor.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag Reborn.esp  [Version 0.78]++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]B1  CuteElf11.esp  [Version 1.3.5]B2  CM Partners.espB3  bgBalancingEVCore.esp  [Version 10.52EV-D]B4  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]B5  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]B6  bgMagicEVPaperChase.esp  [Version 1.68EV]B7  bgMagicAlchemy.esp  [Version 1.57]B8  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, Beautification.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]**  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]B9  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]BA  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]BB  bgIntegrationEV.esp  [Version 0.962]BC  Better Cities Full - B&M Edition.espBD  BCBravilB&MFULL-Barrowfields patch.espBE  Better Cities - Unique Landscape Chorrol Hinterland.espBF  BCCheydinhalFULLB&M-CheydinhalFalls patch.espC0  BCSkingrad-SkingradOutskirts patch.espC1  Better Cities - Thievery.espC2  Better Cities - VHBloodlines.espC3  Better Cities - VWD of the IC.espC4  Better Imperial City.espC5  Better Cities - COBL.esp  [Version 2.1]C6  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]C7  bgMagicLightningbolt.espC8  FCOM_Archery.esp  [Version 0.9.9]C9  UnnecessaryViolence.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]CA  Bashed Patch, 0.espCB  Streamline 3.1.esp


please help!
User avatar
Reven Lord
 
Posts: 3452
Joined: Mon May 21, 2007 9:56 pm

Post » Mon Oct 25, 2010 12:59 am

Are you using any mods that change your UI?
User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Mon Oct 25, 2010 7:35 am

danifiedui, why would it affect anything i mentioned though?

e: ok i think i found the problem with the fame/infamy being locked..i looked at the options misc and fame/infamy tracker was disabled :S is that the reason why it's still at 0? i'm not sure because after i've enabled it, it still didn't display the correct numbers..

e2: i also had a look in the debug text, the fame there is showing 0...i think somehow the count is still locked..
User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Mon Oct 25, 2010 2:49 am

ohhhhhhhhhhhhhhhhh god oh my..... :facepalm: those 2 quests don't reward fame points (just read from the wiki)....and i assumed they did. ugh, i guess i've played these quests too many times and didn't even realise..
User avatar
Naomi Lastname
 
Posts: 3390
Joined: Mon Sep 25, 2006 9:21 am

Post » Mon Oct 25, 2010 3:30 pm

bump...

i've asked about this in various relz threads and still couldn't find the mod that is causing it, so i'm now outta options besides trying to get some help here.

all the problems are resolved in this thread besides only one: picking up any items have no sound effect, there must be a mod causing this, but i just cannot find it. it's really immersion breaking when i pick up an axe and have absolutely no sound effect. please help...LO is above.
User avatar
Beast Attire
 
Posts: 3456
Joined: Tue Oct 09, 2007 5:33 am

Post » Mon Oct 25, 2010 3:54 pm

bump

i'm getting desperate :( really don't wanna uninstall/reinstall every mod to find the problem...does nobody have any ideas at all? is there nobody who has had the same problem? there isn't that many things i can think of that might cause this, could any part of FCOM cause it? other combat mods...deadly reflex? UV?..............

could there be any ini settings which might've been changed?
User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am


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