Running Skyrim on max

Post » Mon Oct 25, 2010 8:54 pm

Having the time doesn't mean neccesarely that it'll be a good idea. What can Nvidia/ATi offer without any new API versions, besides raw processing power? How much would it cost then? And how much attractive would it be for people, apart from very enthusiats?

And all of that at the doors of a new DX version being showcased? I'm not versed in corporative things, but it sounds to me like a very bad move.

Think whatever you want. I came to help you, not argue with you. I will be playing Skyrim on a 670/680 GTX.
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Kelly Tomlinson
 
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Post » Mon Oct 25, 2010 11:42 pm

I don't really see the point in upgrading if you can already run say Fallout 3 or New Fallout on max you should be fine. As far as I can see the game doesn't take advantage of any PC specific hardware, therefore the requirements haven't moved on from what the 360 has to offer, therefore if you can run existing games on max you should be well off already.
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Dalley hussain
 
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Post » Mon Oct 25, 2010 8:45 pm

Think whatever you want. I will be playing Skyrim on a 670/680 GTX.


And I guarantee you won't. Not at least on Day-0

Wanna bet? ;)
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Dina Boudreau
 
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Post » Tue Oct 26, 2010 4:10 am

Guys, if you want to see if your PC can run a curtain Game that shows you Exactly what you must get to run the Game, is a little Website called www.systemsrequirementslab.com

So far, Portal 2 - Batman Arkham City - Star Wars Force Unleashed 2 will run Maximum, on My PC.
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Emmie Cate
 
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Post » Mon Oct 25, 2010 8:28 pm

And I guarantee you won't. Not at least on Day-0

Wanna bet? ;)

Sure.
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Rachel Cafferty
 
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Post » Tue Oct 26, 2010 6:25 am

I miss the good ole days where even with the best hardware you couldn't run the game on full max settings. While it made my poor computer feel crappy, it also made the game easier to go back to later. I can still boot up Oblivion and it looks great. When I got it in '06 I couldn't even come close to running it on max, same with crysis and many other games. Now a days devs seem to make games for current hardware which may be a little short sighted. I don't know that much about game design and I guess engines have been vastly optimized since the mid 2000's but I would still like Skyrim to be unplayable in november with hardware from anytime this year.

If you must get a new PC now, perhaps wait a little longer (April - May) when the revised Intel chipsets are re-released without the bugs. I'm talking about the new 2500K and 2600K lines of i5 and i7 cpus. If you are going AMD then sure. I personally am due for a major upgrade and am going to wait till fall to build my new computer.

That's the trouble with technology, people will always say "wait! There is this new thing coming out in X months." So you wait and then you ask about your finalized build and the same people will say "wait! There is this new thing coming out in X months." And on, and on the cycle continues. I don't wait for technology, I wait for deals!
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Lyd
 
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Post » Tue Oct 26, 2010 8:32 am

Something i am finding a little strange is why you people are even giving him specs in the first place. He has asked specifically what will MAX skyrim at playable speeds, not what computer should run skyrim. The fact is (unless I am corrected obviously) that no one knows what computer anyone will need to max skyrim, as its not out yet. What tends to be the case for most of bethesdas elders scrolls games, Morrowind and then Oblivion, they actually took years to be able to finally max at 60fps or even 40-50fps, they were very good looking games at the time and still are in some respects and technology was not available at the time of release to max them games at high resolutions.

So my advice is to just wait until Skyrim comes out, then we will be able to give you true, detailed answers and hopefully not break the bank to much in the process ; )
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joeK
 
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Post » Tue Oct 26, 2010 2:18 am

Sure.


Look at the PM then.
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Brooks Hardison
 
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Post » Tue Oct 26, 2010 12:10 pm

Something i am finding a little strange is why you people are even giving him specs in the first place. He has asked specifically what will MAX skyrim at playable speeds, not what computer should run skyrim. The fact is (unless I am corrected obviously) that no one knows what computer anyone will need to max skyrim, as its not out yet. What tends to be the case for most of bethesdas elders scrolls games, Morrowind and then Oblivion, they actually took years to be able to finally max at 60fps or even 40-50fps, they were very good looking games at the time and still are in some respects and technology was not available at the time of release to max them games at high resolutions.

So my advice is to just wait until Skyrim comes out, then we will be able to give you true, detailed answers and hopefully not break the bank to much in the process ; )


Except that Morrowind was a PC game and Oblivion released with a new generation of consoles - skyrim is a port from 6 year old hardware. Maxxing it out will not require anything special.
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Emma
 
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Post » Tue Oct 26, 2010 4:18 am

I just checked on that SystemsRequirementsLab Website and i can run Fllout 3 with flying colors :D
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Imy Davies
 
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Post » Tue Oct 26, 2010 3:10 am

Except that Morrowind was a PC game and Oblivion released with a new generation of consoles - skyrim is a port from 6 year old hardware. Maxxing it out will not require anything special.


6 year old hardware? Skyrim is, unless told otherwise, being created on an all new in-house engine.
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Rhiannon Jones
 
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Post » Tue Oct 26, 2010 8:14 am

6 year old hardware? Skyrim is, unless told otherwise, being created on an all new in-house engine.


An engine designed to be run on the xbox 360 though. That is the hardware being referred to. For this reason, Beth can't push the requirements too high unless they add a ton of graphical enhancements specific to the PC version. However, this seems unlikely as Howard has stated the versions will look almost identical (excluding higher res textures and higher resolutions). I think they would have mentioned any major graphical bells and whistles (tesselation, dx 11) if it was going to be used. I may be wrong, but all signs point to a game that won't be excessively demanding in the modern age. Oblivion, conversely, was a next-gen game when consoles were just as powerful if not more powerful than pc's. This is the reason Oblivion was so tough to run at release.
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Javaun Thompson
 
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Post » Tue Oct 26, 2010 10:42 am

The PC version will not be held back by the 360's hardware, trust me. "Identical" my [censored]. Like Oblivion was identical? We shall see about that.
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Damned_Queen
 
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Post » Tue Oct 26, 2010 9:58 am

I'm waiting for Kepler too. The nvidia roadmap says 2011, but [censored] happens (like fermi) and I can bet I'll eventually have to buy a 5xx card.
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Joe Bonney
 
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Post » Mon Oct 25, 2010 9:15 pm

The PC version will not be held back by the 360's hardware, trust me. "Identical" my [censored]. Like Oblivion was identical? We shall see about that.


I'm certainly hoping that cross-development of the PC & X360 versions will keep the PC min requirements down to the low levels they've been for the past few years. That's certainly helped me run games like ME/ME2/FO3/Divinity2/etc. Now, high settings will obviously go higher. I just hope the min requirements won't leave me behind finally. /crosses fingers




------

re: "need to upgrade for Portal 2"

You do know that the Portal 2 sys requirements are tiny right?

From the Portal 2 page on Steam, the PC min requirements:
"Video: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher)."

Only suggests 1GB of ram with Win XP, and a 3Ghz P4 processor.

No, you don't have to upgrade anything for Portal 2. :D
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Laura Hicks
 
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Post » Tue Oct 26, 2010 5:20 am

I'm certainly hoping that cross-development of the PC & X360 versions will keep the PC min requirements down to the low levels they've been for the past few years. That's certainly helped me run games like ME/ME2/FO3/Divinity2/etc. Now, high settings will obviously go higher. I just hope the min requirements won't leave me behind finally. /crosses fingers




------

re: "need to upgrade for Portal 2"

You do know that the Portal 2 sys requirements are tiny right?

From the Portal 2 page on Steam, the PC min requirements:
"Video: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher)."

Only suggests 1GB of ram with Win XP, and a 3Ghz P4 processor.

No, you don't have to upgrade anything for Portal 2. :D

I agree, the game should be optimized to run on as many PCs as possible. I'm just saying, at MAX settings on a high-end PC, there is no way it will be "identical" to the 360 version.
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barbara belmonte
 
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Post » Tue Oct 26, 2010 8:41 am

Oh darn it, looks like i need a New Intel Core to run these Games

[IMG]http://i54.tinypic.com/2na6u7b.jpg[/IMG]
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Lady Shocka
 
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Post » Tue Oct 26, 2010 6:49 am

Oh darn it, looks like i need a New Intel Core to run these Games

[IMG]http://i54.tinypic.com/2na6u7b.jpg[/IMG]



Nah, it shows you passing the min requirements. :shrug:
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Kelsey Anna Farley
 
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Post » Tue Oct 26, 2010 7:30 am

Note Title Thread, i like Max :D
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Ymani Hood
 
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Post » Tue Oct 26, 2010 10:15 am

I agree, the game should be optimized to run on as many PCs as possible. I'm just saying, at MAX settings on a high-end PC, there is no way it will be "identical" to the 360 version.

Nah, it won't be identical, but any halfway decent card will have no issue with the "higher resolution textures" which appear to be all we're getting. AI and physics have to run on the consoles' weak CPUs, so we won't need much there either.
Bigger textures and higher resolutions - confirmed to be all we're getting. We can mod it to look modern, but the vanilla game will have no issue running on any real PC.
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Bellismydesi
 
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