Aside from this year's releases, I think that PC gaming overall is starting to rise somewhat - developers may or may not be giving the PC market as much attention as we would want, but right now the gap between computer hardware and last-gen console technology is massive. I had twice the Xbox 360's RAM
in 2003 or so, and something tells me unless they (software programmers and console designers themselves) come up with some really efficient methods, the next console generation's hardware probably won't hold a candle to rapidly developing DirectX 11 technology.
It's a market thing, really. For example, now that laptops are becoming slightly more respectable as a gaming platform and cheaper to manufacture/purchase (though still quite a ways behind the desktop in this sense), I can imagine PC gaming starting to come out as a bit more friendly, with something for everybody - even those who don't wish to commit to maintaining a high-end desktop at all times. Certainly, indie games help this as well. Super Meat Boy, though originally released for the XBLA, went on to http://www.pcgamer.com/2011/03/01/super-meat-boy-pc-sold-more-in-two-weeks-than-xboxs-total-sales/
So yeah, I think PC gaming is always doing pretty well and it'll only continue to unless the consoles can really come up with some good competition in their next generation release. Even then, that just means that cross-platform developers will be able to do even
more fancy bells-and-whistles for us PC folk!
Morrowind
GTA: Vice City
Medal of Honor: Allied Assault (my favourite game of all time)
Medieval: Total War
Timesplitters 2
Warcraft III
And others...
Played all of them, most of them regularly to this day. It was definitely a great year for PC gaming, though I was a bit too young at the time to realize it.