Not really an easy mode, but you can tweak the difficulty settings in the options menu. Like how much damage you and your party members take and whether you have to aim your parrying yourself or let the parry direction be decided automatically.
Directions are clear enough, if you combine them with a good tracking, spotting and pathfinding skill. With higher tracking skills the tracks become more informative, for example you'll be able to see how large a party is. Your target may not be at the location first indicated, because all lords move around doing their own thing. Ask for new directions to other lords you encounter on the way and you should be fine. Also, having an army of only horseman increases your party speed a lot, which is one of the reasons I like the Kerghit so much. As for the controls, you can tweak those as well in the options menu. You can choose to aim your attacks with the movement keys or mouse movement. I think they're fantastic, its certainly one of, if not the best melee combat systems I've seen in a game.
You are right that the game is flawed, but not in the nature of the flaws. The only flaw is lack of narrative in the quests and more interesting dialogue, though that would probably be hard to implement in such an open ended game. All the things you and Gamgee mentioned aren't the game's fault, you're both just really bad at it. Which is understandable, its quite an unforgiving game. You'll improve if you stick with it a little longer. Having companions with high party skills helps a lot I find. I always use Nizar, Matheld, Borcha, Marnid, Katrin and Bunduk, since with that configuration there's no fighting and everyone has a friend, which is beneficial to your party morale. With a good army and the use of proper tactics in the field (instead of just charging ahead), you'll find that battles can be over before you know it. Except sieges, but they're supposed to take a while.
Directions are clear enough, if you combine them with a good tracking, spotting and pathfinding skill. With higher tracking skills the tracks become more informative, for example you'll be able to see how large a party is. Your target may not be at the location first indicated, because all lords move around doing their own thing. Ask for new directions to other lords you encounter on the way and you should be fine. Also, having an army of only horseman increases your party speed a lot, which is one of the reasons I like the Kerghit so much. As for the controls, you can tweak those as well in the options menu. You can choose to aim your attacks with the movement keys or mouse movement. I think they're fantastic, its certainly one of, if not the best melee combat systems I've seen in a game.
You are right that the game is flawed, but not in the nature of the flaws. The only flaw is lack of narrative in the quests and more interesting dialogue, though that would probably be hard to implement in such an open ended game. All the things you and Gamgee mentioned aren't the game's fault, you're both just really bad at it. Which is understandable, its quite an unforgiving game. You'll improve if you stick with it a little longer. Having companions with high party skills helps a lot I find. I always use Nizar, Matheld, Borcha, Marnid, Katrin and Bunduk, since with that configuration there's no fighting and everyone has a friend, which is beneficial to your party morale. With a good army and the use of proper tactics in the field (instead of just charging ahead), you'll find that battles can be over before you know it. Except sieges, but they're supposed to take a while.
I have a party member (Klethi?) that provides those tracking benefits, already, but it's still difficult to find who I'm specifically looking for, at times. I'm told that so and so are in the field near
Would it be possible to have an army of horseman simply through the recruiting of soldiers in the Sarranid region? I love that region.