Mount and Blade: Warband

Post » Sat Oct 30, 2010 10:59 am

Not really an easy mode, but you can tweak the difficulty settings in the options menu. Like how much damage you and your party members take and whether you have to aim your parrying yourself or let the parry direction be decided automatically.

Directions are clear enough, if you combine them with a good tracking, spotting and pathfinding skill. With higher tracking skills the tracks become more informative, for example you'll be able to see how large a party is. Your target may not be at the location first indicated, because all lords move around doing their own thing. Ask for new directions to other lords you encounter on the way and you should be fine. Also, having an army of only horseman increases your party speed a lot, which is one of the reasons I like the Kerghit so much. As for the controls, you can tweak those as well in the options menu. You can choose to aim your attacks with the movement keys or mouse movement. I think they're fantastic, its certainly one of, if not the best melee combat systems I've seen in a game.

You are right that the game is flawed, but not in the nature of the flaws. The only flaw is lack of narrative in the quests and more interesting dialogue, though that would probably be hard to implement in such an open ended game. All the things you and Gamgee mentioned aren't the game's fault, you're both just really bad at it. Which is understandable, its quite an unforgiving game. You'll improve if you stick with it a little longer. Having companions with high party skills helps a lot I find. I always use Nizar, Matheld, Borcha, Marnid, Katrin and Bunduk, since with that configuration there's no fighting and everyone has a friend, which is beneficial to your party morale. With a good army and the use of proper tactics in the field (instead of just charging ahead), you'll find that battles can be over before you know it. Except sieges, but they're supposed to take a while.

I have a party member (Klethi?) that provides those tracking benefits, already, but it's still difficult to find who I'm specifically looking for, at times. I'm told that so and so are in the field near , but running around the entire settlement and spreading out a bit reveals nothing. They move on without me. The tracks provide little information as to the specific nature of a group. A smaller group could be bandits or they could farmers. I'm also not sure what the different colors of the tracks mean. I'm sure the colors may reflect hostility, or something such as that, but I don't know for sure which colors mean what. For example, what does a light blue line mean? What about an orange line?



Would it be possible to have an army of horseman simply through the recruiting of soldiers in the Sarranid region? I love that region.
User avatar
Jessica Stokes
 
Posts: 3315
Joined: Fri Jul 28, 2006 11:01 am

Post » Sat Oct 30, 2010 6:24 pm

Ah, ok, thanks for that. I might pick it up, I've seen it around for pretty cheap.

When I ordered it (a physical copy) from Amazon, last weekend, it was on sale for $10 (as opposed to the usual $30 both Amazon and Best Buy typically sell it for).
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Sat Oct 30, 2010 8:43 am

I have a party member (Klethi?) that provides those tracking benefits, already, but it's still difficult to find who I'm specifically looking for, at times. I'm told that so and so are in the field near , but running around the entire settlement and spreading out a bit reveals nothing. They move on without me. The tracks provide little information as to the specific nature of a group. A smaller group could be bandits or they could farmers. I'm also not sure what the different colors of the tracks mean. I'm sure the colors may reflect hostility, or something such as that, but I don't know for sure which colors mean what. For example, what does a light blue line mean? What about an orange line?



Would it be possible to have an army of horseman simply through the recruiting of soldiers in the Sarranid region? I love that region.


The color of the tracks shows how old they are, from red-the most recent-to blue-the oldest. Or something like that, I haven't played in quite a while.
User avatar
A Lo RIkIton'ton
 
Posts: 3404
Joined: Tue Aug 21, 2007 7:22 pm

Post » Sat Oct 30, 2010 4:52 pm

One of my favourite indie games.

Its nice to have a medieval rpg setting thats not dominated by magic and goblins for once.
User avatar
Cheryl Rice
 
Posts: 3412
Joined: Sat Aug 11, 2007 7:44 am

Post » Sat Oct 30, 2010 7:22 pm

One of my favourite indie games.

Its nice to have a medieval rpg setting thats not dominated by magic and goblins for once.

It's not an indie game


Even then it's still better if you make them move towards the enemy in formation and charge when you're close, so they hit the lines in one massive unstoppable block. Though it isn't really necessary, an army of Swadian Knights is almost unstoppable no matter what you do with it :P. Not cheap to maintain though.

no it's definitely not cheap to maintain.. my biggest problem in the game is getting enough money to keep my army going. :/
User avatar
Chantelle Walker
 
Posts: 3385
Joined: Mon Oct 16, 2006 5:56 am

Post » Sat Oct 30, 2010 5:47 pm

It's not an indie game


no it's definitely not cheap to maintain.. my biggest problem in the game is getting enough money to keep my army going. :/



Oh? The game originated as an independent project of Arma?an Yavuz, founder of TaleWorlds, and his wife, ?pek Yavuz.
Its won best indie game a few times i think as well.

It may seem like a chore, have you tried fighting sea raiders to the north of the map?, there loot after battle sells quite well, i typically farm them until i raise enough for a business.
User avatar
Alexxxxxx
 
Posts: 3417
Joined: Mon Jul 31, 2006 10:55 am

Post » Sat Oct 30, 2010 10:02 pm

Oh? The game originated as an independent project of Arma?an Yavuz, founder of TaleWorlds, and his wife, ?pek Yavuz.
Its won best indie game a few times i think as well.

It may seem like a chore, have you tried fighting sea raiders to the north of the map?, there loot after battle sells quite well, i typically farm them until i raise enough for a business.

Alright, it was an indie title. But you can't really call it an indie title when it's being published by a huge game publishing company. :shrug:

Sea raiders? I'll check it out. :) thanks for the tip
User avatar
Guinevere Wood
 
Posts: 3368
Joined: Mon Dec 04, 2006 3:06 pm

Post » Sat Oct 30, 2010 5:01 pm

Alright, it was an indie title. But you can't really call it an indie title when it's being published by a huge game publishing company. :shrug:

Sea raiders? I'll check it out. :) thanks for the tip


Yeah Sea Raiders are tougher than your average bandits (they're pretty much Nord Warriors) but the loot they drop is worth it, especially early doors. They usually drop nordic helms and chainmail shirts. On my game, they're usually in groups of about 30-40, but I think they scale to your level (up to a point)
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Sat Oct 30, 2010 12:37 pm

Yeah Sea Raiders are tougher than your average bandits (they're pretty much Nord Warriors) but the loot they drop is worth it, especially early doors. They usually drop nordic helms and chainmail shirts.

I love fighting nords :P They don't have any cavalry
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Sat Oct 30, 2010 10:23 am

I love fighting nords :P They don't have any cavalry


Haha, I'm the same. I usually play as Vaegirs and invade the Nords. Use Nord infantry to as my garrison troops, and use Vaegir knights on the field. Unless I'm fighting Rhodoks, then the Huscarls make a field trip.
User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Post » Sat Oct 30, 2010 8:15 pm

Haha, I'm the same. I usually play as Vaegirs and invade the Nords. Use Nord infantry to as my garrison troops, and use Vaegir knights on the field. Unless I'm fighting Rhodoks, then the Huscarls make a field trip.

my army is 100% Swadian knights. They are awesome as infantry as well (during sieges and such)
User avatar
victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am

Post » Sat Oct 30, 2010 10:24 am

my army is 100% Swadian knights. They are awesome as infantry as well (during sieges and such)


They are that, but I'm yet to fail with a 100 Huscarls at my back. Held off every type of army you can think of with them (I went rogue and started my own faction - people don't like it when you do that). 3200 Khergits is my record :)
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Sun Oct 31, 2010 12:07 am

I started a new character and think I have an idea of what to do. My idea with my original character was to build an army quickly. While my army on my new character is currently smaller, I can move much faster and increase their experience more quikcly due to actually being able to catch looters and bandits. I'm slowly turning them all into some form of mounted unit and as I get more mounted units out of my old infantry units, I'll recruit new soldiers.
User avatar
neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Post » Sat Oct 30, 2010 12:53 pm

my army is 100% Swadian knights. They are awesome as infantry as well (during sieges and such)


Try Sarranid Mamluk's, there the Tanks of this game, they squash everything.
User avatar
Mistress trades Melissa
 
Posts: 3464
Joined: Mon Jun 19, 2006 9:28 pm

Post » Sat Oct 30, 2010 8:01 pm

I have a party member (Klethi?) that provides those tracking benefits, already, but it's still difficult to find who I'm specifically looking for, at times. I'm told that so and so are in the field near , but running around the entire settlement and spreading out a bit reveals nothing. They move on without me. The tracks provide little information as to the specific nature of a group. A smaller group could be bandits or they could farmers. I'm also not sure what the different colors of the tracks mean. I'm sure the colors may reflect hostility, or something such as that, but I don't know for sure which colors mean what. For example, what does a light blue line mean? What about an orange line?


Big arrow=Big party. Different colour=different size.

Would it be possible to have an army of horseman simply through the recruiting of soldiers in the Sarranid region? I love that region.


Yes. I even mentioned the Swadian and Sarranid horseman will do as your main shock cavalry (Vaegers can work well too) .

And everyone with money problems (Exorince), war is not won with military might, but with gold. Get rich off of trading. You can buy iron for less than 200 each in some parts of the world. Go to a nearby town and sell for over 300 apiece. With 20 units, that's around 2000 denars for minimal time and effort. That's just one example. There are others, too, you just have to look (for example, there's one city that sells spice for really low; most sell it for over 1000).
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Previous

Return to Othor Games