» Wed Nov 03, 2010 4:54 am
I don't think that how liches currently work in the Elder Scrolls has too much bearing on the Arena plot, since we must remember that when Arena was released, much of the current lore was not established, and a lot of things had their roots in D&D, I could very easily imagine liches in the Elder Scrolls at the time using this old cliche. But I don't really believe that Jagar Tharn is a lich, after all, he doesn't look like one, and while I suppose he could have used magic to disguise his undead appearance, simply assuming he is not a lich seems to be the more obvious explanation. Most likely, he was just a very powerful sorcerer. As to the melting thing? I can only assume that it's some sort of measure to stop any assassination attempts, making it so that just attacking him won't work, and you have to destroy his gem. Now, you'd think he could have implemented some sort of failsafe in the thing, maybe make it so that even if you break it, he'll just become mortal and you still have to kill him normally, kind of like how in Morrowind once you severed Dagoth Ur's connection to the Heart of Lorkhan you still had to kill him after that, but I guess Jagar Tharn didn't count on anyone breaking his shiny thing, it's a pretty common mistake for villains to make.