Erm...
The game has a bunch of what if's right.
So for example, when entering the purifier in Fallout 3 we can either just fix it or enter Eden's serum.
The Official Storyline on the other hand can't have a bunch of what if's.
So when Fallout 4 is made we get to know what ending was the official one.
Like for example: Whether the main character according to the Official Storyline blew up megaton or didn't.
And so on and so on.
That is canon, official storyline. (At least that's how I interpret it)
The game has a bunch of what if's right.
So for example, when entering the purifier in Fallout 3 we can either just fix it or enter Eden's serum.
The Official Storyline on the other hand can't have a bunch of what if's.
So when Fallout 4 is made we get to know what ending was the official one.
Like for example: Whether the main character according to the Official Storyline blew up megaton or didn't.
And so on and so on.
That is canon, official storyline. (At least that's how I interpret it)
Or Bethesda can simply avoid the subject and keep it ambiguous; which is what they usually do in their sequels. Heck in The Elder Scrolls all of Daggerfall's numerous endings are canon.