Looking to Cut Down on CTD's

Post » Thu Nov 11, 2010 8:01 am

It's my mod :P
Anvil, Skingrad and Chorrol have been done, with Bruma on the way in a few days.


I will wait then for them all ...
User avatar
Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Thu Nov 11, 2010 1:25 am

You will be waiting a while then since IC is going to be last due to its size.
Get the mod as it is now and install the updates as they come.

For travelers, many use Tamriel Travellers (two l's or one l...spell check/dictionary says one...but the mod is two l's) along with CRR or others.

TT is included in the T.I.E. mod so if you ever get that don't use TT with it.

I am currently using TIE with CRR, Kuertee's http://tesnexus.com/downloads/file.php?id=25449, and Phitt's http://tesnexus.com/downloads/file.php?id=32747.

The latter two are less road encounters, more overland and possible city (kuertee), although I haven't seen much of WE inside cities yet, other than a giant rat dead in Chorrol some NPC killed.
User avatar
Abel Vazquez
 
Posts: 3334
Joined: Tue Aug 14, 2007 12:25 am

Post » Thu Nov 11, 2010 8:27 am

You will be waiting a while then since IC is going to be last due to its size.
Get the mod as it is now and install the updates as they come.

For travelers, many use Tamriel Travellers (two l's or one l...spell check/dictionary says one...but the mod is two l's) along with CRR or others.

TT is included in the T.I.E. mod so if you ever get that don't use TT with it.

I am currently using TIE with CRR, Kuertee's http://tesnexus.com/downloads/file.php?id=25449, and Phitt's http://tesnexus.com/downloads/file.php?id=32747.

The latter two are less road encounters, more overland and possible city (kuertee), although I haven't seen much of WE inside cities yet, other than a giant rat dead in Chorrol some NPC killed.

I don't think that WE effects cities only in the wilderness to make encounters move toward cities.

In the past CorePC has taken the latest TIE and removed the Travelers so one can use the more updated independent version. The last time he did that was version 1.26 I think.
User avatar
Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Thu Nov 11, 2010 5:40 am

I wonder if load order affects WE. Maybe put it after other mods. The first time I put it in the list I had mayem in the IC Marketplace as I posted once, with people killing each other. I assumed it was because
one fight moved inside the gate, then during the fight one guard hit someone else etc and others jumped in due to the odd faction mechanics.
I haven't seen that in a while after redoing my setup though.
User avatar
Grace Francis
 
Posts: 3431
Joined: Wed Jul 19, 2006 2:51 pm

Post » Thu Nov 11, 2010 11:17 am

I wonder if load order affects WE. Maybe put it after other mods. The first time I put it in the list I had mayem in the IC Marketplace as I posted once, with people killing each other. I assumed it was because
one fight moved inside the gate, then during the fight one guard hit someone else etc and others jumped in due to the odd faction mechanics.
I haven't seen that in a while after redoing my setup though.

From the WE Readme:
====================
Known Issues or Bugs
====================
Because the AI packages force NPCs to the travel by road, your encounters on the roads may increase.
You may also see more infighting between the different groups of travellers on the road.

Will only work in the Tamriel worldspace.
So many problems can be resolved and troubleshooting time cut down greatly by just reading those things.
Imagine that.
User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Thu Nov 11, 2010 1:55 am

....
My encounters on the roads never increased, and none of WE's encounters have been seen on the roads fighting.

What is your point?
User avatar
Neko Jenny
 
Posts: 3409
Joined: Thu Jun 22, 2006 4:29 am

Post » Thu Nov 11, 2010 12:26 pm

In other threads you complained of finding dead people on the roads.

You also stated in this thread that "The first time I put it in the list I had mayem in the IC Marketplace as I posted once, with people killing each other." yet the readme clearly states that it only functions in the tamriel worldspace. Tamriel Worldspace means the great outdoors, not caves, not interiors, and not city spaces.
User avatar
..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

Post » Thu Nov 11, 2010 2:44 am

That thread's subject is on Crowded Roads Revisited.
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Thu Nov 11, 2010 7:29 am

That thread's subject is on Crowded Roads Revisited.

uhh yeah and? The subject of threads is an arbitrarily set parameter - the interaction of mods is not.

WE in a TIE game caused death of NPCs from CRR but could not cause havok in the city spaces. There are roving assassins in TIE last time I played too. They can be super mean to and hard to kill at low levels.
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Thu Nov 11, 2010 3:44 am

That thread's subject is on Crowded Roads Revisited.


THis thread's subject was on cutting down my CTD's ...... lol
User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Previous

Return to IV - Oblivion