» Sun Nov 14, 2010 1:56 am
Extremity-specific damage would be fantastic, especially considering that archery has become "slower". Being able to impede an assailants mobility seems practically necessary, and having to depend on my own skills, and making the shot, is a FAR superior to some passive (or even worse, active) "perk" that provides some odd chance of slowing or impairing my foe. And being able to hit the arm that's about to swing a twenty pound hammer at me definitely sounds like a desirable feature.
As far as gore is concerned, I would vote for more realistic as the best case scenario; no exploding arm from getting hit by an arrow, but an arm getting lopped-off by an axe seems terribly likely. And I for one, would think it amazing to see a game properly, graphically depict blunt trauma. Gore usually falls into the exploding-blood category, maybe some severing here or there, but have you ever seen a broken arm or leg? Just as thought.
As far as player damage, I am in favor of not being able to run away and jump across a four foot gap immediately after taking a hammer-blow to my femur. And I did like the "concussion" effect in F3. What if you took head damage, broke your jaw, and couldn't dragon-shout right? Sorry, kind of off on a tangent there. But as far as extremity-based recovery goes, as long as we are using "magic" to heal ourselves, I'm just fine with the general, systemic kind of healing. Say a recovery of twenty percent or more corrects any localized afflictions.