will there be less glitches in fallout: NV?

Post » Tue Nov 16, 2010 3:07 pm

The good thing is that Obsidian has a tendency to actively fix bugs in their games after they're released, as opposed to Bethesda who tend to add new bugs.

For instance, compare and contrast FO3 and Alpha Protocol. Alpha Protocol was purportedly pretty buggy on release, but now it's been patched and most of the bugs are squashed. FO3's 1.1 patch introduced a bug that prevented the game from using more than two CPU cores without crashing. It also made it so you couldn't target grenades or rockets in VATS any more. Neither of these bugs have been fixed as of the 1.7 final patch.
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Nikki Hype
 
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Post » Wed Nov 17, 2010 1:39 am

??? I have the 1.7 patch of FO3 and I can target grenades and rockets and fists and whatever in VATS just fine.
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Kelli Wolfe
 
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Post » Tue Nov 16, 2010 3:02 pm

??? I have the 1.7 patch of FO3 and I can target grenades and rockets and fists and whatever in VATS just fine.

You can target rockets and fists too? thought I could, but the VATS never let me >_>
Either way they worked on the game for the last few weeks before publishing to get rid of bugs, glitches and some other things they could find that might have messed the game up some
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Elisha KIng
 
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Post » Tue Nov 16, 2010 8:15 pm

yeah absolutely. Fists only give me the whole person w/percentage, but I can target individual limbs with a rocket launcher. (1.7 GOTY)
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Trent Theriot
 
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Post » Tue Nov 16, 2010 8:00 pm

Less crashing would be nice. Especially for the PS3.
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Guy Pearce
 
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Post » Tue Nov 16, 2010 5:53 pm

If they've sorted out the framerate this time for the PS3 version of the game, then I'll be happy. I dont really care about anything else other than that. Hopefully they aren't like Bethesda with their lack of programming knowledge that they demonstrated in Fallout 3.
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Kieren Thomson
 
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Post » Wed Nov 17, 2010 1:58 am

The real question is, did Obsidian have enough time to do bugfixing and QA? I imagine they had more time than with many of their previous games.
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Sophh
 
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