Larger variety of styles.

Post » Tue Nov 23, 2010 7:51 am

So, I was thinking about the screenshots in the trailer, and I came across a series of thoughts like so.

We've seen the architectural style for Markarth and Riften for sure, and what I can have little doubt is Solitude (surrounding environment type gives no other possibility given info so far). We also have http://download2.zenimax.com/akqacms/files/tes/concept_art/WhiterunCityTundra.jpg this picture of Whiterun. On the video, 3 other types of buildings are seen. There is Riverwood, generic town style, a set of stone buildings in a snowy area, possibly a city (Windhelm is most likely if so), and another style with wooden buildings including a very large one. My first thought for this was that it was Whiterun, but then I noticed 2 inconsistencies. First, while it is difficult to make out, the buildings roofs look different and the top of the hill building as well is a different shape. Also, Todd mentioned in the interview I think about how they were taking influence from the Shivering isles by making the cities unique. But in the video, there are 2 sets of buildings which are the same, which is quite a lot of repetition considering the amount of buildings seen. No more individuality than Oblivion. So this makes me think that perhaps it is a large town or even a small city. A cocept art image I have seen displays a smaller but similar rock arch to the possible Solitude pic, but with a snowy environment and a vastly different building style. My hope is that this means we will be getting a greater variety for styles used in towns and also that we may have some smaller cities that may have different styles as well, so you don't end up with every town looking nearly the same.

Thoughts? Does that sound like a fair deduction or am I just crazy?
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sarah
 
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Post » Tue Nov 23, 2010 10:29 am

Is that snow or water? (Whiterun)
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Jamie Moysey
 
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Post » Tue Nov 23, 2010 5:04 pm

Hmm. Looks like snow on the rocks & hillsides, but a river and maybe marshy ground in the lowland?
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Queen Bitch
 
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Post » Tue Nov 23, 2010 2:34 pm

I hope we'll be able to spend more time in the smaller towns and not just the 5 large ones. In Oblivion the small villages had one quest each and were usless apart from that.

But the look of the settlements is looking fantastic with a great sense of scale, foreground and background, and fantasy environments. Love that natural arch.
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barbara belmonte
 
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Post » Tue Nov 23, 2010 2:46 pm

Is that snow or water? (Whiterun)

Onthe concept art? Looks like a river of water but also clumps of snow about the place.
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Lizs
 
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Post » Tue Nov 23, 2010 4:58 am

What part of the trailer are you suggesting is Solitude?
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quinnnn
 
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Post » Tue Nov 23, 2010 1:37 pm

Around 1:20. There is a possibility I'm wrong, but unlikely I think, because the environment types around Solitude are pine forest and tundra marsh (we can see pine forest), it is on the edge of whatis almost definitely the ocean and the rest of the seaside cities/towns are in a snowy environment (goingby map from concept art and BTS video).
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Fluffer
 
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Post » Tue Nov 23, 2010 11:02 am

Around 1:20. There is a possibility I'm wrong, but unlikely I think, because the environment types around Solitude are pine forest and tundra marsh (we can see pine forest), it is on the edge of whatis almost definitely the ocean and the rest of the seaside cities/towns are in a snowy environment (goingby map from concept art and BTS video).

I think the place with the windmill and npc chopping wood is Solitude.
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Kayleigh Williams
 
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Post » Tue Nov 23, 2010 9:13 am

I think the place with the windmill and npc chopping wood is Solitude.

Yes, that's what I was reffering to, though mostly the big city behind it, but I'm sure that's what you meant.
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JERMAINE VIDAURRI
 
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Post » Tue Nov 23, 2010 11:46 am

Yes, that's what I was reffering to, though mostly the big city behind it, but I'm sure that's what you meant.

Ok cool yea that's what I meant. Where are the repeat buildings?
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Alisia Lisha
 
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Post » Tue Nov 23, 2010 2:03 pm

Ok cool yea that's what I meant. Where are the repeat buildings?

Well, I was thinking of 1:18, but actually on closer inspection I may have been wrong, I'm not seeing the repeats like I thought I did last time. Guess I am crazy, lol.
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kristy dunn
 
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Post » Tue Nov 23, 2010 7:41 pm

Although many features around town look similar, I'd say they did this for unity and more realism.
The places tended to have many features like out houses, awnings and general size, height and sometimes shape than the others around them.

Also the towns each seemed to have a very unique flavour to them, it does look excellent and very thought out.
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Rodney C
 
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