[Relz] Cruento Toxicum

Post » Thu Nov 25, 2010 2:55 am

[WIP] Cruento Venificum, The Revolution
I'm going to expand the mod to add more spells and a whole new magic school, that also includes (skill) level based spell effects
Current spells: (more than open to suggestions) Crossed equals Completed
Poison - Book - Place
Unenchant (weapon) - Book - Place
Enchant - Book - Place
Force push (target) - Book - Place
Force Push (area) - Book - Place
Blood Potency (weapon) - Book - Place
Spell Making - Book - Place



THE ORIGINAL MOD
Spoiler
Cruento Toxicum
– Dane Co. Pointless mod
v1
Linky: http://tinyurl.com/29vtlsu
Background and inspiration:
I got bored and wanted to script something and this is what popped into my mind.

Features:
  • Bottle blood from any enemy.
  • Use it to poison an enemy.
  • Newly made meshes and textures for the vials


Requirements:
? OBSE

Incompatabilities:
No known so far.


Updating:!
Overwrite everything

Installation:
Just put all the files in your Oblivion/data Folder

Uninstallation
Remove all files associated to this mod

Credits:
InsannitySorrow - Vial Model and textures
YX33A - A better name
Everyone at TESA - for supporting me
Anyone else I forgot - Send me a message and I'll add you

Contact:
Dane – TesAlliance (preferred way of contacting me)
InsannitySorrow (vials)

Usage:
Dane – TesAlliance (preferred way of contacting me)
InsannitySorrow (Vials)
contact me for permission to use this mod, if I don’t respond within 2 weeks you can use it.

User avatar
D LOpez
 
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Joined: Sat Aug 25, 2007 12:30 pm

Post » Wed Nov 24, 2010 10:12 pm

Funny how I end up having a name in credits for doing next to nothing. In any case, downloading and will be using, very much so because it fits my current character idea.
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Nomee
 
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Post » Thu Nov 25, 2010 2:13 am

Funny how I end up having a name in credits for doing next to nothing. In any case, downloading and will be using, very much so because it fits my current character idea.

Bottle human blood, drink later?!
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bonita mathews
 
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Post » Wed Nov 24, 2010 7:38 pm

That too!

Been thinking of making a mod that allows you to regenerate magicka at the cost of fatigue, and if your fatigue runs out, it starts to damage health. Not sure how to make it yet. By which I mean I don't know how I'm going to implement it yet. Maybe a hotkey you set, maybe a equip enchantment, maybe a toggle spell(or just a spell)... Choices leave me wondering.
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Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Thu Nov 25, 2010 12:54 am

That too!

Been thinking of making a mod that allows you to regenerate magicka at the cost of fatigue, and if your fatigue runs out, it starts to damage health. Not sure how to make it yet. By which I mean I don't know how I'm going to implement it yet. Maybe a hotkey you set, maybe a equip enchantment, maybe a toggle spell(or just a spell)... Choices leave me wondering.

well it's very much possible (I think) with a timer and a modAV2 but thats just speculation
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Ria dell
 
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Joined: Sun Jun 25, 2006 4:03 pm

Post » Wed Nov 24, 2010 10:43 pm

Well, none the less, first step, as always, naming the mod to be. I figured a scripted effect that adds a damage fatigue effect and a restore magicka effect, and if your fatigue reaches zero or lower, it adds a damage health effect would suffice, and renders the need for more complex script-fu somewhat pointless.
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Emma Parkinson
 
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Joined: Wed Jul 26, 2006 5:53 pm

Post » Wed Nov 24, 2010 6:47 pm

well I think thats a lot easier than how I would do it :P
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Flesh Tunnel
 
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Joined: Mon Sep 18, 2006 7:43 pm

Post » Thu Nov 25, 2010 3:12 am

I tend towards simple solutions unless a more complex one is needed. Bit of a lazy factor there, though.
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Claire Lynham
 
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Joined: Mon Feb 12, 2007 9:42 am

Post » Wed Nov 24, 2010 8:21 pm

Updated, and I'm planning on a bit bigger update.
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nath
 
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Post » Thu Nov 25, 2010 5:00 am

bump for sake of interest
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XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Thu Nov 25, 2010 1:30 am

I'm currently updating the mod and expanding it.. and I'm almost finished just need to add some small things first
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Add Meeh
 
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Post » Wed Nov 24, 2010 11:56 pm

3th page bump
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Nicola
 
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