Please dont simplify things too much!

Post » Thu Nov 25, 2010 9:02 am

'oversimplifying too much' is a pleonasm
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Tamara Primo
 
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Post » Thu Nov 25, 2010 4:35 am

No psychic characters, please. My character should not be able to automatically detect the closest nearby dungeon, cave, or landmark.

Maybe they should include maps that could be bought from general stores where you get the surrounding areas locations.
But there might still be hidden locations which an only be found through rumors, quest rewards, dialogue, books, notes or exploring.
(A bandit camp should not be provided on the map, how would the clerk/map maker know that there is a bandit camp there if she/he made the map a month or so ago.)
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jessica robson
 
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Post » Thu Nov 25, 2010 10:01 am

Maybe they should include maps that could be bought from general stores where you get the surrounding areas locations.
But there might still be hidden locations which an only be found through rumors, quest rewards, dialogue, books, notes or exploring.
(A bandit camp should not be provided on the map, how would the clerk/map maker know that there is a bandit camp there if she/he made the map a month or so ago.)


I really like that idea.
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Facebook me
 
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Post » Thu Nov 25, 2010 8:06 am

Hmm, http://en.wikipedia.org/wiki/Deus_Ex_(video_game)#Role-playing_elements
Action role playing game.
You've never played it?
Should try it, one of the best games I've ever played.



Yeah, I'd heard good things about it, just never managed to get it. (Probably didn't have access to a gaming PC back then.)


I did manage to play the original System Shock, though. :celebration:

-------

As to the main topic.... as a general rule, with the "gaming industry" getting larger and larger (and therefore catering to wider audiences) and budgets getting higher (and therefore needing to cater to wider audiences), I fully expect games to be "simplified" more as the years go by. Happy with it? Not entirely. But I don't instantly hate it either.
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Ella Loapaga
 
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Post » Thu Nov 25, 2010 6:41 am

When they said they wanted the gui to look like Itunes I knew how much would be simplified.
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Céline Rémy
 
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Post » Thu Nov 25, 2010 5:14 am

Not sure I follow that, since iTunes has a good bit of information in it's GUI. And plenty of options.


(It's possible to have a "polished & shiny" gui and still have it be displaying complex info.)
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James Hate
 
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Post » Thu Nov 25, 2010 11:50 am

And just because times and standards have changed don't mean automatically for the better.

again all Oblivion did was, add better graphics, weapons always hit, better animations, everything else was a step back according to getting it to a wider audience and increasing the fanbase. how about we keep what makes these games an RPG in whatever old sense you've come to stereotype it leave it there so that those interested can delve into it, and those that are not just play instead of turning my fully playground expanse into a single see-saw


Better physics, better AI, better traps. better poison use. Really, saying everything else was a step back is pretty subjective, especially when you leave stuff out which were obviously better.
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Sam Parker
 
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Post » Thu Nov 25, 2010 8:55 am

All apart of the advancement of time Daydark, those are a given, without those if Oblivion was made in the same shoes of Morrowind, it would svck. grossly svck. lets move aside the engine elements because thats pretty much all Oblivion has over Morrowind.

don't get me wrong, Morrowinds majority of quests were, fetch and kill, but that too is time and improved in Oblivion to a extent.
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Ludivine Dupuy
 
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Post » Thu Nov 25, 2010 4:11 am

http://www.youtube.com/watch?v=hMcVZQI6ybw /irony

this video made me laugh and cry at the same time, for different reasons.

i fear we'll see the day that classic RPGs (with AAA budgets) will go the way of the space sims and other forgotten genres... :-(
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Nadia Nad
 
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