Many mod questions

Post » Fri Nov 26, 2010 7:11 pm

I have oblivion running at last on a decent system and can mod at last. I wont bother asking about load order as i think i got it right, and it all seems to work, but i do have a few questions about the mods i am using, to start with i have OOO 1.33 fullversion, cobl (i think the latest and fullest i have the cosmetics and races stuff) kvatch rebuilt, alternate start by robert evrae, brotherhood renewed, windfall, lost spires, drokks vampire mod, aznars life detect + all dlc except spell tomes.(note this is in no particular order)
First off do i need the official and unofficial patches or shall i get them if i encounter a glitch/problem ect at a latter date.

Also are there any known major conflicts between any of the above mods, I have checked myself and I cant find any just making sure.

As for the vampire mod, i really like the sound of the ageing vampire gaining powers from age and drinking blood, as i have yet to encounter and or become a vampire what i want to know is, is drokks a good choice (bearing in mind i have no time for obse and other such things mainly as i have yet to fully understand what it is they do, and have noticed some vampire mods require stuff like this or wyre bash) i do use obmm however. I am after a more realisitc and rewarding vampire character one that grows in power, does not reset to default face all the time, looks half decent, any suggestions on this would be greatly appreciated.

Also as i am familiar with mainly the console version of oblivion i have a question regarding the controls on the pc, for one in the menu if you caryy multiple items how can you drop only one of that item and not all of them, i.e i have 5 wolf pelts but only want to drop one.
Also is there any way i can set a map marker like in the console version.

Sorry if these seem like obvious questions but if you dont ask you never know :)

Thanks in advance
The Unknown Chemist
User avatar
Gemma Flanagan
 
Posts: 3432
Joined: Sun Aug 13, 2006 6:34 pm

Post » Fri Nov 26, 2010 5:50 am

If you installed SI (appears you have) then this patches your game to the latest version. The Unofficial patches are good to have, virtually essential but should be installed before other mods. This is because they are designed to patch the vanilla game and will quite often be overwritten by added mods. Installing the UOP after other mods may mean losing some content of those mods.

If that's your whole load order then I don't think there's any conflicts.

Use shift-click to drop one item rather than click-dragging.
User avatar
Melly Angelic
 
Posts: 3461
Joined: Wed Aug 15, 2007 7:58 am

Post » Fri Nov 26, 2010 6:43 am

Ahhh shift click wonderful thank you :D that has solved one very big headache, thanks for the advice. Oh also if anyone knows of a mod to get rid of the big brown nappy and rags that characters in oblivion wear to something more tasteful, and realistic (non nvde mods only please) then that would help to thanks :)
User avatar
Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Fri Nov 26, 2010 6:42 am

As above, don't know of a reason not to use the patches. Also:

-if not using it already, get http://www.tesnexus.com/downloads/file.php?id=20516 for your Load Order, even for a few mods
-you should update OOO to 1.34 beta (don't be put off, it's the most stable version yet)
-dismissing OBSE and Wrye Bash is severely limiting your choice of mods and chances of getting the most out of the game.
-http://www.tesnexus.com/downloads/file.php?id=12859 - you can auto-confirm the quantity prompt and
confirmation prompt. Items may be transacted one at a time or an entire stack at a time
-http://www.tesnexus.com/downloads/file.php?id=26389 - Add new map markers and a lot lot more
-these two mods both require OBSE :wink_smile:

Sorry, can't help with the vampire stuff. Good luck. :foodndrink:
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Fri Nov 26, 2010 3:47 pm

As above, don't know of a reason not to use the patches. Also:

-if not using it already, get http://www.tesnexus.com/downloads/file.php?id=20516 for your Load Order, even for a few mods
-you should update OOO to 1.34 beta (don't be put off, it's the most stable version yet)
-dismissing OBSE and Wrye Bash is severely limiting your choice of mods and chances of getting the most out of the game.
-http://www.tesnexus.com/downloads/file.php?id=12859 - you can auto-confirm the quantity prompt and
confirmation prompt. Items may be transacted one at a time or an entire stack at a time
-http://www.tesnexus.com/downloads/file.php?id=26389 - Add new map markers and a lot lot more
-these two mods both require OBSE :wink_smile:

Sorry, can't help with the vampire stuff. Good luck. :foodndrink:

Oh now that's interesting I have only played ooo for a little while and love it downloading 1.34 now, as for obse and wyre bash I am not dismissing them, I am just unsure of what they do and how to use them so until I figure it out (on my dummy pc with tes4 installed to test things) I would like to side step them, just for the time though ;)
I have boss but again no idea how to use it properly haven't even looked at the readme lol.
Thanks for the links will check them out
User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Post » Fri Nov 26, 2010 6:33 pm

Oh now that's interesting I have only played ooo for a little while and love it downloading 1.34 now, as for obse and wyre bash I am not dismissing them, I am just unsure of what they do and how to use them so until I figure it out (on my dummy pc with tes4 installed to test things) I would like to side step them, just for the time though ;)
I have boss but again no idea how to use it properly haven't even looked at the readme lol.
Thanks for the links will check them out


Fair enough. For more info on almost everything mods related, check out http://tesivpositive.animolious.com/. :foodndrink:
User avatar
lexy
 
Posts: 3439
Joined: Tue Jul 11, 2006 6:37 pm

Post » Fri Nov 26, 2010 8:24 am

as for obse and wyre bash I am not dismissing them, I am just unsure of what they do and how to use them so until I figure it out
For OBSE, the answer is very simple. You just copy three files to your Oblivion folder, and starts Oblivion through the obse_loader.exe file (one of the three), instead of Oblivion.exe - and then forget it (mostly).

This gives you the opportunity to use a lot more mods, like all of my own. None of them would have been possible to make without OBSE, but you don't have to care about that, only that you have OBSE running in order to use the mods.
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Fri Nov 26, 2010 8:04 pm

as for obse and wyre bash I am not dismissing them, I am just unsure of what they do and how to use them so until I figure it out (on my dummy pc with tes4 installed to test things) I would like to side step them, just for the time though ;)
I have boss but again no idea how to use it properly haven't even looked at the readme lol.



OBSE = Oblivion Script Extender - This tool adds a whole bunch of useful scripting functions not otherwise available to Oblivion modders. You don't need to know much about it as a mod user, except that it is stable, safe and allows you to use lots of wonderful mods that could not be created without it. It is easy to install and does not have to "activated" in the usual sense.

Wrye Bash does alot of things, but, most importantly, it allows mods to work together by building a special esp file that harmonizes all the otherwise conflicting mods you are trying to use together.

For example, I want to add a cape to an NPC, but only one mod can make any kind of change to an NPC. The last mod loaded wins and all other changes by other mods are wiped out. Wrye Bash shatters this glass ceiling and allows numerous mods to make changes to a single NPC by essentially scanning all your mods and combining the changes to our example NPC into one, single mod file (called a Bashed Patch) which loads at or near the end of your mod load order. (I am oversimplifying for the sake of trying to make what I am saying understood.)

BOSS is also critical to a modded game. Even with Wrye Bash, it is important that mods load in the least conflicting order (remember the 'last mod loaded wins' rule). The modding community has compiled and continues to work on a master recommended load order list, and BOSS 'automagically' arranges your mods (or 10,000+ of them at any rate) in the order set forth in that list, an order that the individual mod authors and/or experienced modders have concluded is the best load order for the sake of compatibility.

I hope this helps (and that I got everything mostly correct. ;) )

Happy modding!

Regards,

Hem
User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Fri Nov 26, 2010 1:37 pm

If you want a good vampire mod, try Unholy Darkness, be sure to get ely's universal silent voice plugin, which requires obse, however the mod itself does not, but it won't have any voice/sound acting (unless you do something else). Basically don't discuss that mod here. google it, it's prohibited from discussion, but i still recommend it anyway. And like TheNiceOne has said, you have no need to know what obse does, it's very easy to use as well. Just use it, it only enhances your choices of picking mods, doesn't do much else really (from a mod user's point of view).
User avatar
Felix Walde
 
Posts: 3333
Joined: Sat Jun 02, 2007 4:50 pm

Post » Fri Nov 26, 2010 7:15 am

Well that makes things a fair bit clearer thanks all for the help, I think I get what OBSE does now, going to play with wyre bash a bit see if it is as easy as it sounds lol.
Hemingway that was very easy for me to understand thanks for simplifying it for me,
Will google the mod to ;)
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm


Return to IV - Oblivion