oh okay, but other NPCs' levels don't actually go up automatically. You'd have to set them up either in CS or like what you said then. Is that correct? I think I finally understand how it works.
The idea is that NPC skills aren't increased by them gaining experience through use. Instead, they directly depend on the NPC level. If the NPC levels with you (as I understand many companions do), then their skills will just steadily increase with level. I wouldn't be surprised if the formula is capped at 100, but I haven't checked myself. So it's entirely possible that even with Elys' uncapper installed, you won't see NPCs with base skills > 100. With other uncapping mods, it's possible you might.
In either case, an NPC could still raise their skill above 100 with magical or Luck bonuses. If the mod also uncaps the skill use formulas (e.g. makes 'Destruction' skill above 100 continue to reduce spell cost), then NPCs will get those benefits exactly like the player.
In a nutshell: NPCs raise their skills very differently from the player, and an uncapping mod might not have uncapped that mechanic. But NPCs
use their skills more or less exactly the same as the player, so if a skill > 100 benefits the player then it will benefit NPCs too.