What the hell is is?
Simple really, this mod is for the scoundrel, thief, murderer or just general ba***rd who is trying to keep a low profile. It is a medium size project based around creating trading waystations and locations for anyone with a "colourful" background. It's overall goal is to create 4 main trading waystations along with an open market within the Imperial City sewers. Ewww, sewers? Well, somehow I doubt sales of skooma and countless other contradband items would be too welcomed on the streets of the various towns, hamlets and cities of normal civilisation, and thus, this is designed to cater for just the kind of person who enjoys that sort of thing.
Is there a plot or anything really unique about this or is it some idiots attempt to throw junk together and call it a mod?
Indeed there is, or atleast will be pending on how well I get to grips with quest creations. Thus far, one waystation has been almost completed bar screw ups with the AI and figuring out how to make a proper inn keeper and not just an NPC who trades goods but won't offer rooms etc, or some who just ignore the waypoints and decide ghosting and walking into/through walls is preferable. Associatted with this waystation, is a dungeon trawl also, except one a tad more darker than your standard Aylied ruin/cave/fort run. A small purchasable journal from a curio trader stuck in port has it, and included in the screenshots is an excerpt from it. Here is a brief outline of basic information regarding the five waystations;
Overall Information: The waystations are ran by a conglomerate of privateers and underhanded traders.
Bluth Waystation
A small port to the southeast of Anvil, with access to the sea and waterways. It remains under lockdown due to an Imperial Navy blockade further up towards the mouth of the sea. A Nordic longboat barely made it to the port, reporting the Legion had intercepted a sister ship and is now in the process of being boarded. With the ports full and its main trade route cut off, the crews of the docked vessels have been left with no choice but to remain anchored and weather the situation best as possible.
Many persons seeking private passage from Cyrodiil for a mix of reasons have been forced to make the best out of the situation and thus the port has a great many traders and people of skill attempt to set up a temporary home.
The port flies under the banner of the Bluth family, formerly of Bravil, were a wealthy family that fell from grace for supplying arms to insurgents based in Black Marsh. Now wanted for treason they have constructed a ram shackle port using their finances near the port town of Anvil, allowing access to greater trade route and prime pickings of any trade vessels upon the high seas.
Haesir's Rest
A small trade outpost set within the hills west of Chorrol, it is a key smugglers outpost with easy access to the borders of Hammerfell. Ran by the Guillermo Cartel, it's a key area for a mix of specialist weapon dealers and soldiers for hire.
However the outpost has been noted by the Imperial Legion and thus once in a while comes under assault, making it a risky location to venture to.
Solden's Redoubt
East of Bruma lies Solden's Redoubt, a fort repurpsed by Warlord Solden and his band of warriors. Located to the base of the mountains near Skyrim it acts as a waystation for the conglomeration and is a key staging area for any overland trade between the stations.
From this location the warriors of Solden prepare raids on local hamlets. It is also an area from which goods are smuggled in and out of Bruma and further into Cyrodiil.
Gandarels Waystation
Based near the connecting borders of Morrorwind and Black Marsh is a recovered Aylied ruin under operation by a collection of seperatists and cut throats from the nearby lands. Due to it's vicinity to two lands, it finds itself swamped by desperate refugees and deserters, all seeking to escape from both wars and the shadows of their own pasts.
A brutal place but one that is invaluable to the conglomerate due to location and access to cheap labour.
The Black Heart
Based underneath the Imperial City itself, it is a safe haven for even the most disturbed and sickening of mind. Acting as a nerve centre of sorts, it has representitves from each outlying waystation, offering all services imaginable along with some of the rarest and most sought after goods available.
Sounds like alot of work, i'd gamble it'll be one of those projects that gets started and abonded when you get bored!
Valid point, but in actually this mod has been reworked about 5 times in the past four months and this latest incarnation has actually stuck. However, to relax any fears of such a thing (if anyone is actually interested that is, no idea what public feedback to information and screenshots supplied will be yet obviously) it will be released in modules, until it is fully complete.
But will it screw with x/y/z mod?
I've taken steps to avoid conflict with the main modifications (FCOM, UL, TIE etc) so it should be fully compatible. I know if I had to choose between a massive immersive experience and a mod like this, which one I would choose.
Picz or it didn't happen
Here they are! These screenshots cover the main bit done, namely, Bluth's Waystation. Also included is a taster of the dungeon associatted with it and a page from a journal leading to it.
Port Overview
http://i879.photobucket.com/albums/ab354/simonk1986/portoverview2.jpg
http://i879.photobucket.com/albums/ab354/simonk1986/PortOverview.jpg
http://i879.photobucket.com/albums/ab354/simonk1986/PortGroundlevel.jpg
http://i879.photobucket.com/albums/ab354/simonk1986/port_ship_chess.jpg
http://i879.photobucket.com/albums/ab354/simonk1986/port_groghole_ambient.jpg
http://i879.photobucket.com/albums/ab354/simonk1986/ScreenShot26.jpg
The Grog Hole (Pub)
http://i879.photobucket.com/albums/ab354/simonk1986/port_grog_hole_more_drink.jpg
http://s879.photobucket.com/albums/ab354/simonk1986/?action=view¤t=Port_grog_hole.jpg
http://i879.photobucket.com/albums/ab354/simonk1986/port_grog_hole_food.jpg
Blacklight Inn
http://i879.photobucket.com/albums/ab354/simonk1986/port_blklight_1.jpg
http://i879.photobucket.com/albums/ab354/simonk1986/bluth_blklight_2.jpg
http://i879.photobucket.com/albums/ab354/simonk1986/bluth_blklight_inn2.jpg
Bluth Family Office
http://i879.photobucket.com/albums/ab354/simonk1986/port_bluth_office.jpg
http://i879.photobucket.com/albums/ab354/simonk1986/port_bluth_office_1.jpg
Trade Associattes Quarters
http://i879.photobucket.com/albums/ab354/simonk1986/port_tradeasso_1.jpg
http://i879.photobucket.com/albums/ab354/simonk1986/port_tradeasso_2.jpg
http://i879.photobucket.com/albums/ab354/simonk1986/port_tradeasso_1.jpg
The ominous journal
http://i879.photobucket.com/albums/ab354/simonk1986/Book.jpg
I would really appreciatte not only feedback but ideas too! Any suggestions and general feelings are highly encouraged, and that includes criticisms as can't improve without yourselves chipping in.