Attributes resetting to zero

Post » Wed Dec 01, 2010 8:39 am

It seems that once your attributes reach a certain number, they reset to zero. This must be a bug. I wonder if there is a mod or something that will counteract this? For example, once my strength reached 256 or 257, it reset back to 0. Obviously, I'm using Elys' uncapper. Does anyone know of any mod that fixes this bug?

Also, it seems that setting the value via the console doesn't work correctly. If I set strength to let's say 230, it resets again to 0 after a few seconds.
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Scared humanity
 
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Post » Wed Dec 01, 2010 2:40 pm

It seems that once your attributes reach a certain number, they reset to zero. This must be a bug. I wonder if there is a mod or something that will counteract this? For example, once my strength reached 256 or 257, it reset back to 0. Obviously, I'm using Elys' uncapper. Does anyone know of any mod that fixes this bug?


255 is the hardcoded limit for attributes and skills, go above this, and they reset. There is no fix possible.
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neen
 
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Post » Wed Dec 01, 2010 1:22 am

Well that svcks. Is there a way to keep them from resetting constantly? I try to set the attributes at a lower value and they always reset to 0.
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CHANONE
 
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Post » Wed Dec 01, 2010 4:01 pm

I'm wondering if someone can make a plugin for me that will prevent all my attributes from resetting to 0 once they reach 255? I know 255 is hardcoded, but the plugin doesn't have to make it so attributes can go over 255, just one that prevents them from resetting.
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Chloe Lou
 
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Post » Wed Dec 01, 2010 2:21 pm

How do you get attributes of 255 without cheating?
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Ashley Campos
 
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Post » Wed Dec 01, 2010 10:26 am

I use Elys Uncapper, Realistic Leveling and Progress, and set my skills to level faster than vanilla (well most, not all).

So I cheat.
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xxLindsAffec
 
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Post » Wed Dec 01, 2010 10:00 am

If no one is willing to make this for me, can someone steer me in the right direction as far as the script goes. I know what kind of script it has to be; it has to check for the current stats, compare them, and then constantly set them to the correct value. Or should I ask this in the CS forum?
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Amy Cooper
 
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Post » Wed Dec 01, 2010 10:27 am

I believe Thomas Kaira already gave you the answer to your question. It is hard-coded. The 255 limit is built into the game engine and does not just apply to skills: you also cannot run more than 255 mods, you cannot raise your character level above 255, etc.
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Tai Scott
 
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Post » Wed Dec 01, 2010 5:34 pm

By default Elys Uncapper should only let your skills go to 200 specifically because of this problem.

If you modified the INI file in the Data\OBSE\Plugins folder then change it back to this.

; Set Attribute and Skill cap to 200; 0:Disable, 1:Enable,ModLevelSkillCap=1


Then if you really want to go higher, look through the scripts of the mod in the CS and find the places where it checks for 200 and change those to 250 (or maybe even 255).
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Mari martnez Martinez
 
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Post » Wed Dec 01, 2010 12:06 pm

I believe Thomas Kaira already gave you the answer to your question. It is hard-coded. The 255 limit is built into the game engine and does not just apply to skills: you also cannot run more than 255 mods, you cannot raise your character level above 255, etc.


I think you are misunderstanding me. I don't want to raise my attributes above 255. They keep resetting to 0 (or around zero). I want to prevent them from resetting. I posted in the CS forums and am getting some help in accomplishing this. I hope.
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Jade
 
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Post » Wed Dec 01, 2010 4:19 pm

I think you are misunderstanding me. I don't want to raise my attributes above 255. They keep resetting to 0 (or around zero). I want to prevent them from resetting. I posted in the CS forums and am getting some help in accomplishing this. I hope.

The best approach would probably be to contact the author of Realistic Leveling and ask them to include a cap in their scripts so that base attributes never rise above 255.

If they can't or won't, you can try a quest script that checks your attributes every few seconds using GetBaseAV, and sets them back to 255 if they're below a certain threshold (say 5).
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Amy Smith
 
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Post » Wed Dec 01, 2010 11:02 am

The best approach would probably be to contact the author of Realistic Leveling and ask them to include a cap in their scripts so that base attributes never rise above 255.

If they can't or won't, you can try a quest script that checks your attributes every few seconds using GetBaseAV, and sets them back to 255 if they're below a certain threshold (say 5).


Yeah, that's what I did, with a little help from the CS forum. Thanks.
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Motionsharp
 
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