Mods that work with Nehrim

Post » Sat Dec 04, 2010 4:50 am

So I converted my colored map markers that I personally use to Nehrim. Very simply mod...get it here:

http://www.tesnexus.com/downloads/file.php?id=34890

http://www.tesnexus.com/downloads/images/34890-1-1285830126.jpg
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Fri Dec 03, 2010 11:50 pm

I just thought I'd post this here - I made an http://helmet.kafuka.org/roxahris/files/oblivion/NehrimWeaponRebalance_EnglishPatch.esp for the http://www.tesnexus.com/downloads/file.php?id=32674 on the Nexus.

Right now, however, it's a bit... complicated to install.

As for DarN's UI - one of the main problems with getting it to work with Nehrim is that doing so means you lose a lot of features in Nehrim's UI - the fullscreen maps, the extended status menus... as far as I can tell, Nehrim's UI is a mixture of wz_inventory and Oblivion Interface Overhaul, with a few modifications. Personally, I'd be pretty damn happy if someone just made a version of DarNified UI with the bottom part from Nehrim's UI (which, personally, I think looks a lot better that what Oblivion did, even if you can't see your health in every screen) and maybe the extended Status menus too. The only problem with this is that Nehrim's "things done" page seems to occupy the same space as the DarNified UI configuration page, if I remember correctly.

To be perfectly honest, I like what they did with the Nehrim UI anyway - even if it keeps some of the annoying parts of the Oblivion UI in it.


I tried installing the immersive interface " by installing it in the oblivion folder & copying the Menu folder in my nehrim data folder" it worked sort of ,I got the small hud in the centre of the screen but I lost the Nehrim menus but more importantly every time I tried to cast a spell the game crashed so back to square 1 for now Beebee
User avatar
Ellie English
 
Posts: 3457
Joined: Tue Jul 11, 2006 4:47 pm

Post » Sat Dec 04, 2010 2:04 am

I tried installing the immersive interface " by installing it in the oblivion folder & copying the Menu folder in my nehrim data folder" it worked sort of ,I got the small hud in the centre of the screen but I lost the Nehrim menus but more importantly every time I tried to cast a spell the game crashed so back to square 1 for now Beebee

Why would you install a Nehrim mod into the Oblivion folder? any part of it at all?
User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Sat Dec 04, 2010 2:42 am

Rylasasin-

I found http://www.tesnexus.com/downloads/file.php?id=34887

Also there is now http://www.tesnexus.com/downloads/file.php?id=32656 and another mod to http://www.tesnexus.com/downloads/file.php?id=34773 to be like vanilla.

I'm not really interested in these but thought I'd post them.
User avatar
Baby K(:
 
Posts: 3395
Joined: Thu Nov 09, 2006 9:07 pm

Post » Sat Dec 04, 2010 1:13 am

I just thought I'd post this here - I made an http://helmet.kafuka.org/roxahris/files/oblivion/NehrimWeaponRebalance_EnglishPatch.esp for the http://www.tesnexus.com/downloads/file.php?id=32674 on the Nexus.

Right now, however, it's a bit... complicated to install.

By complicated you mean requires a bashed patch. And the only one I know who is using Wrye Bash with Nehrim is you.

Trying to load it after the German version and active via OBMM and all the weapons affected retain German names. I like the approach of the this mod but it needs to cover more (archery) - may look at that later.
User avatar
Logan Greenwood
 
Posts: 3416
Joined: Mon Jul 30, 2007 5:41 pm

Post » Sat Dec 04, 2010 5:31 am

Well, yeah. I suppose nobody has really noticed the version of Bash I hacked up, and even fewer use it, considering the issues it has with settings.

I've actually come some way towards fixing the settings problem myself; but, to be perfectly honest, I don't know if what I've done actually works. With that said, I'd like to rectify the current situation - so http://www.mediafire.com/?hdf9uge7by1tg99 modified to be perfectly fine with just a Nehrim.esm, and a change somewhere that should make it save settings in NashSettings.dat.

What the Wrye Bash maintainers need to do is either;
    1) Make Wrye Bash check for either Nehrim.esm or Oblivion.esm and then use that as the main esm file.
    2) Make Wrye Bash simply assume that the earliest non-mastered ESM is the main ESM file and act as such.
    3) Make it not depend on the existence of a main ESM file.
One is the likely easiest, but the most rigid. Three is a rather unlikely solution, but is the least rigid. And two is probably the best balance between rigid and flexible, but likely the hardest to do.
User avatar
Nuno Castro
 
Posts: 3414
Joined: Sat Oct 13, 2007 1:40 am

Post » Sat Dec 04, 2010 2:48 pm

I think more is needed.

I think Bash would best serve the future of Nehrim modding if it were either able to handle multiple installs of Oblivion via ini swapping, save game profile swapping, and swapping of all the settings it has.

OR

Make it so that one could have multiple Wrye Bash installs each with their own settings, BAIN folders, and and be based on whatever data folder they are installed in.

I may try your version but I'm not looking for what makes bash work with Nehrim and damn the Oblivion game - I want Bash with both at the same time.
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Sat Dec 04, 2010 3:50 am

I think Bash would best serve the future of Nehrim modding if it were either able to handle multiple installs of Oblivion via ini swapping, save game profile swapping, and swapping of all the settings it has.
What you talk about practically falls under the purview of what I previously said. However, please bear in mind that the implementation of these things may differ from what you think.
For instance, we have INIzer, which tells Oblivion to load different ini files. Save game "profiles" are set in the INI - as is the path for the Data folder. The problem here is getting Bash to read the right INI. How would we get what INI the user wants to read? Do we just say "Please select the INI file you wish to read preferences from?" and hope they have it set up right?
Make it so that one could have multiple Wrye Bash installs each with their own settings, BAIN folders, and and be based on whatever data folder they are installed in.
Well, thanks to the magic of copying your Oblivion folder - as prescribed in the Nehrim installation guidelines - this is quite possible! Even right now! Just plop this version of Bash into your Nehrim folder, and use the good ol' original flavour Bash in your Oblivion one. However, this spreads stuff out a fair bit.
I may try your version but I'm not looking for what makes bash work with Nehrim and damn the Oblivion game - I want Bash with both at the same time.
This version should fix the crashing bugs from before, assuming the problems were caused by it loading the normal Bash settings file and getting stuffed up.

Right now, my setup works rather well - but I don't play Oblivion as well as Nehrim (yet), so it might be that it's something I haven't stumbled upon. Time will tell!

As an aside - if INIzer changes the INI file read, and the OBSE plugins folder is in the Data folder, is it reasonable to assume that changing the Data folder in the INI is a bad idea for this sorta thing? If the plugins are always loaded from "Data/OBSE/Plugins/", then it's a rather "chicken-and-egg" situation - after all, plugins would still be loaded from the normal Data directory no matter what INIzer says! In other words, using two different Data folders might be implausible.

EDIT: Oops. Fixed.
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Sat Dec 04, 2010 5:23 am

Why would you install a Nehrim mod into the Oblivion folder? any part of it at all?

hI Psymon, The immersive interface is not a Nehrim Mod allthough it might not be that hard to modify it for Nehrim. Immersive Interface, v. 1.03 by Harfleurh 4rfleur@yahoo.com it's an older & simpler Oblivion interface mod. It dosen't change anywhere near as much as Darn dark UI & is also nowhere near as Configurable, it does have a nice unobtrusive hud though . It comes as an installer package so the only way I could install it was into the oblivion folder & then move what I thought were the relevant bits, ie hud_main_menu.xml & hud_reticle.xml into the Nerhim folder, but as I said it didnt work out. I'm not sure why it's only a couple of XML files. Anyway I'm sure a new hud is on the way the speed with which new mods for Nehrim are appearing is downright startling !!! . Beebee
User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Sat Dec 04, 2010 10:35 am

What you talk about practically falls under the purview of what I previously said. However, please bear in mind that the implementation of these things may differ from what you think.
For instance, we have INIzer, which tells Oblivion to load different ini files. Save game "profiles" are set in the INI - as is the path for the Data folder. The problem here is getting Bash to read the right INI. How would we get what INI the user wants to read? Do we just say "Please select the INI file you wish to read preferences from?" and hope they have it set up right?Well, thanks to the magic of copying your Oblivion folder - as prescribed in the Nehrim installation guidelines - this is quite possible! Even right now! Just plop this version of Bash into your Nehrim folder, and use the good ol' original flavour Bash in your Oblivion one. However, this spreads stuff out a fair bit.This version should fix the crashing bugs from before, assuming the problems were caused by it loading the normal Bash settings file and getting stuffed up.

Right now, my setup works rather well - but I don't play Oblivion as well as Nehrim (yet), so it might be that it's something I haven't stumbled upon. Time will tell!
Well if bash also swapped the ini related to each save game profile then that would help - more so if bash also kept track of settings that were different between save game profiles - like a new level of save game profile


As an aside - if INIzer changes the INI file read, and the OBSE plugins folder is in the Data folder, is it reasonable to assume that changing the Data folder in the INI is a bad idea for this sorta thing? If the plugins are always loaded from "Data/OBSE/Plugins/", then it's a rather "chicken-and-egg" situation - after all, plugins would still be loaded from the normal Data directory no matter what INIzer says! In other words, using two different Data folders might be implausible.

The INIzer does not change an OBSE plugins folder - it changes the plugins.txt (which tells the the launcher/bash what mods are active) that is found in the save game folder - or at least if it does the OBSE I didn't know.

Still I think having a more controlled swapping of ini files is better, but maybe not.

BeeBee-

Oh I thought you were talking about http://www.sureai.de/forum/viewtopic.php?f=86&t=3057. Still you said you installed it in your oblivion folder then copied it to the Nehrim folder - why not just directly into Nehrim folder? Installer??? You mean an OMOD or exe - even and exe you should be able to tell it where to install.
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Sat Dec 04, 2010 2:13 am

Oh I thought you were talking about http://www.sureai.de/forum/viewtopic.php?f=86&t=3057. Still you said you installed it in your oblivion folder then copied it to the Nehrim folder - why not just directly into Nehrim folder? Installer??? You mean an OMOD or exe - even and exe you should be able to tell it where to install.

No, Immersive Interface has an exe installer - not at all OMOD related - which asks you a number of question and then writes its xml files directly to the Oblivion folder with no option of choosing anything else. I used it before switching to Darnified UI. My guess is that it crashed for Beebee because he didn't copy over the menus/prefabs folder. I guess II installed some xml files there that the ones he copied need.


Btw: My latest mod: HUD Status Bars is (probably) completely Nehrim compatible, in case you want more status bars in Nehrim.
User avatar
Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

Post » Sat Dec 04, 2010 4:47 am

Well if bash also swapped the ini related to each save game profile then that would help - more so if bash also kept track of settings that were different between save game profiles - like a new level of save game profile


The INIzer does not change an OBSE plugins folder - it changes the plugins.txt (which tells the the launcher/bash what mods are active) that is found in the save game folder - or at least if it does the OBSE I didn't know.

Still I think having a more controlled swapping of ini files is better, but maybe not.
Please read my post again, as it seems you failed to properly do so the first time.
Take into account the following;
α) Bash is capable of swapping around INI files and the settings within.
β) You can define different save directories (i.e. "profiles") in the INI file.
Now, here's the current situation. With INIzer, we can use it to change around what INI file Oblivion reads from upon loading. However, due to the way that OBSE and INIzer work, there is no way to keep two separate installations in the same directory - i.e. "Oblivion/OblivionData" and "Oblivion/NehrimData". Why? Because OBSE loads plugins in the "Oblivion/Data/OBSE/Plugins" folder. INIzer is located in this folder. In the INI, however, you can set what Data folder you want to use.
Simply put; chicken, meet egg. It won't work.

The only solution left to us is to have one directory for Oblivion, and one for Nehrim. And... guess what? In theory, it works perfectly! As you can change the directory for Saves used in the INI file INIzer reads, there is no need to worry about save game profiles unless you are the sort of person who liked to keep all their characters separate for whatever reason. And... guess what? With my version of Wrye Bash, you can safely do mod-related things. While it still assumes Oblivion.ini is the default for most things, this can be changed quite easily, due to the magic of Python! Ergo, most of our work is done for us, and the only thing left now is simply to add a few features into Wrye Bash to ease the transition process. You'll need separate copies of Wrye Bash for each directory, but that is - at the moment - nothing to worry about!
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Sat Dec 04, 2010 5:36 pm

α) Bash is capable of swapping around INI files and the settings within.
How do you do that? It can edit an ini, but I've not seen it swap ini.

β) You can define different save directories (i.e. "profiles") in the INI file.
Well known and within each save game directory there is a plugins.txt for that save game profile.

Now, here's the current situation. With INIzer, we can use it to change around what INI file Oblivion reads from upon loading. However, due to the way that OBSE and INIzer work, there is no way to keep two separate installations in the same directory - i.e. "Oblivion/OblivionData" and "Oblivion/NehrimData". Why? Because OBSE loads plugins in the "Oblivion/Data/OBSE/Plugins" folder. INIzer is located in this folder. In the INI, however, you can set what Data folder you want to use.
Simply put; chicken, meet egg. It won't work.
Still not following the problem there and I don't know who is trying to have two data folders in Oblivion. This is what confuses me - I never requested or recommended that.

The only solution left to us is to have one directory for Oblivion, and one for Nehrim. And... guess what? In theory, it works perfectly! As you can change the directory for Saves used in the INI file INIzer reads, there is no need to worry about save game profiles unless you are the sort of person who liked to keep all their characters separate for whatever reason. And... guess what? With my version of Wrye Bash, you can safely do mod-related things. While it still assumes Oblivion.ini is the default for most things, this can be changed quite easily, due to the magic of Python! Ergo, most of our work is done for us, and the only thing left now is simply to add a few features into Wrye Bash to ease the transition process. You'll need separate copies of Wrye Bash for each directory, but that is - at the moment - nothing to worry about!
BAIN too?

I'll test your version out as soon as I can.
User avatar
Alycia Leann grace
 
Posts: 3539
Joined: Tue Jun 26, 2007 10:07 pm

Post » Sat Dec 04, 2010 3:20 pm

No, Immersive Interface has an exe installer - not at all OMOD related - which asks you a number of question and then writes its xml files directly to the Oblivion folder with no option of choosing anything else. I used it before switching to Darnified UI. My guess is that it crashed for Beebee because he didn't copy over the menus/prefabs folder. I guess II installed some xml files there that the ones he copied need.


Btw: My latest mod: HUD Status Bars is (probably) completely Nehrim compatible, in case you want more status bars in Nehrim.

No I moved over the entire folder which lost me some of the features of the Nehrim Menus but I could have lived with that but the game crashed the moment I tried to use a light spell really odd I can't see the relationship but it was easily repeatable
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Sat Dec 04, 2010 2:08 pm

OK so FINALLY after http://www.gamesas.com/index.php?/topic/1116792-rel-inizer/page__view__findpost__p__16442396.

I have been testing the version of Wrye Nash http://www.gamesas.com/index.php?/topic/1116000-mods-that-work-with-nehrim/page__view__findpost__p__16439981 and I feel we are close. OK I am close.

With the INIzer I have reassigned the ini for Nehrim (left Oblivion alone). Oh and yes roxahris you are totally correct Wrye Bash can swap ini files - again I posted that it could not about 3-4 times in the Wrye Bash thread and not one person corrected me. ...interesting.

I've reassigned the Plugins.txt for Nehrim (and left Oblivion alone).

I would like to have it so that when I open normal Wrye Bash it will by default have loaded the save game folder I last set with it and then when I open Wrye Nash Likewise it will have the save game folder I had last set open.

How do I do that? Because as it is setting the sLocalSavePath in both ini files is overridden by opening bash (either one). So if I leave Wrye Bash to my main character there and then open Wrye Nash then the profile will remain the main character I set with Wrye Bash.

I'm seeing that the ini that it references remains different for each one, but not the last opened save game profile - that is still shared and overrides the ini save path setting.

Oh and an interesting proposition http://www.gamesas.com/index.php?/topic/1116792-rel-inizer/page__view__findpost__p__16442358.

===============

Next - I've gone ahead and written three posts that could be the opening of the the next thread. So when this is done let me open it please. Or not at this point I'm not going to lose sleep over it.

Anyway the first post will be about porting tools and the challenges of running both games at the same time. The second post will be about how to port plugins by renaming masters, etc. The third the start of a list of mods know to work or already designed for Nehrim.
User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Sat Dec 04, 2010 5:05 am

Still not following the problem there and I don't know who is trying to have two data folders in Oblivion. This is what confuses me - I never requested or recommended that.
Just future-proofing. The reason I brought it up was because of the Steam version of Oblivion - it only works from an "oblivion" folder. I'm sure that with a bit of trickery this could be overcome, but nevertheless it's still a bit of a problem for those people who use Steam and want to keep Nehrim and Oblivion separate without having to spend ages changing settings and renaming folders each time.
BAIN too?
BAIN's files are stored in an Oblivion Mods folder next to the Oblivion folder, correct? Ergo, they'll be pulling from the same pool. Luckily, this is something you can change from bash.ini with
sOblivionMods=..\Nehrim Mods
(Note: bash.ini appears to not be created by default, but can be made by copying bash_default.ini and renaming it.

Actually, why not just ask the Wrye Bash maintainers to allow you to set the "master" ESM via bash.ini? That sounds like the best solution to our problems, considering how wasteful maintaining two copies of Wrye Bash would be.

As to making a new thread - sounds good. Just try to summarise as much as you can from this thread - so that people don't need to go trawling back through this one to see everything that's been done.
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Sat Dec 04, 2010 4:20 am

Just future-proofing. The reason I brought it up was because of the Steam version of Oblivion - it only works from an "oblivion" folder. I'm sure that with a bit of trickery this could be overcome, but nevertheless it's still a bit of a problem for those people who use Steam and want to keep Nehrim and Oblivion separate without having to spend ages changing settings and renaming folders each time.BAIN's files are stored in an Oblivion Mods folder next to the Oblivion folder, correct? Ergo, they'll be pulling from the same pool. Luckily, this is something you can change from bash.ini with
sOblivionMods=..\Nehrim Mods
(Note: bash.ini appears to not be created by default, but can be made by copying bash_default.ini and renaming it.

Actually, why not just ask the Wrye Bash maintainers to allow you to set the "master" ESM via bash.ini? That sounds like the best solution to our problems, considering how wasteful maintaining two copies of Wrye Bash would be.

As to making a new thread - sounds good. Just try to summarise as much as you can from this thread - so that people don't need to go trawling back through this one to see everything that's been done.

Yeah I figured out BAIN (actually the previous version already set that up I just forgot).

Since I've not gotten one reply regarding my requests with Bash I'm done requesting with them for now.

Where the whole process seems stuck is, as I posted right above this (not sure if you saw it), that the two Bash programs seem to still share information about what is the active save game profile. I'd think for the best solution at switching between games that if one were open then it would auto switch to whichever was the last profile it opened and vice versa - of course I'm not sure what that would mean if both were open at the same time - maybe that is not possible with current settings and tweaks you have been doing.

Also what is shared by both Bash programs is the screenshot, & PM tab.

New thread - I'll try and summarize it all, kind of a lot.
User avatar
Kirsty Collins
 
Posts: 3441
Joined: Tue Sep 19, 2006 11:54 pm

Post » Sat Dec 04, 2010 3:02 am

They likely read the profile information from Oblivion.ini, and set it there too. Perhaps that's another thing to add as an option to bash.ini?

In any case, I'm taking a look at it. I might be able to figure out a way of adding them myself... but until then, yeah.
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Sat Dec 04, 2010 5:15 pm

They likely read the profile information from Oblivion.ini, and set it there too. Perhaps that's another thing to add as an option to bash.ini?

In any case, I'm taking a look at it. I might be able to figure out a way of adding them myself... but until then, yeah.

Long as your aware and we are on the same page (or at least same chapter).

guess I will start the new thread now because tomorrow may be too busy and likely this will fill before then ... it will be WIP for the first few days though.

http://www.gamesas.com/index.php?/topic/1118767-nehrim-and-mods/ - use if you like or make your own.
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Previous

Return to IV - Oblivion