Question about Operatives

Post » Sat Dec 11, 2010 8:54 am

A few ideas:

Primary: Silenced AR / Silenced SMG / Minigun

Secondary: Any pistol / Silenced AR

If you're a Heavy you'd have to rely on getting a disguise first, then you can go behind them with that minigun of yours, and for the Medium and the Light? I think y'all smart enough to figure it out :P

Yeah. I'm just stick with what I have now. Basically this.
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FirDaus LOVe farhana
 
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Post » Fri Dec 10, 2010 5:36 pm

I'm personally going light for operative, here's why:

playing TF2 - the easiest way to spot a spy (for those who don't play TF2 it's just like operative in terms of disguising and going behind enemy lines) is to look for someone running the wrong way. If your team is rushing on a point and you see someone on your own team, a soldier or heavy, running toward you and your base, it's not hard to train yourself to fire first and assume later. I could imagine it would be harder getting BEHIND the enemy if your character can only really run at them on the ground. I think a light type operative opens up the door to use parkour moves to get around their base faster (I remember seeing a few videos where there seems to be a lot of places only lights can get to.).

Also once you fire that first shot your disguise is gone. I think that's done purposefully so you can't just run behind enemy lines and mow everyone down while you're disguised. It seems the class is more for hit and run or for sneaking into a base to find an objective.
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sam westover
 
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Post » Fri Dec 10, 2010 11:30 pm

I'm personally going light for operative, here's why:

playing TF2 - the easiest way to spot a spy (for those who don't play TF2 it's just like operative in terms of disguising and going behind enemy lines) is to look for someone running the wrong way. If your team is rushing on a point and you see someone on your own team, a soldier or heavy, running toward you and your base, it's not hard to train yourself to fire first and assume later. I could imagine it would be harder getting BEHIND the enemy if your character can only really run at them on the ground. I think a light type operative opens up the door to use parkour moves to get around their base faster (I remember seeing a few videos where there seems to be a lot of places only lights can get to.).

Also once you fire that first shot your disguise is gone. I think that's done purposefully so you can't just run behind enemy lines and mow everyone down while you're disguised. It seems the class is more for hit and run or for sneaking into a base to find an objective.

The spy's invisiibilty is the lights parkour(ibility). :spotted owl:
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Everardo Montano
 
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Post » Sat Dec 11, 2010 7:17 am

Good point about the shotgun. Could I use the Hockler essentially the same way as the SMG you mentioned?


You could. You might be wanting for Ammo Capacity and Damage though. Honestly that decision can only be decided after you play and get a feel for which you like more.


Isn't their no friendly fire in TF2? Haven't played in like 2 years so I can't remember. But if there isn't that kind of works against you in Brink as there is always FF so Shot First/spy Later is...less effective.
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Nice one
 
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Post » Sat Dec 11, 2010 6:03 am

The spy's invisiibilty is the lights parkour(ibility). :spotted owl:

eeeexactly :D
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Elea Rossi
 
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Post » Sat Dec 11, 2010 9:52 am

ideally, an operative should be a light build. yes you have the lowest health out of every other build but don't forget you can get a health buff from a medic. operatives should be light so they are able to use parkour moves so that there are not limits how to get around the map, especially if your trying to infiltrate the enemy base.

another thing you seem confused on is that, even though an operative can disguise himself as a member one the other team. as soon as you engauge someone your disguise goes away, doesn't matter if you have silencers or not. as soon as you start shooting your disguise goes away.

i really don't think a medium build is ideal for an operative, because as stated before you won't be able to do ALL the parkour moves, you'll only be able to vault and slide. Can't do wall jumps, which puts you at a disadvantage when trying to infiltrate the enemy's base. since your going to be doing a lot of CQC, SMG's are ideal. Also, if you do need to engauge enemies @ a distance, light builds can carry long rifles on them.

hopefully this helps you out.

I would like to have a word with you about being strictly light, just look at the skills without a ninja mentality and you'll see what I mean. :spotted owl:
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Project
 
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Post » Sat Dec 11, 2010 7:46 am

I would like to have a word with you about being strictly light, just look at the skills without a ninja mentality and you'll see what I mean. :spotted owl:


Point.


Personally the only reason I AM running a light Op is so I can have access to the parkour moves. being an Operative has nothing to do with it. Tactically it makes sense that the Op be the most maneuverable, but none of the abilities are affected/affect movement in anyway. So if it weren't for the fact that I can't do everything I'd probably go with a medium Op.
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Batricia Alele
 
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Post » Fri Dec 10, 2010 9:15 pm

Soldiers actually have a small advantage in combat once you get the kelvlar and armour piercing rounds. If you want to be a slayer, pick soldier.
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Spooky Angel
 
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Post » Sat Dec 11, 2010 12:35 am

I would stick to SMGs and pistols because rifles have very limited ammo compared to SMGs so if your loneowlfing it you want as much ammo as possible.
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Cathrine Jack
 
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Post » Fri Dec 10, 2010 10:44 pm

Srsly, if you pick Medium, AR is the way to go for a primary. Great at all ranges, with the most diverse array of attachments.
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gemma
 
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Post » Fri Dec 10, 2010 9:03 pm

A suppressed shotgun would be most effective. While infiltrating enemy lines, you'll mostly be taking out enemies from behind. When you are doing this, you want to kill your target as fast as possible so they're dead before they can retaliate.
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Stephanie Kemp
 
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Post » Sat Dec 11, 2010 9:50 am

If you're good with high-damage weapons, and you're going for Medium, I'd say Shotgun/Light Rifle is ideal.

Whatever you're doing, though, if you're Light Op, or if you're Medium and planning on stealthing a lot, you need EVERYTHING silenced. ALWAYS.

(I could be wrong, but that's how I'll be playing. EVERYTHING is silent when I'm Light)
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LijLuva
 
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Post » Sat Dec 11, 2010 9:31 am

If you're good with high-damage weapons, and you're going for Medium, I'd say Shotgun/Light Rifle is ideal.

Whatever you're doing, though, if you're Light Op, or if you're Medium and planning on stealthing a lot, you need EVERYTHING silenced. ALWAYS.

(I could be wrong, but that's how I'll be playing. EVERYTHING is silent when I'm Light)

Nope, I concur. Unless you plan on playing the commando/berserker type, then you really will be wanting to keep concealed.
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bimsy
 
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Post » Sat Dec 11, 2010 10:00 am

Light rifles with powerful scopes. Take out retreating people from afar.
Hack the hell out of turrets and spot mines, and remember to use silencers.
Pistol is a nice secondary just because of it's fast switch and reload time - aim for the head though for maximum damage.

Light body is a recommended BUT I don't see the big down side for choosing a medium body.

Don't get assault rifles. Your job is still to be sneaky not make a big chaos.
If you like assault rifles stick with the Soldier class.
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Michelle davies
 
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Post » Sat Dec 11, 2010 12:27 am

Don't get assault rifles. Your job is still to be sneaky not make a big chaos.
If you like assault rifles stick with the Soldier class.

Are you serious? ARs can equip suppressors, yenno. With that in mind; they're powerful, accurate, reliable at any range and QUIET. Put a COGA on it, and you have a weapon that can compete with the Long Rifles for ranged capabilities in the right hands. As far as I can tell, they're only outclassed by SMGs in the mag capacity department, CQC effectiveness and overall size. Tbh, AR/SMG on Medium will probably be my first Operative setup.
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sam smith
 
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Post » Sat Dec 11, 2010 11:40 am

I recently decided to play as an Operative rather than a Soldier, as I think overall it better suits my play style, but I was wondering if they would still be reasonably efficient in combat. Seeing as health and weapons both depend on body type, I don't think their would be much difference while in a firefight. Just checking.
Also, I was wondering what would be a good Primary weapon+attachment(s) and a good Secondary+attachment(s). Keep in mind I will be playing medium so it could go up to assault rifles. You can see my old loadout from when I was going to be a soldier in my sig, and I was wondering what I should change to reflect my new role as an Operative.

I heard that there is a huge difference between soldier and operative, i think you should just stay with soldier.
From what i heard the operatives are very inefficient in combat while the soldiers are extremely efficient, it just makes sense!
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Isaiah Burdeau
 
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Post » Fri Dec 10, 2010 11:09 pm

I heard that there is a huge difference between soldier and operative, i think you should just stay with soldier.
From what i heard the operatives are very inefficient in combat while the soldiers are extremely efficient, it just makes sense!

I ended up going with Soldier anyway.
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Rebekah Rebekah Nicole
 
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Post » Sat Dec 11, 2010 10:38 am

Can a light Operative use long rifles?
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Sabrina Steige
 
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