Upper class people with uperclass things?

Post » Mon Dec 13, 2010 8:14 pm

When I break into a rich persons house, how come their fancy rich garments and jewlery give me 25 gold each, when I can sell a cheap sword for more? These things should be much more expensive and worth the extra effort (because they should have servants and harder locks for better security) in stealing them. Also, they should have a purpose for their price, perhaps increasing the disposition of other NPCs, especially other nobles, towards youif you wear it for a long time.
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Britta Gronkowski
 
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Post » Tue Dec 14, 2010 1:28 am

There needs to be an overall better selling buying system. There was never anything (aside from houses and quest items) to buy other than misc. items, or items you could find by adventuring
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Noraima Vega
 
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Post » Tue Dec 14, 2010 1:20 am

When I break into a rich persons house, how come their fancy rich garments and jewlery give me 25 gold each, when I can sell a cheap sword for more? These things should be much more expensive and worth the extra effort (because they should have servants and harder locks for better security) in stealing them. Also, they should have a purpose for their price, perhaps increasing the disposition of other NPCs, especially other nobles, towards youif you wear it for a long time.

this makes a lot of sense. i hate doing a tactical steal and murder only to get 10 gold coins
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Jake Easom
 
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Post » Mon Dec 13, 2010 11:17 pm

yes there should be vast differences in wealth between the classes, seriously it's a medievil setting but in oblivion at least had the wealth discrepancy of modern Scandinavia or 50's america during the great compression of wealth.

Seriously

class warfare up in this.
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Pat RiMsey
 
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Post » Mon Dec 13, 2010 2:43 pm

Indeed. No way in hell that sumptuous silk garments only cost a handful of gold. Same goes for silver dishes and cups.
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kennedy
 
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Post » Mon Dec 13, 2010 7:51 pm

I agree completely. I want my thieving to be difficult but rewarding. Rich people should have better doors, harder locks, maybe guards, dogs, traps (?) but my effort to bypass all those should be rewarded properly. The loot should be leveled only with the difficulty to get it, not with my level. Oblivion pretty much killed my stealing fun when the chests in rich people's houses or in difficult caves only contained carrots, weak potions or whatever junk.
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Rachael
 
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Post » Mon Dec 13, 2010 5:25 pm

I agree completely. I want my thieving to be difficult but rewarding. Rich people should have better doors, harder locks, maybe guards, dogs, traps (?) but my effort to bypass all those should be rewarded properly. The loot should be leveled only with the difficulty to get it, not with my level. Oblivion pretty much killed my stealing fun when the chests in rich people's houses or in difficult caves only contained carrots, weak potions or whatever junk.

You, good sir, gave my reply for me :D
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Ally Chimienti
 
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Post » Tue Dec 14, 2010 3:43 am

I agree completely. I want my thieving to be difficult but rewarding. Rich people should have better doors, harder locks, maybe guards, dogs, traps (?) but my effort to bypass all those should be rewarded properly. The loot should be leveled only with the difficulty to get it, not with my level. Oblivion pretty much killed my stealing fun when the chests in rich people's houses or in difficult caves only contained carrots, weak potions or whatever junk.


Completely agree with this

There needs to be a much greater class difference - the rich should be super rich with exquisite and rare items, just as the beggars are penniless vagabonds. In Oblivion, the rich houses seemed like they would contain such people and items, but they actually didn't
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Philip Rua
 
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Post » Tue Dec 14, 2010 5:28 am

Absolutely. Guards (not necessarily human[oid] ones), devilish locks... social/political consequences? Well, Jim said it for me:

I agree completely. I want my thieving to be difficult but rewarding. Rich people should have better doors, harder locks, maybe guards, dogs, traps (?) but my effort to bypass all those should be rewarded properly. The loot should be leveled only with the difficulty to get it, not with my level. Oblivion pretty much killed my stealing fun when the chests in rich people's houses or in difficult caves only contained carrots, weak potions or whatever junk.

:goodjob:

I sure hope Bethesda have considered this aspect of playing a thief.
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Meghan Terry
 
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Post » Tue Dec 14, 2010 2:14 am

I like the ideas here. I alos think the pickpocketing system should be stepped up. This is an aspect of the game that is highly flawed and could be amazing.

If nice jewelry was actually worth something, it would be great to pickpocket richers as a way to make money.
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Valerie Marie
 
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Post » Tue Dec 14, 2010 6:00 am

I think some of the wealthiest nobles should have artifacts, like Diviath Fyr in MW. Only 2-3 of them would have that of course, and have a ridicolous amounts of security in the form of guards, traps, locks etc. Give the thieves a challange, but a justified reward.
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Enie van Bied
 
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Post » Tue Dec 14, 2010 3:39 am

Some people envision their character chopping wood for a living. Or hunting and selling pelts and whatnot. I, however, plan to make my living as an alley-creeping, cat-burglarizing, cut-purse. EVERY step taken toward realizing a more challenging, heart-poundingly suspenseful and ultimately rewarding thieving experience is greatly appreciated by yours truly!
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N Only WhiTe girl
 
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Post » Tue Dec 14, 2010 7:21 am

I agree completely. I want my thieving to be difficult but rewarding. Rich people should have better doors, harder locks, maybe guards, dogs, traps (?) but my effort to bypass all those should be rewarded properly. The loot should be leveled only with the difficulty to get it, not with my level. Oblivion pretty much killed my stealing fun when the chests in rich people's houses or in difficult caves only contained carrots, weak potions or whatever junk.


Well said, I completely agree.

I want carrots made of gold, at least.
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sara OMAR
 
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Post » Tue Dec 14, 2010 4:00 am

Not only prices, but also weights should be realistic. Jewels should make good loot, because they're worth a lot and you can carry many; large enemy weapons and armor shouldn't be "good loot". You should be able to get a claymore or an armour that's particularly expensive and sell it, alright, but you shouldn't be able to come back from your adventures with 28 iron longswords. When looting, not only the price but also the ease of carrying an item should be kept into account. otherwise a player will just get everything that isn't nailed down.
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Amanda Leis
 
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Post » Tue Dec 14, 2010 5:34 am

Oblivion's value system made little sense. A world where you can sell a rusty war ax for a more money then a pearl would be chaos. I hope they fix the value system in Skyrim.
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Makenna Nomad
 
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Post » Mon Dec 13, 2010 11:04 pm

I agree completely. I want my thieving to be difficult but rewarding. Rich people should have better doors, harder locks, maybe guards, dogs, traps (?) but my effort to bypass all those should be rewarded properly. The loot should be leveled only with the difficulty to get it, not with my level. Oblivion pretty much killed my stealing fun when the chests in rich people's houses or in difficult caves only contained carrots, weak potions or whatever junk.


This. ('Cept maybe the traps. It'd be wierd if a random noble swinging axes in his house)
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Noraima Vega
 
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Post » Mon Dec 13, 2010 8:32 pm

I don't understand how you could even contemplate burgling a rich man's house, and not take the paintings off the wall.
And the guy in the trailer, with the murder in the tavern, that lute is going to look lovely on my mantlepiece.

My point is, we don't just need more expensive stuff to steal, we need more stuff period. Rich people would have things like musical instruments, family armour, unique jewelry, paintings and tapestries, beyond the means of everyone else, BUT much more difficult to find a buyer for.
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Inol Wakhid
 
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Post » Tue Dec 14, 2010 1:26 am

I agree. I didn't like that looting a rich person and a poor person gave me the same amount of money and the chests had the same difficulty of locks. The rich should have very hard to break locks, the poor much easier. This makes sense as the lock difficulty should be dependent on the value of item(s) within the chest. Also, rich people should have NPC or animal guards, hidden rooms and/or treasuries. That would be awesome!
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Daramis McGee
 
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Post » Tue Dec 14, 2010 9:15 am

Poor houses should have nothing of worth or a few scraps of jewels worth at most 1 septim ( or any gold coin ftm. )
Rich house one lock box with some 20 gold jewelry, some silver objects worth between 3 and 6 gold.
Merchants should have their stock to steal from.

Basically most of these threads and there have been lots, ask for tons of loot, or objects worth loads o' money.
Why? so being a thief is not hard and worthless that you are rewarded for roleplaying.
That is what the thieves guild is for, contract work for greater pay from criminal contacts high up.
B&E's should be the minimal risk of jail time that they are in the last TeS games, the rewards should be low unless you clear out an entire house.
Even then 200 gold plus is ridiculous to ask for from every house, in oblivion you could make 100 with the right place which is fair.
Think how much you have in your house and what it is worth or that you paid for it.
Then imagine someone stealing it and trying to sell it on.
If they gut your entire house and steal your car as well they will get a tiny fraction of what it cost you.
Thieves don't make a fortune, they just have ways to make money with less work.
You want loot in fantasy get someone to pay you to steal an artifact, or kill a bunch of bandits.

How about having items that are enchanted, but also that normal folk would actually use around their house? "Eldritch Broom of the Winds", "Morgon's Calipers of Great Precision", "Cabbage of Divine Justice", that sort of thing?


Above is a post from a Dev from the last one I read.
I may be wrong but I think it's intent is to be sarcastic, as enchanted and normal is an oxymoron.
That and the cabbage of Justice is such an obvious mockery.
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Dalia
 
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