Whilst that had nothing to do with what you quoted, I doubt the G.E.C.K was altered for 'gameplay' and 'story' reasons, if anything gameplay and story were affected just so you could see what a G.E.C.K shouldn't do. Activating the G.E.C.K kills you, it doesn't end the game and branch off into a different series of events, it just kills you, and then your last save is reloaded. There is little point to this except to say "omg look at the kool blue stuff". There is a clear explanation of how a G.E.C.K works in FO3, and nowhere does it mention seeds or fertilizer. In FO3 you open it, you run, and you let it cook, apparently.
This is a deconstruction of established canon, I cannot take it seriously.
This is a deconstruction of established canon, I cannot take it seriously.
I just chose a random post to quote.
I don't remember a clear explanation on how the GECK works in Fallout 3. Where is it?