Lore Screw Ups

Post » Fri May 27, 2011 8:34 pm

Whilst that had nothing to do with what you quoted, I doubt the G.E.C.K was altered for 'gameplay' and 'story' reasons, if anything gameplay and story were affected just so you could see what a G.E.C.K shouldn't do. Activating the G.E.C.K kills you, it doesn't end the game and branch off into a different series of events, it just kills you, and then your last save is reloaded. There is little point to this except to say "omg look at the kool blue stuff". There is a clear explanation of how a G.E.C.K works in FO3, and nowhere does it mention seeds or fertilizer. In FO3 you open it, you run, and you let it cook, apparently.

This is a deconstruction of established canon, I cannot take it seriously.


I just chose a random post to quote. :P

I don't remember a clear explanation on how the GECK works in Fallout 3. Where is it?
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Thema
 
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Post » Fri May 27, 2011 6:59 am

Note: Set in Necropolis is wearing armore is he not?


We've already covered this. Set has no damage reduction in a fight just like any other unarmored person. So the dialogue interface is just a helmet or decoration, he is no more armored then any of his buddies.
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Noely Ulloa
 
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Post » Fri May 27, 2011 9:17 am

We've already covered this. Set has no damage reduction in a fight just like any other unarmored person.


The leather armored super mutants also don't have any armor stat-wise, even though they clearly wear it.
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Sabrina Schwarz
 
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Post » Fri May 27, 2011 6:00 pm

The leather armored super mutants also don't have any armor stat-wise, even though they clearly wear it.

What mutants are you sourcing? All the armoured mutants I have 'tested' have enhanced DR. The problem with Super Muties is that you could argue they have innate DR. Whether that is cumulative with any armour they are wearing (or seem to be wearing) only serves to mystify their DR values. Mutants with no visual trace of armour can have better DR than a mutant visualy wearing some, but this isn't always the case, and the results can be reversed. So take from that what you will.
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Heather Dawson
 
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Post » Fri May 27, 2011 7:31 pm

I meant not having any armor stat-wise compared to non-armored ones, of course, not to humans.
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k a t e
 
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Post » Fri May 27, 2011 1:46 pm

I just chose a random post to quote. :P

I don't remember a clear explanation on how the GECK works in Fallout 3. Where is it?


Go get the GECK yourself instead of Fawkes. You get the option to take it, or activate it. It tells you there when you opt to activate it, and it's all "Are you suuuuuure? No really...are you sure? It's really a bad idea you know....ok beep beep beep WTF BOOOM!"
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QuinDINGDONGcey
 
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Post » Fri May 27, 2011 12:31 pm

Eh. Geck goes pretty wormhole on you just to give a colorful death/prevent you from using it outside the intent of the storyline. They call it a terraforming device in the game, which is... well, accurate since using the thing more or less changes the landscape from desolate waste into a possible thriving city.

I really cannot believe it took 5 pages and another forum to answer the question "Can Ghouls wear armor?" >_> Really. The only glaring lore screw up that makes me nauseous is the discrepency between Fallout 1/2 Vaults and Fallout 3 Vaults. I prefer the overall designs of Fallout 3's, minus Vault 87's utter lack of a domestic floor and it's many accesses into a toured cave, but the overall functions of them do differ too much from the prior Vaults. None were listed to have even close to 1000 personnel and all of them were finished post-Vault 13, the "Last completed Vault" according to Vault wiki. The Vaults I think have the most nitpicky problems with them, but whatever.
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Zoe Ratcliffe
 
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Post » Fri May 27, 2011 4:15 pm

That question has yet to be answered officially and/or definitively, I have a feeling it will never truly be answered, it will forever be a mystery :P Or just personal conjecture.

Vault 13 was the last Vault to be completed, is there information to the contrary? There's nothing in the timeline that contradicts it, and I don't remember reading anything to the contrary in-game. The Vaults work differently because the Vaults in D.C were completed alot earlier than in the core region apparently (which makes sense), and is why they have the crude screw opening procedure in place of a pneumatic one, and why they open inward instead of outward, etc etc. Although they don't fit in with being 2000 feet underground, as they have no elevation system to emphasise this, that's the only real overbearing inconsistency with Vaults in FO3 I find.
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lolli
 
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Post » Fri May 27, 2011 9:26 am

That's the thing. Check out the Citadel in Fallout 3. Log onto the Vault-tec computer and.....all Vaults listed were completed, some even started, then Vault 13's completion. The Vaults in Fallout 3 are not earlier models, they're later ones.

*Edit* To post some clips:

Vault Number... 106 ,Starting Construction Date... March 2064 ,Ending Construction Date... December 2069

Vault Number... 108 ,Starting Construction Date... March 2061 ,Ending Construction Date... December 2069 (due to work stoppage)

Vault Number... 112 ,Starting Construction Date... November 2068 ,Ending Construction Date... June 2074

Vault Number... 76 ,Starting Construction Date... February 2065 ,Ending Construction Date... October 2069

Vault Number... 87 ,Starting Construction Date... May 2066 ,Ending Construction Date... December 2071

Vault Number... 92 ,Starting Construction Date... May 2062, Ending Construction Date... May 2068

Now, From Vault wiki:

"Most Vaults were completed by 2063, except for Vault 13, which was the last one to be completed"

So the reality is: All Vaults in Fallout 3 really are the newer models.
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An Lor
 
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Post » Fri May 27, 2011 9:50 pm

Whats the source for saying V13 was last.... Although I can see it saying it in the Wiki, I cant find a Primary source for that claim.

Edit: The Vault locatons Holodisk suggests V15 was newer than V13

Vault 13

Located in a scenic mountainous region northwest of Vault 12, this Vault offers an endless supply of pure water to the inhabitants. The rumors that the water table in the area could easily be contaminated in the event of a Nuclear War have been found by the Department of Water and Power to be completely unfounded. In the event that the water in the area were to become tainted, remote even though it may be, Vault 13 has been fitted with the government approved Vault Water Purification System. Rated to work without significant loss of output for over 250,000 hours, prospective Vault Dwellers should have nothing to fear.


Vault 15

Due east from Vault 13, construction on this Vault has gone extremely smoothly. Much work was done to reinforce the walls of the third level of this Vault, to make all the future Vault Dwellers more secure in the knowledge that in the event of even a major earthquake, the regulatory computers of the Vault would continue to function. Recent tours of the newly constructed Vault, have had many a potential Vault Dweller walking away with a new found awe of the improvements done to this already impressive Vault.


V15 uses "Newly Constructed" wheras V13 doesnt (and neither does 12 for that matter...)
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Kevin Jay
 
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Post » Fri May 27, 2011 12:11 pm

Vault 13 began construction in 2063. It was finished in 2069, as the last Vault to be completed. Any information to the contrary is a contradiction of established canon.

I'm sure the D.C Vaults are older models, their lack of pneumatic Vault doors are evidence of this.
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Adrian Powers
 
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Post » Fri May 27, 2011 10:17 pm

Vault 13 began construction in 2063. It was finished in 2069, as the last Vault to be completed. Any information to the contrary is a contradiction of established canon.


Do you have a source for that? Other than the Wiki? I'm not saying you're wrong, but I cant verify it anywhere.
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Lady Shocka
 
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Post » Fri May 27, 2011 7:32 am

Vault 13 began construction in 2063. It was finished in 2069, as the last Vault to be completed. Any information to the contrary is a contradiction of established canon.

Small clarification: V13 is the last publicly acknowledged Vault to be completed by Vault-tec. Other vaults, either covertly built, or privately contracted and funded, might have completed somewhat later than V13.
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Gwen
 
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Post » Fri May 27, 2011 8:47 am

Do you have a source for that? Other than the Wiki? I'm not saying you're wrong, but I cant verify it anywhere.

http://fallout.wikia.com/wiki/Timeline

ctrl+f. "Vault 13"

It doesn't get more official than that. The timeline is based on the Fallout Bible, which was answerable by the devs themselves, fronted by Chris Avellone. Though you probably knew that.

Small clarification: V13 is the last publicly acknowledged Vault to be completed by Vault-tec. Other vaults, either covertly built, or privately contracted and funded, might have completed somewhat later than V13.

This is true, the Vaults in D.C are apart of the 122 public Vaults however. We have yet to stumble upon a covert Vault in the series yet, besides Vault 0.
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Trey Johnson
 
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Post » Fri May 27, 2011 9:20 pm

http://fallout.wikia.com/wiki/Timeline

ctrl+f. "Vault 13"

It doesn't get more official than that. The timeline is based on the Fallout Bible, which was answerable by the devs themselves, fronted by Chris Avellone. Though you probably knew that.

For the Record: Anyone looking for it can find in in Bible 0.
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Tiff Clark
 
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Post » Fri May 27, 2011 9:32 am

Bible 3 also. Bible 0 is a summary of 1-9, but both are equally sourcable. The Fallout Wiki timeline is the most up-to-date rendition, combining Bible entries as well as new entries for FO3, and is the most accurate source available.
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Toby Green
 
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Post » Fri May 27, 2011 6:00 am

This is true, the Vaults in D.C are apart of the 122 public Vaults however. We have yet to stumble upon a covert Vault in the series yet, besides Vault 0.

We would have seen one of those "privately funded" jobs, in Van Buren, though ... the Maxson Bunker, I think it go renamed. The one built partly by the Enclave, and partly by (and for) a Senator and his family.

We have however seen some covert vaults, or at least vault-like structures, in the series though: Mariposa and Lost Hills, to name two off the top of my head.
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keri seymour
 
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Post » Fri May 27, 2011 10:32 am

Bible 3 also. Bible 0 is a summary of 1-9, but both are equally sourcable. The Fallout Wiki timeline is the most up-to-date rendition, combining Bible entries as well as new entries for FO3, and is the most accurate source available.


Because it pulls it from other places, The timeline is a secondary source, whereas the Bible, as being the direct words of Chris, is a primary one.

As for "Covert" vaults, it depends on your definition... The Ghost farm is a large underground shelter that isnt an official vault. Mariposa is not a vault, its a military base. (lost hills could count though).
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Mizz.Jayy
 
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Post » Fri May 27, 2011 11:19 am

Well, I always refer to the Vault Wiki Timeline as opposed to the bible entries. The Bible isn't being updated anymore, though most information in reference to the Core Region can be derived from the Bible. So it's still a good original source.

Covert Vaults refer to Vaults contracted by Vault-Tec that weren't constructed for public use. You could argue that Poseidon Oil and Raven Rock are such Vaults. But it's unknown if these establishments exsisted in their depicted form as pre-war military installations, or if they are the result of Vault-Tec contractors. Lost Hills and any of the bunkers located in the Midwest are of similar design also.
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Rob Davidson
 
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Post » Fri May 27, 2011 9:46 am

Vault 13 began construction in 2063. It was finished in 2069, as the last Vault to be completed. Any information to the contrary is a contradiction of established canon.

I'm sure the D.C Vaults are older models, their lack of pneumatic Vault doors are evidence of this.


Then Fallout 3's data contradicts the canon because all the Vaults in Fallout 3 either started the same time or after Vault 13 :> Sides, West Coast Vaults and East Coast Vaults can be different in parts and design due to different architects in the Vault-Tec company. *shrug*

However, Fallout 3's Vaults all break canon at least as far as construction goes. If you accept that they altered the canon so that their Vaults were made later, then you have to assume the DC Vaults' ear-stabbingly loud doors are...well, the newer model.
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Kara Payne
 
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Post » Fri May 27, 2011 10:00 pm

And Chris Avellone's timeline itself is an updated version of Scott Campbell and Brian Freyermuth's original timeline for FO1.
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T. tacks Rims
 
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Post » Fri May 27, 2011 9:22 pm

I think that the Fallout Bible is a good reference, but Wiki is more up to date assuming that you're comfortable with Wiki's reliablility. Personally I use Wiki all the time I love Wiki.
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MARLON JOHNSON
 
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