Unrealistic Jump Animations in Oblivion, what about in Skyri

Post » Fri Dec 17, 2010 7:24 am

"Better jumping animations" =/= "Better jumping skills/heights"


Two different issues.


On height.... perhaps it's been so long since I had a character who actually worked on their Acrobatics skill, but I don't recall ever feeling like I could jump very high. Last couple playthroughs I've been using Oblivion XP mod, and didn't have any extra skill points to put into less-important skills. So, Acrobatics 5, probably.... which meant that, until I got to higher level and my stats were up there, I couldn't even clear a fence. :)

(Hmm, I should make a few +Acrobatics spells and see how high the jumps get....)

Acrobatics actually was quite fun, a few start characters I had with OOO and low acrobatics got trounced early on.
Taking a acrobatic fighter mage just became hilarious, I'd leap from area to area, find that at later skill levels or boosted ones.
I could leap onto tiny ledges high above the area, cast summons and spray disruptive magic.
In Oblivion gates, you could use water walking, self made potions and acrobatics to leap through the lava, over obstacles and straight to the towers.
It really was a tactical and overlooked skill, if a speciality one.

As for the animations, I'm sure they're not all that great in OB, just because the animations in general aren't. Wouldn't know how the jump anim actually looks, I never actually try to move around in 3rd person..... mostly because even walking in that view looks pretty bad. :D So, yeah. Better jump animations certainly wouldn't be a bad thing.

It's not that great tbh, not terrible.
Just pretty static and more a small hop move irl used no matter how high or long the jump in game is.
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katie TWAVA
 
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Post » Fri Dec 17, 2010 12:31 pm

you are very much wrong

Sorry, I meant "The rate at which gravity causes you to fall is not (to any noticeable level) affected by your mass".
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Tiffany Castillo
 
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Post » Fri Dec 17, 2010 4:56 pm

better animation yeah.

i prefer the way of Morrowind and Oblivion jumping and landing system.
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Jessica Nash
 
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Post » Fri Dec 17, 2010 6:05 pm

Better animations!
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Cheville Thompson
 
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Post » Fri Dec 17, 2010 5:01 am

unrealistic animations? you mean how your character just pulls his legs up into the air and floats upward and gently back down? I don't know about you, but that's how I jump.
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ONLY ME!!!!
 
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Post » Fri Dec 17, 2010 8:25 am

I did not had any problems with jumping on oblivion. I thought it was kind of fun. Keep it the way it was :celebration:


Yep, this doesn't mean I don't want realistic animations though (which I'm sure there will be)...both can coexist :)
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Steve Fallon
 
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Post » Fri Dec 17, 2010 5:25 pm

That happens when your acrobatics and athletics are super high. Has nothing to do with being level 100.

Actually it does its the level 100 mastery perk http://www.uesp.net/wiki/Oblivion:Acrobatics
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Melanie Steinberg
 
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Post » Fri Dec 17, 2010 12:43 pm

EDIT:
The thing I'd really like to NOT see ever again EVAR, is jumping off the surface of water at level 100. It's like they couldn't come up with a good perk at the last minute, so they threw in some ridiculous one. :facepalm:

Ah well, could've been worse. They could've made it a double jump perk. :P
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Syaza Ramali
 
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Post » Fri Dec 17, 2010 4:42 pm

I'd like to see jumping become more realistic too. Though, it wouldn't kill me if they didn't change it much.
I'm pretty sure they've overhauled it since the walking and sprinting have been animated more naturally-- it only makes sense to do jumping too.

EDIT:
The thing I'd really like to NOT see ever again EVAR, is jumping off the surface of water at level 100. It's like they couldn't come up with a good perk at the last minute, so they threw in some ridiculous one. :facepalm:


As a perk in this system, I'd love to see it. If you don't want to jump off water just don't take the perk. Super human/magical modifications to abilities for perks seems about right to me.
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Sheila Esmailka
 
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Post » Fri Dec 17, 2010 10:06 am

Actually it does its the level 100 mastery perk http://www.uesp.net/wiki/Oblivion:Acrobatics

Well, he was very vague in what he said, so I assumed he meant his character had to be level 100, not the skill itself.
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Naomi Lastname
 
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Post » Fri Dec 17, 2010 3:18 pm

I picked option 1 because with a high enough acrobatics skill, I should be able to fly like Chow Yun Fat in Crouching Tiger.
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The Time Car
 
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Post » Fri Dec 17, 2010 1:06 pm

edit: sorry the post was kinda misleading, from other replies i see it seems you mean the height of jump you're able to achieve at 100 skill, I am mostly talking about the graphics here, but I'll leave it in because I think its another aspect of the issue.

Ugh. This has been my pet peeve with TES for the past few games. The clear issue is that the height you're able to jump changes as you progress and the jumping animation is basically split into 3 sequences. An "up" jump in which the character moves upwards, a "down" jump in which the character lands, and a variable length sequence in between these two that lasts until the character nears close enough to the ground depending on the height jumped. If you stretch any of the "up" or "down" sequences too much it looks too slow motion so they have to include this mid sequence "float" maneuver. This means at 100 acrobatics it all looks FUBAR and even for everything else you never really achieve realism no matter what your acrobatics is.

The only solution I think is to create multiple jump animations depending on skill. Perhaps 3-4 set by skill level: 0-25, 25-50, 50-75, 75-100.
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Ymani Hood
 
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Post » Fri Dec 17, 2010 9:13 am

edit: sorry the post was kinda misleading, from other replies i see it seems you mean the height of jump you're able to achieve at 100 skill, I am mostly talking about the graphics here, but I'll leave it in because I think its another aspect of the issue.

Ugh. This has been my pet peeve with TES for the past few games. The clear issue is that the height you're able to jump changes as you progress and the jumping animation is basically split into 3 sequences. An "up" jump in which the character moves upwards, a "down" jump in which the character lands, and a variable length sequence in between these two that lasts until the character nears close enough to the ground depending on the height jumped. If you stretch any of the "up" or "down" sequences too much it looks too slow motion so they have to include this mid sequence "float" maneuver. This means at 100 acrobatics it all looks FUBAR and even for everything else you never really achieve realism no matter what your acrobatics is.

The only solution I think is to create multiple jump animations depending on skill. Perhaps 3-4 set by skill level: 0-25, 25-50, 50-75, 75-100.

I don't think that's the problem, it's that there isn't really a jump animation. If you actually saw them crouch and rise (when standing still) or launch of a foot (when running) then it would seem natural at any level, if anything, just altering the speed at which it is done slightly.
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Latisha Fry
 
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Post » Fri Dec 17, 2010 5:36 pm

I don't think that's the problem, it's that there isn't really a jump animation. If you actually saw them crouch and rise (when standing still) or launch of a foot (when running) then it would seem natural at any level, if anything, just altering the speed at which it is done slightly.


Well, there are two ways to stretch the jump animation. Slow down the speed at which its played and maintain the speed at which you rise and fall, or to maintain the speed of the animation and increase the speed at which you rise and fall. Either way you end up with an issue when the skill multiplier is too high or too low compared to that which it was deigned at.

The same issue can be seen with the run animation in morrowind and oblivion. Because it is a static animation and the length of the stride never changes it looks terrible when it is raised to high or it looks like you're running in slow motion. This can be seen to an extreme when you use the console to raise your skill to a very high level.

Check this video out: http://www.youtube.com/watch?v=5Epc8LuMu2A (go to 2:00)

Now compare to World of Warcraft which has much better animations: http://www.youtube.com/watch?v=5pGhazH6zOo (go to 3:10) He has hugely increased speed but the animation doesn't fudge up.
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keri seymour
 
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Post » Fri Dec 17, 2010 10:45 am

gravity is not affected by mass.


its the other way around dude...
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Esther Fernandez
 
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Post » Fri Dec 17, 2010 7:22 pm

agreed. one of my pet peeves in oblivion was how my low-leveled wood elf could easily jump across a street, then all the way back across without touching the ground.
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{Richies Mommy}
 
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Post » Fri Dec 17, 2010 3:46 pm

Anyone remember http://www.youtube.com/watch?v=N4N2Gdglde0? ^^

Wouldn't mind that spell back in some form as an easter egg or some such. On a more serious note, I'd rather they keep the normal jumping to some slightly more realistic measure, and then letting us modify it via persk and spells such as the one shown earlier, although in less extreme forms. Wouldn't mind having khajiit being able to jump further and higher than others as well.
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Natalie Taylor
 
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Post » Fri Dec 17, 2010 2:07 pm

being able to jump high was sweet, and what happened to scroll of icarian flight. That was the best item in morrowind and should be continued.



YES.

Bring back the boots of blinding speed too ;)
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Kevan Olson
 
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Post » Fri Dec 17, 2010 8:07 pm

Honestly we have to be able to jump atleast a little higher in the game than real life, after all we can grab ledges in real life, but as far as we know we can't in the game.


This is true.
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Hella Beast
 
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Post » Fri Dec 17, 2010 2:30 pm

I'd like to jump high, if my stats are right and maybe with the appropriate spells, but not with terrible animations.
It can be done with decent ones...

In real life, I can jump about as high as my keyboard, and if I lift my legs to my moniter! Thats not very useful in a game, it doesn't give you access anywhere else.
But I do agree, clunky animations must go. I don't know why bethesda is so bad at them anyway? Sure im no animator, but the rest of the industry doesn't have half of the problem.
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Conor Byrne
 
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Post » Fri Dec 17, 2010 7:39 pm

I don't like limits on things like this. However, I wouldn't want the maximum jumping height to just be handed to me either. I'd like to have super human jumping abilities, at least with certain races, but I'd rather not be able to achieve max height on like day three or something. I like the possibility, but I also want to earn it or for it to be obtained specially. I don't think that everyone and their mother should be able to jump 12 feet in the air.

I was also hoping for some kind of wall jump, or something fancy. You can only go so far up with jumping, even on a super human level. Why not give trees a use too (there is nothing mentioned about trees as of yet to my knowledge) like being able to jump off of them as more of a horizontal jump or a juke.
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Danel
 
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Post » Fri Dec 17, 2010 4:18 pm

Did anyone else notice a stupid thing about jumping in Oblivion?

You can change direction in midair. Try it with a very high acrobactics ability. Run and jump forward and change direction in midair and you can end up behind your actual starting position even though you jumped forward! Now I know this is a fantasy game but the laws of gravity and momentum should not be completely disregarded.
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Tiff Clark
 
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