JUMPING - because Beth hasnt done a very good job with this before and Beth game worlds are just asking for this
RED Engine allows player to jump, sit, use stairs / ladders. Freerun – no way.
#### There is a different animation to each specific obstacle. There is one animation, when you jump up 2 meters, and another, when it’s 2.8m. Another animation when you run and jump, another when you walk - yet another when you're standing. ###
### You can jump onto obstacles up to 2.8m and jump down up to 5m. You can also jump over obstacles up to 4m wide. You can jump over fences and walls up to 2.8m. You can use ladders. Some additional possibilites appear only in quests (ex. you must use the chimney to give gifts to children, but you can’t enter every chimney). Obstacles up to certain height are jumped over automatically.
COMBAT AI - Because it makes sense
Each type of opponent has it’s unique AI. If you happen to fight with guy equipped with shield and then guy with two swords, you tactics has to change. Combat is not like “go and mash” – it requires to develop your character. You will also be forced to try different tactics – block, jump away, attack, avoid special attack of opponent etc. It’s not that simple.