The ting things that make skyrim that much better

Post » Fri Jan 07, 2011 6:31 am

In oblivion, when you wanted to eat or drink it would say 'press A to eat/drink' or 'press A to read' but in fallout it said 'press A to equiped. Moral of the story, bethesda got lazy, i hope they dont make the same mistake with skyrim
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Louise Andrew
 
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Post » Thu Jan 06, 2011 10:42 pm

*tiny things
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Evaa
 
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Post » Fri Jan 07, 2011 12:28 am

My god, what are you talking about!?
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Chelsea Head
 
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Post » Fri Jan 07, 2011 7:05 am

I hope your listening Howard!
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Rhi Edwards
 
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Post » Fri Jan 07, 2011 5:41 am

[Intelligence] So you're saying that the lack of small details in Fallout 3 was disappointing and you hope Skyrim has more details? The example you give is that in Fallout you get a general "use object" rather than a specific "read book" or "eat apple" descriptor text?
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Juan Cerda
 
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Post » Thu Jan 06, 2011 3:29 pm

[Intelligence] So you're saying that the lack of small details in Fallout 3 was disappointing and you hope Skyrim has more details? The example you give is that in Fallout you get a general "use object" rather than a specific "read book" or "eat apple" descriptor text?


I think thats what he's saying. Clarity is an often missing yet wonderful thing...
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BlackaneseB
 
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Post » Fri Jan 07, 2011 1:28 am

I hope your listening Howard!


I hope the programmer is listening.
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Devils Cheek
 
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Post » Thu Jan 06, 2011 9:40 pm

... I swear, by Azura, I never even would've noticed that difference if you hadn't said it. It's so small that some thing like that really doesn't matter to me. Then again, that's just my opinion.
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Britney Lopez
 
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