skyrim simplified?

Post » Fri Jan 07, 2011 9:58 am

I think a lot of people get change confused with simplification. This game sounds extremely intricate to me, far more complex than any other game Bethesda has ever made, so tell me - what about Skyrim is so simple?


"Change" can also be "Simplification". It was the case in Oblivion and if the mistakes are corrected it will be the same in Skyrim. You ask what about Skyrim is simple, here are some things that might make it so:

-Quest Compass
-Removal of Guild Requirements
-Mini Games like Lock Picking

That's just a few and there are many more, if I had the time to come up with them. I haven't played Oblivion in well over 2 years so I can't come up with any more at the moment.

In any case, "Change" isn't always good.
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suzan
 
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Post » Fri Jan 07, 2011 7:33 pm

In the spells alone, I think they haven't made it any more complex, and any simpler. It's just different. Back in the old games, you wanted a specific effect, you had to create the spells for it. Now, you can't create any spells, but you can adapt your spells to your needs (which to me, makes the most sense. How many mages would be proud to say "oh, I know how to throw a fireball that hurts like crazy, but I can't do it on touch yet!")

Yeah, I for one think the new spell system will actually make you feel like a real mage, instead of making you feel like you're reading an endless supply of scrolls with a very limited effect

oh and BTW, on another subject, I hate when people think that actually ADDING something is simplifying. You know, like the lockpicking minigame? how is that more simple then mindlessly stabbing the lock with that damn lockpick hoping for it to open?
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Robert Bindley
 
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Post » Fri Jan 07, 2011 2:56 pm

Spellmaking is the only thing who might be simplified, most of this is because the way the new spells work, the standard spellmaker would not work as you can use a spell in many ways.
Yes I would be terrible disappointed it the spell system are simplified, however it's the only thing I can think off, lots of new features as Malavok wrote.
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Ricky Meehan
 
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Post » Fri Jan 07, 2011 10:01 am

"Change" can also be "Simplification". It was the case in Oblivion and if the mistakes are corrected it will be the same in Skyrim. You ask what about Skyrim is simple, here are some things that might make it so:

-Quest Compass
-Removal of Guild Requirements
-Mini Games like Lock Picking

That's just a few and there are many more, if I had the time to come up with them. I haven't played Oblivion in well over 2 years so I can't come up with any more at the moment.

In any case, "Change" isn't always good.

I think I remember something said that compass markers weren't completely necessary now and we will get more detailed info from NPCs plus you can turn off the HUD
Minigames aren't really simple compared to MW it's actually more complex than simply click the mouse button and stabbing doors with a lockpick.
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Dalley hussain
 
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Post » Fri Jan 07, 2011 10:40 am

"Change" can also be "Simplification". It was the case in Oblivion and if the mistakes are corrected it will be the same in Skyrim. You ask what about Skyrim is simple, here are some things that might make it so:

-Quest Compass
-Removal of Guild Requirements
-Mini Games like Lock Picking

That's just a few and there are many more, if I had the time to come up with them. I haven't played Oblivion in well over 2 years so I can't come up with any more at the moment.

In any case, "Change" isn't always good.

I have heard no word on the removal of requirments in guilds or the presence of mini-games. Maybe I missed something, where did this information come from? Also, the compass isn't anything new, and while I would rather go without it I am over it at this point. But really, three things, and two of them I am not even sure of.... Is that all? Because if those are the cons, the list of pros towers over it.

Ok, let's see:

Skyrim allows you to craft armor and weapons, neither Morrowind nor Oblivion has that. No, enchanting is NOT crafting.
Skyrim allows you to cast spells while striking with a sword, cast two different spells simultaneously or two-hand cast a spell for a more powerful effect. Morrowind allowed neither.
Skyrim has perks and special combat moves, Morrowind did not.
Skyrim has finishing moves, Morrowind and Oblivion did not.
Skyrim movement and model animations are much more realistic than Oblivion, let alone the crap that Morrowind had.
Skyrim bows are actually useful, Morrowind and Oblivion ranged weapons were almost useless at higher levels.
Skyrim stealth has "alert" state and is more tactical. Morrowind stealth was [censored].
Skyrim has DRAGONS, Morrwind had Cliff Racers that WERE INCREDIBLY ANNOYING!!!
Skyrim has a much better scaling system than both Oblivion and Morrowind.
Skyrim towns are their own ecosystems, which is totally new and improved from Oblivion and earlier.
Skyrim and Oblivion are fully voiced, Morrowind is not.
Skyrim has dynamic weather and snowfall, which wasn't even possible to do at the time of Morrowind (or even Oblivion, afaik).
Skyrim has a better leveling system. Morrowind and Oblivion both followed the skill-based logic, but both were a bit awkward with Major/Minor skills.
Skyrim quests and general world interaction is a refined form of Radiant AI that breathes even more life into the game than Oblivion did. Morrowind didn't even have that kind of AI, it was all scripted events.

Will this suffice, or should I go on? Don't get me wrong, Morrowind was great at the time it came out, but saying that Skyrim is a simplification of Morrowind just because the devs take out a few things here and there and replace them with something different (and maybe far better)... well, it's such a blatant exaggeration that you could almost be mistaken for trolling.


Do you even realize how many spells that is, if implemented the right way with scaling and whatnot? 80 spells could potentially be a huge amount, because now Bethesda no longer have to create 5 different spells for the exact same effect (as opposed to Oblivion and Morrowind), because of how spells can be scaled and cast in various ways for a number of outcomes. Tbh, I think that's much better than, like, creating 100 copies of the exact same weapon in Sacred and advertice that you got "100 different weapons".

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Samantha Pattison
 
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Post » Fri Jan 07, 2011 2:18 pm

I have heard no word on the removal of requirments in guilds or the presence of mini-games. Maybe I missed something, where did this information come from? Also, the compass isn't anything new, and while I would rather go without it I am over it at this point. But really, three things, and two of them I am not even sure of.... Is that all? Because if those are the cons, the list of pros towers over it.

Thats a short list he made and the examples are from Oblivion.
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Steven Hardman
 
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Post » Fri Jan 07, 2011 9:56 am

I agree, and I hope it's not. I'm all for complexity, and I hate having my hand held in games.
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john palmer
 
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Post » Fri Jan 07, 2011 11:40 am

Simplification is a good thing:

Instead of this:
http://assail.files.wordpress.com/2007/09/old-computer-image.jpg
We have this now:
http://81.5.185.34/tabletpcplace/images/winhec_tabletpc2_01.jpg

I love it!

Yes just like Warlords series become Puzzle Quest or Wizardry become some anime s***t or X-COM become console arcade game and then an FPS.
Simplification really good thing
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ILy- Forver
 
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Post » Fri Jan 07, 2011 8:33 am

I have heard no word on the removal of requirments in guilds or the presence of mini-games. Maybe I missed something, where did this information come from? Also, the compass isn't anything new, and while I would rather go without it I am over it at this point. But really, three things, and two of them I am not even sure of.... Is that all? Because if those are the cons, the list of pros towers over it.


There is a list, just as long as your pros, of things that are wrong with Oblivion. If I were to play the game again I could come up with them. My thing is if those things from Oblivion aren't fixed in Skyrim than Skyrim will be just as simplied, if not more, than Oblivion.

You are right, we don't know alot about Skyrim at the moment and that is why I said to start with that we are going to have to wait and see. Giving what they did do Oblivion, I'm skeptical that Skyrim will be any different.
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His Bella
 
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Post » Fri Jan 07, 2011 2:40 pm

Who else is afraid of Skyrim being too simple, game mechanics not graphic/animation. I LOVED Morrowind because of how complex it was with its crafting system and vast amount of items and unique items, etc. I also LOVED Oblivion but felt some things were downgraded such as the armor system where shoulders/pauldrons were no longer a standalone item along with the clothes which only came in one full set as one item plus couldn't be worn underneath your armor (robes couldn't be worn over armor) and other things of that nature.

In the second trailer, the character is wearing a single pauldron, which bodes extremely well for the likelihood of TES V bringing back single-item clothing and accessories.


Thank almighty that Todd isn't one Peter Molyneux who'd like to manifest his divine creation powers by making movies, and selling them to people as games.

Actually, that's either (take your pick) Kojima Studios or Square Enix. :D


I'm not worried too much. But if you look at Dragon Age 2's forums right now...there is a pissed off fanbase (some people not all) because of the simplification of that IP. Hopefully Bethesda is taking notice and acts accordingly.

BioWare only took out a couple of features from Dragon Age II (like companion armors), but from some of the stupid, idiotic nerd-outrage, you'd think they created a game praising the sheer awesomeness of Hitler or something.
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Avril Churchill
 
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Post » Fri Jan 07, 2011 7:01 pm

As a little sidenote, one might also want to ask oneself - is simplification necessarily a bad thing?
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Nicholas C
 
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Post » Fri Jan 07, 2011 7:03 pm

My impression is that the Bethesda team isn't trying too simplfy it, but make it more streamlined. The result of this can of course be that it becomes simplified, but from what I have read about the game so far it have potential to be quite complex.
My opinion is that we don't know enough to be sure either way.
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Eliza Potter
 
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Post » Fri Jan 07, 2011 8:30 pm

I think that Skyrim is being enhanced with simplicity. It seems to be getting rid of a lot of the redundancy.

I hardly believe that something like spellmaking is redundant. I used to love concocting my own unique spells to see what I could come up with. fortunately for us pc users somebody will likely come along and make a mod that brings that back.

Other things I can get along with: Mysticism. I never really used it much and those spells could be just as easily served in the remaining schools. Getting rid of athletics I could get along with (not sure if it has been removed, or maybe it's been merged). Merging acrobatics I can deal with as well, but I don't get why Alchemy is being merged with stealth (at least that's what I've read) IMO, that just doesn't make sense.

All in all, I can get along with the majority of changes in Skyrim, but there are those thing that make me scratch my head and think what the [censored] are they thinking.
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Averielle Garcia
 
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Post » Fri Jan 07, 2011 8:45 pm

Thats a short list he made and the examples are from Oblivion.

There is a list, just as long as your pros, of things that are wrong with Oblivion. If I were to play the game again I could come up with them. My thing is if those things from Oblivion aren't fixed in Skyrim than Skyrim will be just as simplied, if not more, than Oblivion.

You are right, we don't know alot about Skyrim at the moment and that is why I said to start with that we are going to have to wait and see. Giving what they did do Oblivion, I'm skeptical that Skyrim will be any different.

All that I am trying to say is that Bethesda seems to be pouring a massive amount of time into assuring that every task, even the most mundane, has a unique and complex system behind it, something that previous ES games lacked. The removal or replacement of some older, out of date features may be necessary to ensure that the game doesn't feel stale. There are bound to be several things that make peoples’ heads turn in disapproval. Hell even I have disagreed with some of their decisions, but overall I think Bethesda is trying to go for something new and bold, something that can stand on its own without the need to compare it to it's predecessors, something memorable, and that is why I faithfully support them.
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Vera Maslar
 
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Post » Fri Jan 07, 2011 8:49 am

Isn't new tech about making things simpler? I mean i wouldn't take things out of the game to make it simpler... But maybe by projecting a difficult part in a simpler way....


Boy, do I have a game for you!

http://www.newgrounds.com/portal/view/495903
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Marnesia Steele
 
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Post » Fri Jan 07, 2011 3:30 pm

As a little sidenote, one might also want to ask oneself - is simplification necessarily a bad thing?


Simplification is ALWAYS a bad thing when it comes to RPG's. An RPG is by definition a "Role Playing Game", hence the initials RPG. How can you "Role Play" when you simplify everything?
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jessica breen
 
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Post » Fri Jan 07, 2011 1:10 pm

Who else is afraid of Skyrim being too simple, game mechanics not graphic/animation. I LOVED Morrowind because of how complex it was with its crafting system and vast amount of items and unique items, etc. I also LOVED Oblivion but felt some things were downgraded such as the armor system where shoulders/pauldrons were no longer a standalone item along with the clothes which only came in one full set as one item plus couldn't be worn underneath your armor (robes couldn't be worn over armor) and other things of that nature. But as I have heard and read that spell-crafting is basically nixed, only a set of about 80 spells available to the player in Skyrim?? I hope this has changed because I absolutely loved spell-crafting and all the crafting systems because of their complexity and infinite possibilities. Basically my main concern is Bethesda trying to over-simplify Skyrim in some areas, areas which I deem a huge part of Elderscrolls and part of what made it so awesome. Anybody else share some of the same thoughts?


You are not alone in this.

When hallmark features of a game series, or the supposed encompassing genre, are removed there is always the risk that the resulting product will be so far removed from its roots that it loses any appeal the series may once have had. That advancements in technology should be used to simplify is a great theory when applied to washing machines, when applied to RPGs, I will argue, such advancements should used to increase choice, variation and diversity, to make the game world more believable with respect to your in game character and add depth to said world creating a solid foundation on which the rest of the game can built.

As all the major players in the games industry appear intent on capturing the largest possible market share, game design is becoming ever more focused on the whims of the mass market and as not all whims can be accommodated, the designers only recourse is to target the lowest, and hence largest, common denominator. This has nothing to do with technology and everything to do with market share, profit and boardroom bragging rights.

One can certainly argue that some find certain in game activities a chore, but one man's chore can be another's delight. If an activity comprises less than 1% of the game but appeals to 10% of existing fans then keep it, it costs 1 hour out of every hundred for those who dislike the activity but can add 10s of hours to the game for those who do like the activity.

The DA2 (out of 10, lol) situation is indeed interesting, it certainly appears that BioWare have crossed the point at which the vocal players who frown upon streamlining, simplifying or accessibility at the cost of game play now equal, or out number, the vocal players who are content with the compromises made. This may, or may not, be reflected by the silent majority who bought the game but it is causing a lot of bad publicity.

Finally, back to Skyrim. The game is almost in its final state, there is little point in worrying about what will be in and what will be out. I'll wait for the release day and if it fails to appeal then it will stay on the shelf. DA2/10 (that joke never gets old :P ) may be a timely warning, there's certainly no point buying a game that is no longer worth playing.
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Syaza Ramali
 
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Post » Fri Jan 07, 2011 3:52 pm

Who else is afraid of Skyrim being too simple, game mechanics not graphic/animation. I LOVED Morrowind because of how complex it was with its crafting system and vast amount of items and unique items, etc. I also LOVED Oblivion but felt some things were downgraded such as the armor system where shoulders/pauldrons were no longer a standalone item along with the clothes which only came in one full set as one item plus couldn't be worn underneath your armor (robes couldn't be worn over armor) and other things of that nature. But as I have heard and read that spell-crafting is basically nixed, only a set of about 80 spells available to the player in Skyrim?? I hope this has changed because I absolutely loved spell-crafting and all the crafting systems because of their complexity and infinite possibilities. Basically my main concern is Bethesda trying to over-simplify Skyrim in some areas, areas which I deem a huge part of Elderscrolls and part of what made it so awesome. Anybody else share some of the same thoughts?


I already said and explained that a housand times.
But mainstreaming seem to be the way choosed for TES. its sad. They choose the easy unwielding path over the sustainable a a little more complex but more plausible one.

Now its too late it see how WOWesque and DIablolesque it will come.
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Eve(G)
 
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Post » Fri Jan 07, 2011 12:41 pm

It's give and take with Skyrim. We lose some skills but gain perks, lose a spell school but gain new casting methods, (likely) lose individual weapon skills but gain dual-wielding.
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R.I.p MOmmy
 
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Post » Fri Jan 07, 2011 5:41 pm

I would love for it to be more complex, like Daggerfall and Morrowind. However, I don't think it will. Too many media butt kissers gave Oblivion way to high of ratings and because of that I don't think Todd nor anyone else on the Dev Team realize what they did to Oblivion and how the RPG aspect was removed from it for the most part. There is talk of removing spell making, if that isn't simplifying the game even more than what is?

Only playing the game will tell, but I'm not holding my breath for any more complex RPG's coming from Bethesda and that is a damn shame.


If you think RPg was removed on Oblivion, wait for skyrim.
You can bet it will be way more an action game than a RPG.

@Verlox:
I would like to know how the new is excludent to the old.
Its just mainstreaming, all could have been done in the Daggerfall Morrowind way. No need to bring Diablo skill tree in.
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Jenna Fields
 
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Post » Fri Jan 07, 2011 7:54 pm

Ok, let's see:


Skyrim allows you to craft armor and weapons, neither Morrowind nor Oblivion has that. No, enchanting is NOT crafting.
Oblivion has it in Shivering Isles, thats amber and madness armors.
About crafting in Morrowind we can built own house not just buy it.

Skyrim allows you to cast spells while striking with a sword, cast two different spells simultaneously or two-hand cast a spell for a more powerful effect. Morrowind allowed neither.
Morrowind allow cast spells added by enchant, Oblivion allow use spells and sword and shield, in all way spellmaking add more option then using two static spells in one time, besides we can create awesome spells with scripts thats work just like this spells in Skyrim, magic system must be opened for modding or have dynamic implementation in game.

Skyrim has perks and special combat moves, Morrowind did not.
Morrowind has different damage values for different strikes

Skyrim has finishing moves, Morrowind and Oblivion did not.
Morrowind has Death and Knockdown animation, Oblivion have only stupid ragdoll

Skyrim movement and model animations are much more realistic than Oblivion, let alone the crap that Morrowind had.
Look at calendar there is 2011 year animation will be better then in 9 years and 5 years ago, besides for 2002 Morrowind has good animation.

Skyrim bows are actually useful, Morrowind and Oblivion ranged weapons were almost useless at higher levels.
Problem of balance no of weapons, still morrowind has more options for marksman character not only bow for all.

Skyrim stealth has "alert" state and is more tactical. Morrowind stealth was [censored].
Yes that is, Oblivion have much improvements in stealth

Skyrim has DRAGONS, Morrwind had Cliff Racers that WERE INCREDIBLY ANNOYING!!!
Oblivion also has one Dragon, and WERE INCREDIBLY ANNOYING!!! adoring fan.

Skyrim has a much better scaling system than both Oblivion and Morrowind.
Yes, yes before I see how better it in game thats not argument

Skyrim towns are their own ecosystems, which is totally new and improved from Oblivion and earlier.
Thats sounds awesome

Skyrim and Oblivion are fully voiced, Morrowind is not.
Morrowind have large and informative dialogues thats lack Oblivion, Oblivion has shared voice for races Morrowind didn't, voice changes in Oblivion since one NPC can have several voice actors, but yes voice acting is nice improvement in Oblivion.

Skyrim has dynamic weather and snowfall, which wasn't even possible to do at the time of Morrowind (or even Oblivion, afaik).
If rain still comes trough solid objects thats system is flawed, but how about other things like waves in sea and at shore?

Skyrim has a better leveling system. Morrowind and Oblivion both followed the skill-based logic, but both were a bit awkward with Major/Minor skills.
Before we test it in game I will doubt about improvements, since there is no any evidence about attributes still in game, NPC without class will be also, there is no evidence about birth signs or powers.

Skyrim quests and general world interaction is a refined form of Radiant AI that breathes even more life into the game than Oblivion did. Morrowind didn't even have that kind of AI, it was all scripted events.
Thats sounds awesome and I really want to see how it in game.

Will this suffice, or should I go on? Don't get me wrong, Morrowind was great at the time it came out, but saying that Skyrim is a simplification of Morrowind just because the devs take out a few things here and there and replace them with something different (and maybe far better)... well, it's such a blatant exaggeration that you could almost be mistaken for trolling.
All TES games have advantages and disadvantages thats awesome that we can make game even better with mods, great to see thats developers take in account previous flaws and take some inspirations from community mods.

Do you even realize how many spells that is, if implemented the right way with scaling and whatnot? 80 spells could potentially be a huge amount, because now Bethesda no longer have to create 5 different spells for the exact same effect (as opposed to Oblivion and Morrowind), because of how spells can be scaled and cast in various ways for a number of outcomes. Tbh, I think that's much better than, like, creating 100 copies of the exact same weapon in Sacred and advertice that you got "100 different weapons".

Static uneditable hardcoded magic system even if will provide unique spells looks worse then opened for edits classical magical system with script effects.
Dynamic magic system thats what will eliminate spell cluttering and make all premade spells truly unique will be nice to see along with ability create new spells in CS.
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Bee Baby
 
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Post » Fri Jan 07, 2011 4:45 pm

Skyrim allows you to craft armor and weapons, neither Morrowind nor Oblivion has that. No, enchanting is NOT crafting.
Oblivion has it in Shivering Isles, thats amber and madness armors.
About crafting in Morrowind we can built own house not just buy it.
Well the Shivering Isle's "crafting was more like a trade than anything else. About Morrowind... I never got far enough to actually deal with house lol

Skyrim has perks and special combat moves, Morrowind did not.
Morrowind has different damage values for different strikes
How the hell does that make up for perks? It never made a single difference in character development, and I won't repeat it again, MW's combat was a REALLY boring experience (spam the attack button until something is FINALLY hit)

Skyrim has finishing moves, Morrowind and Oblivion did not.
Morrowind has Death and Knockdown animation, Oblivion have only stupid ragdoll
Oblivion tried to make it more realistic. You think everyone falls the same way when they fall? And besides, it looked bad because OB's physics engine wasn't exactly what I'd qualify as "fine tuned"

Skyrim bows are actually useful, Morrowind and Oblivion ranged weapons were almost useless at higher levels.
Problem of balance no of weapons, still morrowind has more options for marksman character not only bow for all.
But that's EXACTLY the balance problem that's adresses here. If you wanted to make a deadly archer in MW or OB, you either had to slide the difficulty all the way down, or mod it. Now that's literally [censored] as archer usually kill in one hit anyways, or at least wound deeply

Skyrim has DRAGONS, Morrwind had Cliff Racers that WERE INCREDIBLY ANNOYING!!!
Oblivion also has one Dragon, and WERE INCREDIBLY ANNOYING!!! adoring fan.
Guess what? in Oblivion it was FUN killing the adoring fan! and if you didn't want him, you just had to tell him to bug off. Could you do that with cliffracers? NO!
Also... I doubt the one in OB could have been really qualified as a dragon. it lloked more like a mix between a cliff racer and a phoenix to be honest


Skyrim has a better leveling system. Morrowind and Oblivion both followed the skill-based logic, but both were a bit awkward with Major/Minor skills.
Before we test it in game I will doubt about improvements, since there is no any evidence about attributes still in game, NPC without class will be also, there is no evidence about birth signs or powers.
Well, NPCs without classes doesn't mean they'll all act the same. They'll probably have a few archetypes when making the AI of humanoid enemies, so that doesn't worry me. You won't always fight the same human opponent

Do you even realize how many spells that is, if implemented the right way with scaling and whatnot? 80 spells could potentially be a huge amount, because now Bethesda no longer have to create 5 different spells for the exact same effect (as opposed to Oblivion and Morrowind), because of how spells can be scaled and cast in various ways for a number of outcomes. Tbh, I think that's much better than, like, creating 100 copies of the exact same weapon in Sacred and advertice that you got "100 different weapons".

Static uneditable hardcoded magic system even if will provide unique spells looks worse then opened for edits classical magical system with script effects.
Dynamic magic system thats what will eliminate spell cluttering and make all premade spells truly unique will be nice to see along with ability create new spells in CS.
There's NOTHING telling us they'll be static. They'll probably level with you, which is awesome.

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Keeley Stevens
 
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Post » Fri Jan 07, 2011 1:58 pm

Well the Shivering Isle's "crafting was more like a trade than anything else. About Morrowind... I never got far enough to actually deal with house lol

Did you think Skyrim will be not have fully functional crafting system and just small addition like in SI?
will be there stages of manufacturing when need to find materials trough mining and skinning, refine them, make half finished product and etc
will be it like sword forging in Arx Fatalis, Dark Messiah or Gothic or just scripted event trough some message box and menus?
Will it be CLS craftbits implemented by developers or just three quest about making unique armor out of dragon scales and bones.

How the hell does that make up for perks? It never made a single difference in character development, and I won't repeat it again, MW's combat was a REALLY boring experience (spam the attack button until something is FINALLY hit)

I the same way how perks does make up for different strikes, its feature of combats system, using perks system as counter argument for Morrowind doesn't good idea since combat changes from one TES game to another, but I agree dice rolling not good idea for realtime combat.

Oblivion tried to make it more realistic. You think everyone falls the same way when they fall? And besides, it looked bad because OB's physics engine wasn't exactly what I'd qualify as "fine tuned"

Finishing movies in Skyrim will be also repeating animation, how about combination of Death and Knockdown animation with ragdoll I think it will be working great with Havok Behavior.

But that's EXACTLY the balance problem that's adresses here. If you wanted to make a deadly archer in MW or OB, you either had to slide the difficulty all the way down, or mod it. Now that's literally [censored] as archer usually kill in one hit anyways, or at least wound deeply

Thats will not make great variability in marksman weapons, only bows but throwing weapon can be awesome addition to game and not hard to be done.
At last new archery will be much better then it was in Oblivion and Morrowind.

There's NOTHING telling us they'll be static. They'll probably level with you, which is awesome.

Not awesome like custom editable spells, did you use those leveled spells in oblivion like Finger of the Mountain for example or make you own
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Anna S
 
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Post » Fri Jan 07, 2011 8:56 am

Skyrim allows you to craft armor and weapons, neither Morrowind nor Oblivion has that. No, enchanting is NOT crafting.
Oblivion has it in Shivering Isles, thats amber and madness armors.
About crafting in Morrowind we can built own house not just buy it.

Skyrim allows you to cast spells while striking with a sword, cast two different spells simultaneously or two-hand cast a spell for a more powerful effect. Morrowind allowed neither.
Morrowind allow cast spells added by enchant, Oblivion allow use spells and sword and shield, in all way spellmaking add more option then using two static spells in one time, besides we can create awesome spells with scripts thats work just like this spells in Skyrim, magic system must be opened for modding or have dynamic implementation in game.

Skyrim has perks and special combat moves, Morrowind did not.
Morrowind has different damage values for different strikes

Skyrim has finishing moves, Morrowind and Oblivion did not.
Morrowind has Death and Knockdown animation, Oblivion have only stupid ragdoll

Skyrim movement and model animations are much more realistic than Oblivion, let alone the crap that Morrowind had.
Look at calendar there is 2011 year animation will be better then in 9 years and 5 years ago, besides for 2002 Morrowind has good animation.

Skyrim bows are actually useful, Morrowind and Oblivion ranged weapons were almost useless at higher levels.
Problem of balance no of weapons, still morrowind has more options for marksman character not only bow for all.

Skyrim stealth has "alert" state and is more tactical. Morrowind stealth was [censored].
Yes that is, Oblivion have much improvements in stealth

Skyrim has DRAGONS, Morrwind had Cliff Racers that WERE INCREDIBLY ANNOYING!!!
Oblivion also has one Dragon, and WERE INCREDIBLY ANNOYING!!! adoring fan.

Skyrim has a much better scaling system than both Oblivion and Morrowind.
Yes, yes before I see how better it in game thats not argument

Skyrim towns are their own ecosystems, which is totally new and improved from Oblivion and earlier.
Thats sounds awesome

Skyrim and Oblivion are fully voiced, Morrowind is not.
Morrowind have large and informative dialogues thats lack Oblivion, Oblivion has shared voice for races Morrowind didn't, voice changes in Oblivion since one NPC can have several voice actors, but yes voice acting is nice improvement in Oblivion.

Skyrim has dynamic weather and snowfall, which wasn't even possible to do at the time of Morrowind (or even Oblivion, afaik).
If rain still comes trough solid objects thats system is flawed, but how about other things like waves in sea and at shore?

Skyrim has a better leveling system. Morrowind and Oblivion both followed the skill-based logic, but both were a bit awkward with Major/Minor skills.
Before we test it in game I will doubt about improvements, since there is no any evidence about attributes still in game, NPC without class will be also, there is no evidence about birth signs or powers.

Skyrim quests and general world interaction is a refined form of Radiant AI that breathes even more life into the game than Oblivion did. Morrowind didn't even have that kind of AI, it was all scripted events.
Thats sounds awesome and I really want to see how it in game.

Will this suffice, or should I go on? Don't get me wrong, Morrowind was great at the time it came out, but saying that Skyrim is a simplification of Morrowind just because the devs take out a few things here and there and replace them with something different (and maybe far better)... well, it's such a blatant exaggeration that you could almost be mistaken for trolling.
All TES games have advantages and disadvantages thats awesome that we can make game even better with mods, great to see thats developers take in account previous flaws and take some inspirations from community mods.

Do you even realize how many spells that is, if implemented the right way with scaling and whatnot? 80 spells could potentially be a huge amount, because now Bethesda no longer have to create 5 different spells for the exact same effect (as opposed to Oblivion and Morrowind), because of how spells can be scaled and cast in various ways for a number of outcomes. Tbh, I think that's much better than, like, creating 100 copies of the exact same weapon in Sacred and advertice that you got "100 different weapons".

Static uneditable hardcoded magic system even if will provide unique spells looks worse then opened for edits classical magical system with script effects.
Dynamic magic system thats what will eliminate spell cluttering and make all premade spells truly unique will be nice to see along with ability create new spells in CS.

lol, that was actually an ok read. Respect! ;)


Dynamic magic system thats what will eliminate spell cluttering and make all premade spells truly unique will be nice to see along with ability create new spells in CS.

I definitely agree, if they find some way to combine the two, then I think A LOT of people will be happy. But it remains to be seen if they can mix black and white together without creating grey.
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Laura Richards
 
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