» Mon Jan 10, 2011 11:45 am
Most of this is my own stuff I've made up, though I've used tiny little things here and there to help me paint the picture.
Trolls seem to be demi-intelligent predators (much like their internet-based cousins) and seem to not care too much about who they attack if they're hungry enough. Otherwise, they tend to mostly be solitary creatures. Some are capable of language and even crude writing, though with no observed familial structure to learn from, how they learn or if they even have a consistent language is a mystery.
Ogres have some sort of loose society going on that seems to mostly consist of "people hate me, people hate you, let's hide from people together." They do commit the occasional banditry, carrying off with supplies, which implies a baseline understanding of how other societies function. They won't attack unless you get in their way, are hunting them and they believe they have no other option, or you've somehow (and easily) pissed them off. They do have a unique language and an observed religious behavior, especially towards Malacath. While mostly incapable of speaking Cyrodilic, most do seem to understand it.
Minotaurs seem to be the most intelligent of the three so far, with an observed clan structure, religion, magickal practices, language, and even rites of dead. They are, unfortunately, viciously xenophobic as well. They may hide from travelers or adventurers or if it's more convenient or if the traveler accidentally desecrates some holy shrine of theirs, they will often kill them in a very gruesome manner.
There are many conflicting reports about the Dreugh. Some say they are intelligent and of Man's equal. Some say they are little more than trolls of the water. Perhaps it depends on their life-phase, perhaps it depends on region. More research is required.
Will o' the Wisps are decidedly intelligent, capable of setting traps, luring people into them, and even evaluating a target's willingness to follow their lure. Though it is perhaps more due to the massive amount of magicka that they radiate. Additionally, young Will-O-Wisps seem to be less intelligent. Perhaps the more intelligent the life they feed off of, the more intelligence they also absorb. Or perhaps the ones capable of feeding off of Men and Elves are simply born with more intelligence. No one who has attempted to communicate with one has lived to tell the tale though, so who knows if they can speak or understand language.
While Dragonlings are rarely seen so far south, a clutch of them occasionally hatches. While it is possible to reason with them, at that stage in their lives, the most you'll be able to get out of them is why mutton is tastier than wolf. True Dragons tend to keep to the higher mountains, but Cyrodiil's central geography to Tamriel means that Dragon sightings there are a lot more common than other regions. This is likely why the Empire's symbol is a dragon.
There hasn't been a recorded instance of a were-creature in Cyrodiil since Uriel V's reign. That doesn't mean that they don't exist, nor does it mean that they don't wander in from other provinces. It just means that no one has reported one since then. Although difficult to prove, if there were werecreatures living in the civilized heart of the Empire, they'd likely follow the same proportions as elsewhere, with Wereboars and Werewolves being the most common, likely sticking to the Nibenay basin and the Colovian West, Werebears sticking to the cold mountains up north, and the more exotics living where the environment suits them best (Werecrocs in the swamps, weretigers in the gold coast, etc). Given that, I don't see how Lycanthropes can survive undetected inside the Imperial City. This author has, however, heard rumors that the Vampires native to Cyrodiil tend to not tolerate Lycanthropes staying in their territory too long, so perhaps there is another reason why we haven't seen one.