The Missing Elements

Post » Fri Jan 21, 2011 5:56 am

An opinion from a Xbox Gamer.

Let's face it Brink is not a single player shooter. It is a multiplayer only game and sadly it is missing a few things that a multiplayer game needs to last. The hardcoe community will probably have no problem with these issues because we have clan matches which add reason and incentive to play. Sadly, the majority of the community will probably disappear in the long run due to these missing elements. First being the stats, it will be chore to go to the website to check stats and really has no point. Secondly there is no rank system. Every modern multiplayer shooter that has lasted has had a ranking system like Halo, GoW, and CoD. It keeps the majority of players going they want to rank up and play people with higher ranks. Yes there are levels but only 20 and you level up pretty fast. When you get to 20 what is the incentive to continue playing? Yes some will continue to play for fun but most casual / semi-competitive players will want more reason for playing. Thirdly no Elimination/Deathmatch modes. After reaching to level 20 all you will have left is to play the game and objective gameplay can get repetitive when there is no purpose to drive you. You might think objective is more fun because there is more to do than just kill people but after doing the same goal over and over it can get tiring. Deathmatch is also repetitive, but since you are constantly fighting different people you do not feel it as much. A deathmatch type mode may have not worked with the objective designed maps, but at the very least should have been added just for fun and variety.

Excluding deathmatch and in-game stats are not the only decisions that do not make sense. No lobbies and VoIP can only frustrate and make things harder then they should be. Splash Damage may have meant well but in the end these weird decisions will only turn away customers and shorten the lifespan of the game.
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Petr Jordy Zugar
 
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Post » Fri Jan 21, 2011 11:55 am

I agree. I think the maps should've been more open-ended with more objectives than just the main primary. It makes people throw themselves at the objective with no real strategy, and leads to bottlenecks that can infuriate. I can understand why they didn't include deathmatch or any other gametype; but as you said, it would've kept more people playing the game.

My biggest gripe right now is just how the bots react and spawn. Sometimes 5-6 of them will appear out of thin air and overwhelm the opposing side. It isn't as bad in Co-Op because you don't have as many bots fighting alongside you, but I'd hate to play this game solo-only.
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JD FROM HELL
 
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Post » Fri Jan 21, 2011 11:16 am

i get your points but you say playing the same objective over and over will get boring but
DM TDM is ok ish because you play against other pll all the time?
you are going to play the objective against other ppl all the time.
one time you will have no problem next time there might be a lvl 3 turret in your way next time the whole enemy squad might cut you of so on.
stats list wise i can only say i play halo reach and cod bo. in halo i care about my k/d in cod i dont
and to be honest if there was no k/d in halo i wouldnt care.
its about loving the game you play no matter what.

ohh and just as a side not cod is getting tradet in for brink. :whistling: :thumbsup:
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Beth Belcher
 
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Post » Fri Jan 21, 2011 5:32 am

i get your points but you say playing the same objective over and over will get boring but
DM TDM is ok ish because you play against other pll all the time?
you are going to play the objective against other ppl all the time.
one time you will have no problem next time there might be a lvl 3 turret in your way next time the whole enemy squad might cut you of so on.
stats list wise i can only say i play halo reach and cod bo. in halo i care about my k/d in cod i dont
and to be honest if there was no k/d in halo i wouldnt care.
its about loving the game you play no matter what.

ohh and just as a side not cod is getting tradet in for brink. :whistling: :thumbsup:


I think part of the problem comes with the fact that Brink only has one gamemode(I mean, technically there's Stopwatch, but come on), rather than the fact that it doesn't have deathmatch. Reviewers and players are just defaulting to deathmatch because thats the most typical gametype in FPS. I wholeheartedly believe if the game had a long list of Objective gametypes that varied, even playing on the same maps, a considerably less amount of people would care about TDM. It's more variety, and less an obsession with deathmatch, if you will.

As for the stats, I was always one of the guys supporting at the very least a Bad Company 2 style stats page that displayed score at the end of the match (you could see your KDR, but no one else could so it really didnt matter outside those diehard enough to search for it on the stat hosting site). I know stats tend to encourage idiot boosters, and thats a hard, if not outright impossible, problem to solve, but just cutting them out entirely feels like a copout.
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Czar Kahchi
 
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Post » Fri Jan 21, 2011 4:35 am

i get your points but you say playing the same objective over and over will get boring but
DM TDM is ok ish because you play against other pll all the time?
you are going to play the objective against other ppl all the time.
one time you will have no problem next time there might be a lvl 3 turret in your way next time the whole enemy squad might cut you of so on.
stats list wise i can only say i play halo reach and cod bo. in halo i care about my k/d in cod i dont
and to be honest if there was no k/d in halo i wouldnt care.
its about loving the game you play no matter what.

ohh and just as a side not cod is getting tradet in for brink. :whistling: :thumbsup:

I was trying to say that in objective your focusing on getting the objectives so after a while getting the same ones might get boring. Yes you are fighting different people but killing them is not your number 1 focus. You might not care about stats but a lot of other people will. :thumbsup: on selling CoD im a competitive gamer and that game is killing every game that requires any sort of skill.
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Naughty not Nice
 
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Post » Fri Jan 21, 2011 9:58 am

I think part of the problem comes with the fact that Brink only has one gamemode(I mean, technically there's Stopwatch, but come on), rather than the fact that it doesn't have deathmatch. Reviewers and players are just defaulting to deathmatch because thats the most typical gametype in FPS. I wholeheartedly believe if the game had a long list of Objective gametypes that varied, even playing on the same maps, a considerably less amount of people would care about TDM. It's more variety, and less an obsession with deathmatch, if you will.

As for the stats, I was always one of the guys supporting at the very least a Bad Company 2 style stats page that displayed score at the end of the match (you could see your KDR, but no one else could so it really didnt matter outside those diehard enough to search for it on the stat hosting site). I know stats tend to encourage idiot boosters, and thats a hard, if not outright impossible, problem to solve, but just cutting them out entirely feels like a copout.


never played it (well thats a lie 5 min at mates) but i would say that is the best of both worlds you get your k/d but no one else can see unless they go on a stat pages on the net. wouldnt mind that at all.
well yeah only one game play model with different set ups. but do you honestly think that a TDM mode or the k/d ratio on the stats list would make this game so much better? (in the eyes of ppl who seem to think its [censored])
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Sami Blackburn
 
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Post » Fri Jan 21, 2011 2:56 pm

I think part of the problem comes with the fact that Brink only has one gamemode(I mean, technically there's Stopwatch, but come on), rather than the fact that it doesn't have deathmatch. Reviewers and players are just defaulting to deathmatch because thats the most typical gametype in FPS. I wholeheartedly believe if the game had a long list of Objective gametypes that varied, even playing on the same maps, a considerably less amount of people would care about TDM. It's more variety, and less an obsession with deathmatch, if you will.

As for the stats, I was always one of the guys supporting at the very least a Bad Company 2 style stats page that displayed score at the end of the match (you could see your KDR, but no one else could so it really didnt matter outside those diehard enough to search for it on the stat hosting site). I know stats tend to encourage idiot boosters, and thats a hard, if not outright impossible, problem to solve, but just cutting them out entirely feels like a copout.

Agreed on all points.
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Ricky Rayner
 
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Post » Fri Jan 21, 2011 4:23 am

Guys...you do realize we'll most likely get new game modes down the road via DLC? How about a little patience, people. The game's been "legally" out mere hours now. Let's wait to see what add-ons SD has in store before we go on worrying about the lack of game modes. I'm more then sure we'll get more variety via new maps, game modes, customization options and weapons as the lifespan of the game grows.
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dav
 
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Post » Fri Jan 21, 2011 4:50 am

I have not played this game yet, probably won't for another two weeks, but from what I gather all the single-player material in Brink is there exclusively to introduce people to the game, and help them transition into the multiplayer world. Paul has stated this several times, maybe not too clearly though. However, this game still has potential, and once everyone gets good and you get the 'real' matches going, to the point where the players are forced to play co-operatively, then you will start to experience the fun. The trouble is, people have become so accustomed to what is on the market now that they expect to see that again and again, and so when they do the objective-based gameplay of Brink, they ironically state that it's repetitious. And add to that, they fail to notice that the objectives in Brink combine, death match, sabotage, CTF and other game-modes into one game.

Peace,
Mem
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Alyce Argabright
 
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Post » Fri Jan 21, 2011 5:54 pm

The game I played before this, crossfire, has multiple game modes, but i pretty much only played SnD. The other game modes were far more redundant than objective based games ever will be.

The differences between players, when all they are trying to do is kill you, are much smaller than the differences in team strategy when they have a higher goal.

I played crossfire for 2 years, and it only has 11 SnD maps. Brink has even less, but each of them has multiple objectives and are much larger, so there's much more potential for variation.

Ranks in CF stopped mattering to me a couple months in. Once you get a high enough rank to get any gun you want, ranks just become a pointless carrot on a stick. If the only reason you are playing a game is to see yourself rank up every couple of dozen or even couple of hundred games, I don't think you are really having all that much fun.
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Matthew Barrows
 
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Post » Fri Jan 21, 2011 8:10 pm

Leveled to 20? Congratulations, you should now have all the equipment and clothing, mix and match! You don't have to worry about [censored] up with your new [censored], there is no K/D to be messed up

Leveled to 20? Congratulations, now maybe you should try making a new character with new looks and other abilities? You want to try out everything, yes?

There is no lobbies for the consoles? Congratulations, Splash Damage - big [censored] up

I have my hopes for this game up still, yes.. I will let it stay for a week or two before I stamp it with ''svcks nuts'', ''svcks'', ''Meh'', ''Nice'', or ''YEEEEEEEEEEEEEEAAAAAAAAAAAAH''

After all these threads, posts and reviews.. It took away alot of the buzz for me.. If so many hates it, there must be something wrong - everyone is not a ''codfag'' or a ''noob'' or whatever
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Steve Fallon
 
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Post » Fri Jan 21, 2011 1:10 pm

The trouble is, people have become so accustomed to what is on the market now that they expect to see that again and again, and so when they do the objective-based gameplay of Brink, they ironically state that it's repetitious. And add to that, they fail to notice that the objectives in Brink combine, death match, sabotage, CTF and other game-modes into one game.

Peace,
Mem


True statement, But I believe that SD will eventually give into the masses and add the Death matches and so on and so forth that the people are looking for. the game has potential and I for one plan to keep playing no matter what the critics say. I had fun playing all this morning ( actually been awake for 24hrs in anticipation of the game) and I never expected what I saw to be the end all be all for brink. I know DLC's are coming. I'm sure there are more like me who understand that the game will improve but to expect all your hopes and dreams to be solved on day one is asking for too much.

Also as for the person who asked about the introduction part of the game the challenges are the way to go if you want to learn the game.
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Philip Rua
 
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Post » Fri Jan 21, 2011 6:45 am

I was trying to say that in objective your focusing on getting the objectives so after a while getting the same ones might get boring. Yes you are fighting different people but killing them is not your number 1 focus. You might not care about stats but a lot of other people will. :thumbsup: on selling CoD im a competitive gamer and that game is killing every game that requires any sort of skill.

yeah true but for that i tend to have my different chars. my main goal is playing medic so most objectives wont matter what will matter is protecting those who need protecting. :hubbahubba:
and yeah its a shame how so many ppl mainly care about stats above then having fun and playing well together.
but time will tell they might add a tdm mod map and they might add k/d to the stats. i can only hope if they do so they make sure its well thought trough but i have all faith in SD. :dance:
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Racheal Robertson
 
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Post » Fri Jan 21, 2011 7:13 pm

Well if they are planning dlc it better be free and it better come quick. I was super excited for this game. They have the guy who made de_dust making maps for them and they decide to only include 8 at release? Halo reach got knocked for its lack of day one maps and it had atleast 12. If me being hyped about this game lasts longer than me playing the game, ill prob just jump out my window for being such a maluable fool influenced by excellent marketing. Im still getting the game, prob wont b back on forums till later tn, but if people li,e me do not like the game, it has no hope. We will wait and see. Honestly i was shocked at the review scores and hoping IgN and Joystiq are fools.
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Amie Mccubbing
 
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Post » Fri Jan 21, 2011 10:25 am

Well if they are planning dlc it better be free and it better come quick. I was super excited for this game. They have the guy who made de_dust making maps for them and they decide to only include 8 at release? Halo reach got knocked for its lack of day one maps and it had atleast 12. If me being hyped about this game lasts longer than me playing the game, ill prob just jump out my window for being such a maluable fool influenced by excellent marketing. Im still getting the game, prob wont b back on forums till later tn, but if people li,e me do not like the game, it has no hope. We will wait and see. Honestly i was shocked at the review scores and hoping IgN and Joystiq are fools.

The things i posted about before were basic things that every game should have these days. While people can make excuse for why they are not in the game thats all they are is excuses.

No single player = poor review scores = less sales = shorter lifespan.
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:)Colleenn
 
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Post » Fri Jan 21, 2011 3:15 pm

I have a feeling, that the developers, have pretty much left there tables open for DLC. they have said DLC has to be value for money for the players, not just a few maps?.

I assume that they want us to play the core maps and game mode, and they will slowly or quickly begin to throw out DLC with new game modes maps and maybe weapons and skins. i can see this happening as they read the forums FOR requests and suggestions?


just my humble opinion, as a lot of Dev's have been focusing on there DLC, its not a good thing... but, at least we can hope that with these packs comes more variety and keep the game alive, cause i reckon this game rocks, and just needs a few more modes and where set!
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keri seymour
 
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