I am trying to make some poses (one frame animations) in Blender and import them to Oblivion,
Mixed success so far. I made a few .kf-files with "Animation base file V1", cranked up the priority byte in nifscope and plugged them in to "EFGAddPose v0.4a".
Sometimes the NPC will be completely rigid (except for the eyes) sometimes the NPC will turn the head and body to look at the player, sometimes the NPC will turn once and then freeze.
As far as I can tell the outcome is pose dependent :shrug:
Is it possible to set up blender/nifscope to always get a rigid body?
Cheers! Oom
edit:typo, sorry about the title.