Amount of Gold in Oblivion and Wrye Levelling

Post » Fri Jan 21, 2011 4:31 pm

Hello all

I was wondering what the total amount of gold it is possible to get in a playthrough is (I am playing a modded FCOM game with a lot of addditional quest mods),

My reason for asking is, I am wondering what to set the cost per level at using Wrye Levelling mod.

I like a nice tough game with barely being able to survive, so was thinking of setting it quite high - say 2000 gold needed per level? That would mean to reach level 40 i would need to spend about 1,640,000 in gold just to level.Is there enough gold in the game? Or is that rediculously high?

(I am plaing a thief, so will be stealing my way around the land - do shop keepers and fences "restock" their gold at all (I am using enhanced economy also)).

Thanks a lot everyone!

Jellylad
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Roberta Obrien
 
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Post » Fri Jan 21, 2011 9:35 am

In a vanilla game you can gather ingredients, make potions and sell them without limit. The vendors are limited only per purchase, with no total gold cap. I don't use an mods to prevent that, but they exist, so if you use one your results may be different. I don't think anyone can answer this one for you, it depends so much on your mod list, and how you play.
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Anna S
 
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Post » Fri Jan 21, 2011 3:06 pm

LOL, with no mods, you're gonna have millions anyway. WITH mods you're gonna have billions. With FCOM or just OOO, you can walk out of caves with as much as 100,000G or more in rings/weapons to sell.


Gold is virtually useless in oblivion unless you install mods that give it some value to the point where you always need it. Wrye leveling may just be one of those mods
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Madeleine Rose Walsh
 
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Post » Sat Jan 22, 2011 12:14 am

I don't know, in my game gold is far from being meaningless. My level 10 character has about 5000 gold right now and the IC shack with the storage upgrade. No other house, no horse, nothing else (except for a few Varla and a good amount of Welkynd stones that I don't want to sell). I spend my money on potions, training sessions, spells, enchantments and repairs. I have a hard time to choose what to spend my money on.

I use Fran's with extra hardcoe settings, EE with custom extra hardcoe settings and a few small tweaks like less potions spawning.

I can say for sure that I will never come even close to 1.6 million gold.
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casey macmillan
 
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Post » Fri Jan 21, 2011 7:48 pm

There's a reason the value is configurable, and it's not because Wrye couldn't be bothered to do the maths!
How much gold you get, how quickly, and how much of it needs to go to other things, depends on your character, and especially your mod list. Just take a guess at a good value.
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jasminĪµ
 
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Post » Sat Jan 22, 2011 2:18 am

What others said. With FCOM, you get tons of gold, partly because it adds many enchanted rings/amulets/weapons to the loot, and partly because OOO increases the value of many enchantments on armor/clothing/rings/amulets by a great factor (10 or more for some enchantments). So 1600K gold is not much for an FCOM setup. And if you add in LAME (and possibly other magical overhauls), you'll see the value of magic loot increas even more.

So it is dependent on your mod list. As Phitt mentions, if you use my Enhanced Economy mod, there are many ini settings there to adjust how fast you get rich, like resetting the value of enchanted loot back to vanilla, without making it cheaper to make powerful enchantments (which is the reason that OOO increase the cost - the added value of loot is just a negative side effect), reduce the amount of magical loot found, or making the merchants pay you less.
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El Goose
 
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