Oblivion Mods conflict

Post » Sat Jan 22, 2011 9:06 am

Hey guys! Ive been playing oblivion for around 3 years now and modding for about 2 and all through my experiences ive been through loads of problems and after looking back at the mod market and installing a new batch ive suddenly started seeing these problems come back.

Firstly, the problems i know about are:
1.) When i attack/cast a spell the game crashes and i have to use task manager to end it.
2.) Sometimes when loading the game up to the menu. i cant mouse over the options. and have to again use task manager
3.) When i load the game. i notice all the writing that should be in the top left when there is actually half way down the screen.

The mods i installed recently, :


Dibella_temple_Final-9092.rar


1-2_Complete_Release-11206.7z
t

Enter_The_Shinobi_1.4-8613.7z


BurnesHouse-2201.rar


FIXED_Break_Into_the_Arcane_University_0_1-18751.rar


RestrictedCItyEntrance11-16481.rar


Choices_and_Consequences_Updated_2_0-14560.7z


Wyverexs_Deployable_Traps-8904.rar


Six6trings_Live_Archery_Range-9502.zip


!Dark_Brotherhood_Lethal_Sleeping_Poison-5646.rar


Cyrodiil_Civilian_Storage-19185.rar


Dark_Brotherhood_-_Whispers_of_Death_Extended-25742.7z


Thieves_Tool_Belt-10217.zip


Nicoroshi_Creations-13519.7z


The_Golden_Arrow_Archers_Shop-2203.zip


Hemingweys_Capes_version_2_0-29012.exe


MALEVOLENT_1_0-17781.7z

UnderCover-19913.zip


Servant_of_the_Dawn_2.24_for_SI.zip

RTT_25.7z
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Also, i had a message come up telling me somethign about my cobl mod not doing something, and something about me checking the ini. i dunno but i thought it was worth mentioning :)
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Lastly, My load order
----

Oblivion.esm

Jog_X_Mod.esm

AWS-Core.esm

Crafting Skill Engine.esm

Cobl Main.esm
. Note: Do not use Tamrielic Ingredients and COBL at the same time.

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

Mart's Monster Mod for OOO.esm

DremoraCompanion.esm

Open Cities Resources.esm

bookplacing.esm

HorseCombatMaster.esm

TNR - ALL RACES FINAL.esp
. Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} and deactivate.

Unofficial Oblivion Patch.esp
. Bashed Patch tag suggestion: {{BASH:C.Climate,C.Light,C.Owner,Delev,Invent,Names,Relev,Stats,Relations}} and remove the C.Water tag.

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

_darker_nights_for_nat_env.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Better Bell Sounds.esp

Symphony of Violence.esp
. Note: May cause CTDs when used with Deadly Reflex. Unverified.

Atmospheric Oblivion.esp

weather inside [seasons] v1.2.esp
. Note: Don't use the [silent seasons] version at the same time as the [seasons] version.
. Note: Not compatible with later versions of Storms & Sound.

WindowLightingSystem.esp

Book Jackets Oblivion - BP.esp
. Bashed Patch tag suggestion: {{BASH:Graphics}}

aaaBorsBedrolls.esp

ClocksOfCyrodiil.esp

ImprovedSigns.esp

MM_TextLocks.esp

Portable Campsite.esp

RAEVWD Cities.esp

RAEVWD Imperial City.esp

VA_BetterGold.esp
. Bashed Patch tag suggestion: {{BASH:Graphics}}

Living Economy.esp
. Note: Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one.

Living Economy - Items.esp

Cutthroat Merchants.esp

Crowded Roads.esp

Choices and Consequences.esp
. Note: Make sure you have the latest version.

Landmarks, w Wells.esp
. Note: If using OOO, move this after OOO if you desire initial city map markers ala vanilla.

MapMarkers.esp

Expanded Hotkeys and Spell Delete V2.esp
. Note: Don't use hotkeys to change Warcry-style 'set' equipment. Game bug.

Ace's Warlock Gear.esp

Adonnays Classical Weaponry.esp

Adonnays Elven Weaponry.esp

DMACArmor.esp

Nicoroshi Creations DW Light.esp

Sauron_Armor_Chest.esp

PersuasionOverhaul.esp

Thieves Arsenal.esp
. Note: Requires OBSE.

Rope Ladders v1.esp

Slof's Horses Base.esp
. Bashed Patch tag suggestion: {{BASH:Graphics}}

Cobl Glue.esp

OOO 1.32-Cobl.esp

Cobl Tweaks.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Water_Weeds.esp

Choices and Consequences - OOO.esp
. Note: Make sure you have the latest version from C&C&EQR

Mart's Monster Mod for OOO.esp
. Bashed Patch tag suggestion: {{BASH:Invent,Factions,Relations}}

Mart's Monster Mod - Additional Enemy NPC Vars.esp

Mart's Monster Mod - Gems & Gem Dust.esp
. Note: Will work with OOO 'light' but is not compatible with the 'full' installation of OOO. Should be fixed in future versions of OOO.

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - More Wilderness Life.esp
. Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both.

Mart's Monster Mod - City Defences.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - Diverse WaterLife.esp

Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp
. Note: Requires MMM and MMM Gems & Gem Dust

PersuasionOverhaul_OOO.esp

PersuasionOverhaul_MMM.esp

MMM-Cobl.esp

300_Artifacts.esp

ArmoryLab.esp

Break Into the Arcane University.esp

goldenarrowarcheryshopfixedprices.esp

Klarre Forestheart.esp

Malevolent.esp

Pek_Halls_of_The_Phoenix_Order.esp

Servant of the Dawn.esp

DBContinuedBeta 0.7.esp

thievery.esp

VaultsofCyrodiil.esp

WhiteRoseLodgev2.0.esp

Lynges_Thieves_Highway-10256.esp
. Note: Not Better Cities compatible. Already included with Better Cities IC plugins.

Ruin.esp
. Note: FCOM requires 'FCOM_Ruin.esp'.

The Lost Spires.esp

Mart's Monster Mod - City Defences.esp

Open Cities Full + Leyawiin Reborn.esp

OCC-OOO-Patch.esp

Natural_Vegetation_by_Max_Tael.esp
. Note: Put before Unique Landscape mods to return tree sizes there to normal.

Harvest [Flora].esp

Better Dark Brotherhood Sanctuary.esp

Cliff_BetterLetters.esp
. Bashed Patch tag suggestion: {{BASH:Names}}

DecoratorAssistant with OBSE v1.1.esp

Drop Lit Torches Weight.esp

Dungeon Actors Have Torches 1.6 CT.esp

Exterior Actors Have Torches 1.3 CT.esp

gardening.esp

GP_Lockpicks.esp
. Note: Not compatible with MMM Hunting & Crafting.

HelmetFOV.esp

ImmersiveHealthIndication.esp

ImmersiveWait.esp

ImprovedSoulgems.esp

Ingredient Storage Shelves.esp

No Quest Items.esp

P1DkeyChain.esp

Potable Pastiche.esp

Salmo the Baker, Cobl.esp
. Note: MAY cause CTDs. Cause uncertain despite extensive debugging. Disable if experiencing a persistant crash.

GP_Natural Wildlife - MMM.esp

Toggleable Quantity Prompt.esp

undercover.esp

vn_goldweight.esp

DD_RestrictedCityEntrance.esp

Quest Award Leveller.esp

Alternative Start by Robert Evrae.esp
. Bashed Patch tag suggestion: {{BASH:Relations}}

Better Scrolls.esp

Mighty Magick - Settings.esp

Mighty Magick - Spells and Creatures.esp

Mighty Magick - Skills.esp

MidasSpells.esp

Potion_Unlimiter-1948.esp

Syc_AtHomeAlchemy.esp

StealthOverhaul.esp

Stealth Entrances v1.esp

RenGuardOverhaul.esp

Adrenaline Fuelled Archery- Bow Sway.esp
. Note: Old version. Consider updating to v2.

Denock Arrows.esp

SamVimes's Feint Death.esp

Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
. Note: Use no more than one Timed Block ESP.

DeadlyReflex 5 - Combat Moves.esp
. Note: See http://fastfreeupload.com/download.php?file=63DRtestfix.zip for a hotfix for CTD issues.

Kobu's Character Advancement System.esp

Kobu's Jack-of-All-Trades Mod.esp

actors_in_charge.esp

immersive_caves_auto.esp
. Bashed Patch tag suggestion: {{BASH:Names}}

_darker_dungeons.esp
. Bashed Patch tag suggestion: {{BASH:C.Light}} and deactivate.

Mart's Monster Mod - Resized Races.esp
. Bashed Patch tag suggestion: {{BASH:Body-M,Body-F}} and deactivate.

DremoraCompanion.esp
. Bashed Patch tag suggestion: {{BASH:Hair,Eyes}}

MRP - Cant Equip Item.esp

MRP - Fast travel unavailable.esp

MRP - Loading area.esp

MRP - You successfully harvest.esp

[GFX]_Initial_Glow-all.esp

Chameleon-NoRefraction-2411.esp
. Note: Use Wrye Bash Bashed Patch tweak instead where possible.

X-Ray Detect.esp

Cobl Silent Equip Misc.esp

-----------------------------------------------------------------
Unrecognised mod files:
Reorder these by hand using your favourite mod ordering utility.
-----------------------------------------------------------------

Unknown mod file: burne_v1.1b.esp
Unknown mod file: LoadingScreensRemade.esp
Unknown mod file: Active_Inventory_Spell_1.2.esp
Unknown mod file: Mart's Monster Mod - Friendlier Factions OOO.esp
Unknown mod file: Mart's Monster Mod - More Passive Wildlife.esp
Unknown mod file: All-killable.esp
Unknown mod file: No_Load_Screen_on_Death-5824.esp
Unknown mod file: AWS-Main.esp
Unknown mod file: Special Abilities.esp
Unknown mod file: Axebane_Hunters20.esp
Unknown mod file: WarriorBandages_V2.0.esp
Unknown mod file: ND_LongerSummons_x3.esp
Unknown mod file: Scoundrels Luck Armor.esp
Unknown mod file: Window Entrances 1.0.esp
Unknown mod file: Better IC Shack.esp
Unknown mod file: Colored Torches.esp
Unknown mod file: Duke Patricks - Actors Can Miss Now.esp
Unknown mod file: DarkBrotherhoodPoison.esp
Unknown mod file: Wyverex - Deployable Traps.esp
Unknown mod file: archeryrange.esp
Unknown mod file: Dibella Temple Final.esp
Unknown mod file: TTB.esp
Unknown mod file: RSArmor.esp
Unknown mod file: Civilian Storage.esp
Unknown mod file: Whispers of Death Extended.esp
Unknown mod file: Hemingweys NPC Capes for OOO and FCOM.esp
Unknown mod file: Hemingweys Capes.esp
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I hope this is in the right place. And i hope you guys hopefully can see a simple way around this conflict. Hoping you reply ASAP.

Thanks

Ben
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Sat Jan 22, 2011 7:40 pm

Firstly, the problems i know about are:
1.) When i attack/cast a spell the game crashes and i have to use task manager to end it.


Have you installed the HotFix for Deadly Reflex?
User avatar
Tyrel
 
Posts: 3304
Joined: Tue Oct 30, 2007 4:52 am

Post » Sat Jan 22, 2011 12:59 pm

First thing, update your BOSS masterlist. It's out of date. Secondly, read the recommendations that BOSS makes, there's at least two potential problems it's picked up.
User avatar
Rachel Tyson
 
Posts: 3434
Joined: Sat Oct 07, 2006 4:42 pm

Post » Sat Jan 22, 2011 5:16 am

With so many mods you really should use Wrye Bash to make a Bashed Patch.
Several of the mods are also rather dated, like the weather, water and landmarks mods to mention the ones I spotted after a quick look.
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Sat Jan 22, 2011 8:56 pm

Apart from Petrus' excellent suggestions, I noted the following:

Choices & Consequences - update to latest version, I believe v 2.1
Ruined Tail's Tale - update to version 3

Read your BOSS log, and follow its suggestions. Also, update BOSS masterlist, and install Wrye Bash.

Here is a good place to read more if you want more info: http://tesivpositive.animolious.com/?page=programs_and_utilities
User avatar
Kelly Upshall
 
Posts: 3475
Joined: Sat Oct 28, 2006 6:26 pm


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