Given that the main purpose of the bashed patch – to my knowledge – is to avoid CTD’s, I’d say it’s a safe bet I’m doing it wrong. Anyone got a clue how to make my bashed patch less crash-happy?
Below is my BOSS sorted load order.
Spoiler
Active Mod Files:00 Oblivion.esm01 underdark.esm02 ScreenEffects.esm03 All Natural Base.esm [Version 1.0]04 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]05 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]06 Cobl Main.esm [Version 1.73]07 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]08 Mart's Monster Mod.esm [Version 3.7b3p3]09 TamrielTravellers.esm [Version 1.39c]0A FCOM_Convergence.esm [Version 0.9.9MB3]0B Better Cities Resources.esm [Version 4.7.1]0C HorseCombatMaster.esm0D UnnecessaryViolence.esm0E TRoN.esp0F Unofficial Oblivion Patch.esp [Version 3.3.1]10 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]11 Oblivion Citadel Door Fix.esp12 DLCShiveringIsles.esp13 Unofficial Shivering Isles Patch.esp [Version 1.4.0]14 Better Cities .esp15 Francesco's Optional Chance of Stronger Bosses.esp16 Francesco's Optional Chance of Stronger Enemies.esp17 Francesco's Optional Chance of More Enemies.esp18 Francesco's Optional Leveled Guards.esp19 FCOM_Francescos.esp [Version 0.9.9]1A FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]1B FCOM_FrancescosNamedBosses.esp [Version 0.9.9]1C All Natural.esp [Version 1.0]1D All Natural - SI.esp [Version 1.0]1E Immersive Interiors.esp1F Immersive Interiors - Lights Addon.esp20 All Natural - Real Lights.esp [Version 1.0]21 WindowLightingSystem.esp22 crfo.esp23 DarNifiedUI Config Addon.esp24 Shield on Back 3.1.esp25 AyleidStatueMap.esp26 ShadowbanishMap.esp27 ShowDaedricShrines.esp28 WayshrineMapMarkers.esp29 Enhanced Hotkeys.esp [Version 1.3]2A DLCHorseArmor.esp2B DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]2C Mart's Monster Mod - DLCHorseArmor+Slofs .esp [Version 0.91]2D MaleBodyReplacerV4.esp2E TFF_Races_Base_RSM.esp2F CSR - Fine Iron.esp30 TFF_Armor_Base.esp31 TFF_Clothing_Base.esp32 kuerteeHorseCommands.esp33 Calm_Shadowmere.esp34 Cobl Glue.esp [Version 1.73]35 Cobl Si.esp [Version 1.63]36 Mage Equipment.esp37 Oblivion WarCry EV.esp [Version 1.09]38 FCOM_WarCry.esp [Version 0.9.9MB3]39 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]3A OMOBS.esp [Version 1.0]3B OMOBS_SI.esp [Version 1.0]3C OMOBS Optional Combat Settings.esp [Version 1.0]3D OOO 1.32-Cobl.esp [Version 1.72]3E FCOM_Cobl.esp [Version 0.9.9]3F Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]40 FCOM_Convergence.esp [Version 0.9.9Mb3]41 FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]42 FCOM_RealSwords.esp [Version 0.9.9]43 FCOM_DurabilityAndDamage.esp [Version 0.9.9]44 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]45 Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]46 FCOM_SaferRoads.esp [Version 0.9.9]47 FCOM_LessRats.esp [Version 0.9.9]48 FCOM_NoAdventurersInGates.esp [Version 0.9.9]49 FCOM_LessReaversInGates.esp [Version 0.9.9]4A Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]4B Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]4C Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]4D Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]4E Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]4F Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]50 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]51 Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]52 TamrielTravellerAdvScript.esp [Version 1.39c]53 TamrielTravellers4OOO.esp [Version 1.39c]54 TamrielTravellersItemsNPC.esp [Version 1.39c]55 TamrielTravellersItemsCobl.esp [Version 1.39c]56 ShiveringIsleTravellers.esp [Version 1.39c]57 FCOM_TamrielTravelers.esp [Version 0.9.9]58 FCOM_DiverseGuardUnity.esp [Version 0.9.9]59 FCOM_FriendlierFactions.esp [Version 0.9.9]5A FCOM_MoreRandomSpawns.esp [Version 0.9.9]5B FCOM_MoreRandomItems.esp [Version 0.9.9]5C Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]5D Shield on Back Plugin - OOO.esp5E Shield on Back Plugin - FRAN.esp5F OOO-WaterFish.esp [Version 1.34]60 MMM-Cobl.esp [Version 1.73]61 BladeOfTheHaunted.esp [Version 2.2.1]62 ImpeREAL Empire - Unique Forts.esp63 JolardHome.esp [Version 4.7.0]64 EiAmod.esp [Version 1.1]65 EiAmod_ShiveringIsles.esp66 LetThePeopleDrink.esp [Version 2.5]67 Region Revive - Lake Rumare.esp68 Region Revive - Lake Rumare - OOO LockBash.esp [Version 0.2]69 wb_Erewhon_Cobl.esp6A wb_Erewhon_RR-LR_Patch.esp6B Knights.esp6C Knights - Unofficial Patch.esp [Version 1.0.10]6D Knights - Cobl.esp [Version 1.0]6E Knights_fem.esp6F The Lost Spires.esp70 LostSpiresImpeREALFortsPatch2.esp71 FCOM_Knights.esp [Version 0.9.9Mb3]72 road+bridges.esp [Version 4.5.8]73 xuldarkforest.esp [Version 1.0.5]74 LostSpires-DarkForest patch.esp75 xulStendarrValley.esp [Version 1.2.2]76 xulTheHeath.esp77 MMMMWL-TheHeath patch.esp78 XulEntiusGorge.esp79 xulFallenleafEverglade.esp [Version 1.3.1]7A LostSpires-Everglade patch.esp [Version 1.2]7B xulColovianHighlands_EV.esp [Version 1.2.1]7C xulChorrolHinterland.esp [Version 1.2.2]7D xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]7E xulBravilBarrowfields.esp [Version 1.3.2]7F xulLushWoodlands.esp [Version 1.3]80 xulAncientYews.esp [Version 1.4.3]81 xulAncientRedwoods.esp [Version 1.6]82 xulCloudtopMountains.esp [Version 1.0.3]83 xulArriusCreek.esp [Version 1.1.3]84 xulPatch_AY_AC.esp [Version 1.1]85 xulRollingHills_EV_withoutWheat.esp [Version 1.3.2]86 MMMMWL-RollingHills patch.esp87 xulPantherRiver.esp88 xulRiverEthe.esp [Version 1.0.2]89 xulBrenaRiverRavine.esp [Version 1.0.2]8A xulImperialIsle.esp [Version 1.6.5]8B RegionReviveLakeRumare-ImperialIsle patch.esp [Version 1.3.3]8C xulBlackwoodForest.esp [Version 1.0.4]8D xulCheydinhalFalls.esp [Version 1.0.1]8E xulAspenWood.esp [Version 1.0.2]8F xulSkingradOutskirts.esp90 xulSnowdale.esp [Version 1.0]91 NRB4+UL-II+LtPD Patch.esp [Version 3.0.1]92 EtInArkay-UniqueLandscapes Merged patch.esp93 NRB4+RR Patch.esp [Version 2.1]94 Harvest [Flora].esp [Version 3.0.0]95 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]96 HUD Status Bars.esp [Version 0.9]97 P1DkeyChain.esp [Version 5.00]98 ScreenControls.esp99 Quest Award Leveller.esp9A Quest Award Leveller - Knights of the Nine.esp9B RealSleepExtended.esp [Version 2.5]9C SupremeMagicka.esp [Version 0.90]9D SM_ShiveringIsles.esp [Version 0.86]9E SM_OOO.esp [Version 0.89]9F SM_MMM.esp [Version 0.89]A0 SM_COBL.espA1 MidasSpells.espA2 FearsomeMagicka.espA3 RenGuardOverhaul.espA4 Deadly Reflex 5 - Timed Block with no damage or durability changes.espA5 DeadlyReflex 5 - Combat Moves.espA6 SM_DeadlyReflex.esp [Version 0.86]A7 Oblivion XP.esp [Version 4.1.5]A8 Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]A9 TFF_Races_Base.espAA CompanionshipRing.espAB 1em_Vilja.esp [Version 2.3.2]AC 1em_Vilja_as_Custom_by_Xtudo.espAD Companion Neeshka.espAE Sonia.espAF Cobl Races.esp [Version 1.52]B0 bgMagicEV.esp [Version 1.7EV]B1 bgMagicEVAddEnVar.esp [Version 1.68EV]B2 AlternativeOblivionMagicSystem.espB3 Better Cities Full.esp [Version 4.7.0]B4 Better Cities - Unique Landscape Barrowfields.esp [Version 4.7.0]B5 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 4.7.0]B6 Better Imperial City.esp [Version 4.7.0]B7 Better Cities - The Lost Spires.esp [Version 4.7.0]B8 Better Cities - COBL.esp [Version 2.1]B9 bgMagicEVShader.esp [Version 1.7EV]BA bgMagicShaderLifeDetect.esp [Version 1.68]BB bgMagicLightningbolt.espBC MiniMap.espBD UFF & RM Morrigan Armor.espBE UnnecessaryViolence.espBF UnderdarkSaga.espC0 NRB4 Standard Road Record.espC1 LandMagicPatch.espC2 kuerteeCleanUp.espC3 Streamline 3.1.esp
I also have another unrelated, technical question. When I installed all the mods and attempted to start Oblivion it promptly crashed. Google told me I had to activate 10’ish mods, then start Oblivion, exit it and then activate another 10. In other words, slowly coax Oblivion into accepting the mods.
Why is that necessary? I didn't have to do that for Fallout 3 and that’s pretty much the same engine.