Here's the problem. K/D isn't how you play this game. It's teamwork. Winning is determined by how well you coordinate as a team, not by how many kills you score. You can be the guy with the most kills and it won't mean anything when the round is done.
Because this game is more complex than any of the ones you have listed above.
The challenge was to provide a storyline that can introduce you to the problem and the reason for that mission within thirty seconds, which was the loading time for a match. And yes, it feels like multiplayer, because the game can. You can go from having a totally solo experience to an eight-player co-op match to an 8v8 adversarial campaign round.
Scoring kills is determined by how well you can aim as well as the buffs you have equipped, which makes teamwork even more important.
Not trying to be brash, but what's your definition of "awesome" or "cool"?
So, in essence:
BRINK isn't supposed to be COD, Halo, Battlefield, or Homefront. BRINK is its own game. In the other four, there's either very little emphasis on teamwork (so you could help out teammates in BFBC2, but you didn't need to in order to actually win), or none at all. BRINK is a teamwork-oriented game that awards you for actually helping out your team more than going on your own and scoring kills, because that method of play has been done too much in these past few years.
I realize where you're coming from; I myself have played COD, Halo, and Battlefield. But there's no point in being put into teams with either of the games because actually cooperating teams are few and far in between (although you'll see more with Battlefield, it doesn't happen that often anyways). You can't compare those games with BRINK.
Furthermore, playing a game for forty-five minutes won't be enough time to give an anolysis.
More complex? How so? Because you get different classes and instead of getting to the objective one way you get to it another, or another way? It's like a Choose Your Own Adventure book, it's going to end the same way every time regardless of what you do. Or do you mean more complex in the idea that you need that specific gun for that specific job, or that class to hack that terminal or disarm that mine? I've played games like that, Fallout 3/New Vegas, Mass Effect.
Do you know how much team work is actually done on the X-Box or any console system? It's hard to communicate and do things well as a team when no one has their mics in, etc. And if I don't like this game, then how many others like me are going to feel the same way? Do you know how many people don't play Battlefield: BC2 because of the bullet drop and no prone? If they had a hard time adjusting to that, I can't wait to see some of them try to play Brink.
When I play campaign or "Singleplayer" as some people call it my goal isn't to turn it into a Multi-Player match. It's to go through the campaign, play through the story and take as fast or as long as I want. The Campaign isn't supposed to be Multiplayer and the only time I should ever see those aspects are when I want to play Co-Op.
My version of awesome or cool? I'll tell you the few instances to where I thought during a game, "this is really cool":
-Free roam in pretty much any game. GTA, Assassins Creed, Fallout- Because you weren't limited in what you could do. There was a campaign, there was a main story line, but if you wanted to explore for 10 hours you could.
-When decisions you made in the game actually meant something. Like in KOTOR or Mass Effect. To where if you decided to do something during that mission, it would potentially change the outcome of the rest of the game.
-When I was able to leap tall buildings or run faster or beat down harder because I wore a Nano-Suit that enhanced everything I did/do.
Real innovations.
And I didn't want to BRINK to be any of those games. Because those games above, are all similar, but different in their own ways. And you know why? Because it's worked for years and years. Am I saying by that statement that you shouldn't try things outside of the box? No. What I'm saying is don't stick them all in one game. It's like the movie Skyline, it had the potential to be so great, it had a decent plot, but all the actors were B-Rated or Second Rate. So like this game, it was cool the ability to leap over boundaries and climb on any edge and slide, etc. And that alone would have made the game a whole hell of a lot nicer then most the FPS' out there.
And who are you to say that I didn't give it enough time? Do things change? Does the Campaign loose that multiplayer feel? Do any of the things I've listed as problems change?
And who are you people who say W/L and K/D aren't anything in this game? Soon enough as every game does, you'll have those elitists who play the game and spout how they have those good things. And those people who don't will be noobs, etc. I like winning. I like having more Kills then deaths, it shows I'm proficient as a player.