Yeah duh. I want teleport spells to return, i was just poking fun at fast-travel flaws (I'm a Morrowind travel system guy). the OP should change poll to just say teleport spells however, because my vote is still NO. Almsivi AND divine shouldn't return, because almsivi wouldn't make sense.
But divine intervention makes sense if:
There is a faction supporting the nine divines, which would be the imperial cult and it would make sense for them to be there
And you the spells operate not as a "prayer" but as a spell that faction made as a promotion. The nine divines wouldn't really teleport anyone to safety.
Since the Nords have their own pantheon (which is really similar) it would make perfect sense for them to operate as a rival faction to the imperial cult, much like in Morrowind.
And if thats the case they could make a spell that would act as divine intervention, except the teleport location would be their altars.
Almsivi wouldn't make sense, but divine would (assuming the cults back) and a new one for the new pantheon would work as well.