Divine Intervention

Post » Fri Feb 04, 2011 11:53 pm

And 99% of the time, I only load a save if I was waiting for a dungeon reset and walked in early.


You actually sit around and wait for dungeons loot resets?

You know what, nevermind. It's clear we probably play the game differently anyways.
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Monika Fiolek
 
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Post » Sat Feb 05, 2011 1:19 am

i think it should make a come back, if anything I thought it was useful to transport loot that I couldn't physically move around due to over burdening. i'd gather everything in a pile, pick it all up and teleport to the nearest fort then flog the loot.

in terms of lore i never saw the divine intervention scroll or the almsivi intervention scroll as really being deities rescuing you but just teleportation spell enchanted scrolls created by mages who added a bit of marketing and creatively named their scrolls to dupe the religious crazies
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adam holden
 
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Post » Fri Feb 04, 2011 8:28 pm

I′m all for magical teleportation, mark and recall, mages guild transport and so forth. I think it′s preferable to fast travel, becasue you probably want some kind of method to traverse large distances (without running all the way), and magical transport seems more... authentic (the closest word I can find). About divine intervention, aren′t one of the goda trying to destroy Tamriel? And Almsivi (spelling?), isn′t that more tied to the tribunal? If there is "religious" transportation, I would prefer the nords pantheons name instead.
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Sweet Blighty
 
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Post » Fri Feb 04, 2011 5:08 pm

in terms of lore i never saw the divine intervention scroll or the almsivi intervention scroll as really being deities rescuing you but just teleportation spell enchanted scrolls created by mages who added a bit of marketing and creatively named their scrolls to dupe the religious crazies

Haha, that's probably accurate. I highly doubt the Aedra would bother to teleport around any mortal who happened to get hold of a suitable scroll, or the Tribunal for that matter (their dwindling energies were focused on maintaining the Ghostgate in Morrowind).

Lore aside, I'd like to see "travel magic" return in some form.
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Marquis T
 
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Post » Fri Feb 04, 2011 2:49 pm

If its a dragonshout...does that mean dragons can then use that power as well? Are we going to get random dragon telleports into towns infront of us?

Damn, those Yardrats are teaching everyone instant transmition now.
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Etta Hargrave
 
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Post » Fri Feb 04, 2011 9:19 pm

I think it would be nice/helpful.

Personally however, I would prefer a mark/recall system like in Ultima Online.
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Lucky Boy
 
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Post » Fri Feb 04, 2011 7:39 pm

yes that would be great and maybe it could be implemented as a dragon shout
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Siobhan Thompson
 
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Post » Fri Feb 04, 2011 5:22 pm

There should be palpable risk when entering dungeons. A magic spell that wisks you away when you get lost or in trouble, is an unrealistic security blanket. Adventure up! Take mental or physical notes of the dungeon, or don't go in and stay off the playing field.
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Julie Ann
 
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Post » Fri Feb 04, 2011 1:51 pm

Well Almisvi brought you back to a tribunal temple. There won't be too many of those in Skyrim. Maybe some other name but not almisvi, that name belongs to the tribunal

...and ultimately, I don't care - I just like the name more.
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Tasha Clifford
 
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Post » Fri Feb 04, 2011 5:21 pm

...and ultimately, I don't care - I just like the name more.

okay... then your opinion is just shallow and foolish... in my opinion. the names have meanings.
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Mizz.Jayy
 
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Post » Sat Feb 05, 2011 2:57 am

Yeah, but make the game more dificult. (Divine intervention with other names)

Why add option "dont care"? If they have entered here, they care about :/
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Hayley O'Gara
 
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Post » Fri Feb 04, 2011 5:06 pm

Yeah, but make the game more dificult. (Divine intervention with other names)

Why add option "dont care"? If they have entered here, they care about :/


Because not everybody liked this feature in Morrowind.
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Caroline flitcroft
 
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Post » Fri Feb 04, 2011 8:38 pm

Im under the impression that dragonshouts are something dragons use too. I sure hope dragons don't have this ability...
*tries to save city from dragon*
*dragon flies away*
*chases dragon into the forest*
*dragon is losing fight*
*dragon teleports back to town*
*town is destroyed*

Doesn't really make sense for dragons to have the ability to teleport to town...

It makes perfect sense as a spell and scrolls. Maybe we can enchant equipment with "on use" again, so we could get enchantments with it too

And this ability was very useful when a greater bonewalker damaged my strength to 0, making me encumbered.
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Marquis deVille
 
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Post » Sat Feb 05, 2011 4:58 am

While I'm fighting Akatosh in an ancient Akatoshi temple I want to pray, "Akatosh, Akatosh is killing me, please save me!"

At that point Akatosh would hear my prayer and say, "Oh no, I had better help him."

I would then be summoned by Akatosh, with whom I'm currently fighting in an Akatoshi temple, to the nearest Akatoshi temple, in which I would find Akatosh and do battle with him for trying to destroy my world.
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alyssa ALYSSA
 
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Post » Sat Feb 05, 2011 12:47 am

As much as i liked it in Morrowind i just cant see myself using it in Skyrim :shrug:
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aisha jamil
 
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Post » Fri Feb 04, 2011 3:50 pm

Teleport spells should return in general.
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Mari martnez Martinez
 
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Post » Fri Feb 04, 2011 6:25 pm

no it shou'dnt because there won't be any tribunal temples or imperial shrines there. thus making it impossible
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anna ley
 
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Post » Fri Feb 04, 2011 11:20 pm

no it shou'dnt because there won't be any tribunal temples or imperial shrines there. thus making it impossible


There will be temples in Skyrim, as the Nords do worship the nine like other races. The only race that doesn't are the Dunmer.

With that said I don't really think its needed in Skyrim. With fast travel already implemented I think that its just one too many ways to get around by teleportation. Perhaps if it was made to be super rare or had some sort of limit on how often it could be used - or if it was made unreliable depending on your relationship with the gods or something.
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Alyna
 
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Post » Sat Feb 05, 2011 6:21 am

There will be temples in Skyrim, as the Nords do worship the nine like other races. The only race that doesn't are the Dunmer.

With that said I don't really think its needed in Skyrim. With fast travel already implemented I think that its just one too many ways to get around by teleportation. Perhaps if it was made to be super rare or had some sort of limit on how often it could be used - or if it was made unreliable depending on your relationship with the gods or something.

I never understood this argument. Fast travel does not get you out of the bowels of a dungeon. It doesn't let you transport while over encumbered. It won't let you instantly (as in, literally takes no in-game time) get back to town.

Teleporation still has plenty of uses.
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loste juliana
 
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Post » Sat Feb 05, 2011 6:40 am

It doesn't let you transport while over encumbered.

yeah it does (kinda). just drink a strength fortifier and use fast travel. You'll get all the way to your destination no matter what.

^this should be fixed however.
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Zach Hunter
 
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Post » Fri Feb 04, 2011 11:39 pm

yeah it does (kinda). just drink a strength fortifier and use fast travel. You'll get all the way to your destination no matter what.

^this should be fixed however.

Thats not the same as teleport spells.

And fast travel doesn't do anything for you if you are stranded in a dungeon.
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Rebecca Clare Smith
 
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Post » Fri Feb 04, 2011 5:01 pm

yeah it does (kinda). just drink a strength fortifier and use fast travel. You'll get all the way to your destination no matter what.

^this should be fixed however.


Thats not the same as teleport spells.

And fast travel doesn't do anything for you if you are stranded in a dungeon.

Yeah duh. I want teleport spells to return, i was just poking fun at fast-travel flaws (I'm a Morrowind travel system guy). the OP should change poll to just say teleport spells however, because my vote is still NO. Almsivi AND divine shouldn't return, because almsivi wouldn't make sense.
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Cat
 
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Post » Sat Feb 05, 2011 3:03 am

Yeah duh. I want teleport spells to return, i was just poking fun at fast-travel flaws (I'm a Morrowind travel system guy). the OP should change poll to just say teleport spells however, because my vote is still NO. Almsivi AND divine shouldn't return, because almsivi wouldn't make sense.

But divine intervention makes sense if:
There is a faction supporting the nine divines, which would be the imperial cult and it would make sense for them to be there
And you the spells operate not as a "prayer" but as a spell that faction made as a promotion. The nine divines wouldn't really teleport anyone to safety.

Since the Nords have their own pantheon (which is really similar) it would make perfect sense for them to operate as a rival faction to the imperial cult, much like in Morrowind.
And if thats the case they could make a spell that would act as divine intervention, except the teleport location would be their altars.

Almsivi wouldn't make sense, but divine would (assuming the cults back) and a new one for the new pantheon would work as well.
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Curveballs On Phoenix
 
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Post » Sat Feb 05, 2011 4:10 am

But divine intervention makes sense if:
There is a faction supporting the nine divines, which would be the imperial cult and it would make sense for them to be there
And you the spells operate not as a "prayer" but as a spell that faction made as a promotion. The nine divines wouldn't really teleport anyone to safety.

Since the Nords have their own pantheon (which is really similar) it would make perfect sense for them to operate as a rival faction to the imperial cult, much like in Morrowind.
And if thats the case they could make a spell that would act as divine intervention, except the teleport location would be their altars.

Almsivi wouldn't make sense, but divine would (assuming the cults back) and a new one for the new pantheon would work as well.

Yeah i totally agree with all of that. I'm gonna stick with voting "NO" though unless the question gets changed
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Robert DeLarosa
 
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Post » Fri Feb 04, 2011 7:54 pm

I always felt these were strictly a Morrowind related thing, made by the native Dunmer. I think having almsivi teleportation and divine intervention would feel out of place in the Nord world. Wish Hellmouth was here. He could solve this riddle.
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Eduardo Rosas
 
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