Thief Special Move- K.O.

Post » Sat Feb 05, 2011 7:18 pm

It is a major rule in the Thieves Guild that you cannot kill anyone during the thief missions. But sometimes certain people don't die when you "kill" them. They become unconscious. So why can't you do a special move that makes ANY npc unconscious? I don't know but i think it would be a nice addition. It would be a skill in a skill tree somewhere that you can knock someone out from a sneak attack instead of killing them. We have seen other finishing moves so why not "enable" this move and instead of killing you hit them with the hilt of your weapon or something like that. Would the rest of you thieves like this, as it does not kill the person?
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Eileen Collinson
 
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Post » Sun Feb 06, 2011 1:53 am

You bet I would! It worked close to perfection in the Thief series and would be a great addition to stealth in Tes. In Thief it was a special weapon, maybe in Tes it would work well with bare hands and a perk or two?
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NEGRO
 
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Post » Sat Feb 05, 2011 5:31 pm

your gonna have to have a blackjack though, or a drain fatigue spell
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Quick draw II
 
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Post » Sun Feb 06, 2011 5:02 am

any other thieves have any thoughts?
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Taylor Bakos
 
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Post » Sat Feb 05, 2011 8:21 pm

A Hand-to-Hand finishing move/stealth attack should put your victim to sleep.

WIth the new stealth alchemy maybe we can make some thow-able sleeping powders.
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Katie Samuel
 
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Post » Sun Feb 06, 2011 2:19 am

It is a major rule in the Thieves Guild that you cannot kill anyone during the thief missions. But sometimes certain people don't die when you "kill" them. They become unconscious. So why can't you do a special move that makes ANY npc unconscious?

Because then you can kill extremely hard bosses easily by knocking them unconscious and then hacking them to death.

However, I wouldn't mind a hand-to-hand stealth attack not being lethal, so long as you actually do enough damage to knock them out.
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Andy durkan
 
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Post » Sat Feb 05, 2011 11:33 pm

Because then you can kill extremely hard bosses easily by knocking them unconscious and then hacking them to death.

However, I wouldn't mind a hand-to-hand stealth attack not being lethal, so long as you actually do enough damage to knock them out.

well of course there would be limitations to it, like you cant use wannajack on jygglag, can you?
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Robert Devlin
 
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Post » Sun Feb 06, 2011 6:17 am

I like this a lot.
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Glu Glu
 
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Post » Sat Feb 05, 2011 11:00 pm

I love the Thief games... but what is the point of knocking someone out in Skyrim? I mean it might look neat... but would there be any gameplay implications?

In the thief games, knocking someone out(rather than killing) made for a quieter, more stealthy kill so you would not be easily noticed by nearby enemies. Also, unconscious enemies could be revived by their comrades if they were found.

In Skyrim, I don't think the stealth system will be nearly as well-developed or important/central to the gameplay. I just don't think Skyrim is meant to be much of a stealth action game along the lines of Thief or Splinter Cell.
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emily grieve
 
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Post » Sat Feb 05, 2011 8:07 pm

It would be nice if enemies passed out when they got to like less than 10 health due to shock from blood loss or other injuries. And special attacks that would never reduce an enemy below 0 health and special weapons which do that and have a massive damage multiplier from sneak.
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Loane
 
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Post » Sun Feb 06, 2011 7:15 am

I love the Thief games... but what is the point of knocking someone out in Skyrim? I mean it might look neat... but would there be any gameplay implications?

In the thief games, knocking someone out(rather than killing) made for a quieter, more stealthy kill so you would not be easily noticed by nearby enemies. Also, unconscious enemies could be revived by their comrades if they were found.

In Skyrim, I don't think the stealth system will be nearly as well-developed or important/central to the gameplay. I just don't think Skyrim is meant to be much of a stealth action game along the lines of Thief or Splinter Cell.


Considering theres the Thieves Guild,wich imo its directed to players that like those kind of games like myself, i think it would be a nice thing to have,imagine a mission where you had to break in a castle to steal a artifact and you could knock out the guards on your way to it,we can already drag bodies,we would have to drag them out of sight so they couldn't be revived by other npc's,i think any player that enjoys the thieve guild would enjoy something of the sort.
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Tiffany Castillo
 
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Post » Sun Feb 06, 2011 12:49 am

I love the Thief games... but what is the point of knocking someone out in Skyrim? I mean it might look neat... but would there be any gameplay implications?

In the thief games, knocking someone out(rather than killing) made for a quieter, more stealthy kill so you would not be easily noticed by nearby enemies. Also, unconscious enemies could be revived by their comrades if they were found.

In Skyrim, I don't think the stealth system will be nearly as well-developed or important/central to the gameplay. I just don't think Skyrim is meant to be much of a stealth action game along the lines of Thief or Splinter Cell.

It's meant to be a stealth/action/magic game. Stealth will be a major part of the experience. None of those things sound the least bit hard to implement.
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Fiori Pra
 
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Post » Sun Feb 06, 2011 3:29 am

I love the Thief games... but what is the point of knocking someone out in Skyrim? I mean it might look neat... but would there be any gameplay implications?

I think yes: that would allow us to pillage the "essential" npcs' properties after we put them to sleep. Otherwise they'd fight us to (our) death since they can't be killed.
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Ross
 
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Post » Sat Feb 05, 2011 11:50 pm

I think yes: that would allow us to pillage the "essential" npcs' properties after we put them to sleep. Otherwise they'd fight us to (our) death since they can't be killed.

There are other things too. It will allow you to take the peaceful route and be less at risk of hefty bounties and higher infamy (if you are caught), it will prevent you from killing NPCs who may be able to give you quests later or with whom you have a good relationship (The way the radiant AI/story works it sounds like this could give you many benefits), and it will generally result in keeping more people in and having less unsettling of the game world. I think that when attacked by hand to hand people should always go unconscious and have another strike or two required for killing them. This would also prevent NPC brawls from being fatal.
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Vahpie
 
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