I happen to read that in Morrowind scripting if you have a script with 34 or more variables of the same type (short, long or float), the 34th variable of that type can cause errors when used.
For that reason, morrrowind scripters call it "DoNotUse" to remember that they should not use it.
They said the reason for this problem seems to be that the ASCII character 34 is the double quote character?
Is this true for Oblivion scripting as well in the CS?