The Official "Falcor" Thread

Post » Wed Feb 09, 2011 5:51 am

This is the Official Thread to my Mod, "Falcor".

Plot:
Falcor is a war torn island south of Anvil only accessible by boat. There are constant threats of Barbarians and other dangerous Factions who will do anything to take over the beautiful city of Falcor. You must help the the King, weather it's making an alliance with another town to defending the walls of Falcor itself to overthrow those who are evil. There is a horrible movie about a dragon named Falcor. This mod has ABSOLUTELY NOTHING to do with that terrible movie, but I didn't know about the movie, just using the same name for the island.

Setting:
Falcor takes place in a new worldspace, where you must take a boat from Anvil to get there. Falcor is located on an island with beautiful, evergreen trees, luscious mountains, and breathtaking rivers and waterfalls. The island has an overall fresh, outdoorsy, happy feel to it (I never liked dark, depressing landscapes).



What you can do to help the mod.

All I have for now is the map layout and the main storyline of Falcor. Anyone can help this mod out. Ideas are very much appreciated, feel free to post them here.

If you are an experienced modder, you can definitely join the team. I'm looking for the following type of modders:

Scripter:
Someone who can make some pretty decent sized quests and what not using scripts.

NPC Creator/Grid Pather
A modder who can make a unique armor set for each town along with all the guards and citizens, and successfully make them function in the city.

Interior Designer
Pretty basic, just decoration interior buildings/forts/caves.

I don't know how to make LOD, but I think I can figure out how to do later, don't really need worry about it until the end.



What I Have as of Now (Will be Updated)

I'll post all the new pics/videos here. Everything is still a work in progress FYI. You can also http://www.oblivionfalcormod.webs.com/

Videos
http://www.youtube.com/watch?v=HKTNxEqsN3Q

Pictures
http://i301.photobucket.com/albums/nn77/bann6800/TESConstructionSet2010-09-0314-43-58-88.jpg
http://i301.photobucket.com/albums/nn77/bann6800/OBLIVION/Oblivion2010-08-0722-21-04-60.jpg
http://oblivionfalcormod.webs.com/apps/photos/photo?photoid=95816038
http://oblivionfalcormod.webs.com/apps/photos/photo?photoid=95816039
http://oblivionfalcormod.webs.com/apps/photos/photo?photoid=95816040
http://oblivionfalcormod.webs.com/apps/photos/photo?photoid=95816041



That's All for Now...
I'm going to start back up on the mod. I thought Halo Reach was going to keep me busy, but that game is complete garbage. So, I guess you can say I'm back. Still looking for modders to help out.

Cheers,
Jesse Bannon
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claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Wed Feb 09, 2011 2:47 pm

You must show me some mods you've completed and verify that they are yours, and also need to be outstandingly beautiful and detailed to be on the team.


Proof. :rofl: Oy.

I wish you luck and hope your mod does well. :D
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Misty lt
 
Posts: 3400
Joined: Mon Dec 25, 2006 10:06 am

Post » Wed Feb 09, 2011 9:05 am

not really into Falcor, but dang, thats a sweet castle you made there

can't really help you out there because I'm kind of like Patrick Starfish when it comes to the PC

wish you luck though, wish I had more to offer, but maybe when it gets a little further along I can download it and give you some feedback

later
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Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Wed Feb 09, 2011 11:01 am

Proof. :rofl: Oy.

I wish you luck and hope your mod does well. :D


lol ya, I've had some douches try to join who are absolutely garbage at the editor, and claim to have made some awesome mods, so yes, almost like a job, you need an resume haha.
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Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Wed Feb 09, 2011 6:01 pm

lol ya, I've had some douches try to join who are absolutely garbage at the editor, and claim to have made some awesome mods, so yes, almost like a job, you need an resume haha.


Well the sarcasm stems from a virtual unknown creating a WIP thread for said fantastic mod of awesomeness and demanding the best of the best modders jump through his hoops to maybe join his team. :lmao: I'm thinking there must be a more diplomatic way to beg for the help you need to finish this.

All the best finding them. :foodndrink:
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Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Post » Wed Feb 09, 2011 7:07 pm

Ya, I don't really expect anyone who would actually want to help out, well, at least until the mod is just more than a castle...
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michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Wed Feb 09, 2011 11:43 am

It's a good looking castle. Are yall looking to make this a quest mod in the vein of Windfall?
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katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

Post » Wed Feb 09, 2011 6:13 pm

I find it hilarious that shots and videos of the movie falcor dot the side page of your mods video on youtube :flamethrower: but yes here here Kickarse
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Janette Segura
 
Posts: 3512
Joined: Wed Aug 22, 2007 12:36 am

Post » Wed Feb 09, 2011 7:24 pm

Yea, I loled pretty good at some of those vids.
And no Curate, I'm trying to make my own new worldspace, but Windfall is good (needs voice acting!).
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Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Wed Feb 09, 2011 4:17 am

lol glad to see you made the thread :celebration:

what sort of quest line's are you planning on adding to this?
will you gain the castle as you home at the end?
will Falcor magically appear and become a new flying mount for you?....jk :lol:
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Jessie Butterfield
 
Posts: 3453
Joined: Wed Jun 21, 2006 5:59 pm

Post » Wed Feb 09, 2011 8:19 pm

lol glad to see you made the thread :celebration:

what sort of quest line's are you planning on adding to this?
will you gain the castle as you home at the end?
will Falcor magically appear and become a new flying mount for you?....jk :lol:


That's kind of why I mad this post was to get some ideas from the community to make quests.
Yes, you can own the castle in the end.
And god, thatd be amazing to fly falcor :laugh:
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oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am

Post » Wed Feb 09, 2011 6:28 am

Updated as of 8/21/10.

Got new pics up on the website if interested (http://oblivionfalcormod.webs.com/apps/photos/album?albumid=9681972).
The streets will have A LOT more clutter, to make it not look so boring like in the photos.
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Reven Lord
 
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Joined: Mon May 21, 2007 9:56 pm

Post » Wed Feb 09, 2011 10:11 am

for those too lazy to copy and paste in the address bar http://oblivionfalcormod.webs.com/apps/photos/album?albumid=9681972 is a link for his page.

looks great man keep up the good work :goodjob:
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Sophie Louise Edge
 
Posts: 3461
Joined: Sat Oct 21, 2006 7:09 pm

Post » Wed Feb 09, 2011 8:30 pm

Hey jessebannon,

I've been seeing a lot of these "new lands" mods lately. Wonder if it's a trend?

First of all, please refrain from making multiple threads for one mod. Moderators don't like it, readers get annoyed, everything goes wrong. If you're going to make a new thread, there should probably be a very good reason for it. (Believe me, I do make several threads on mods occasionally).

Next, I see one huge problem that I see a lot with these kinds of mods. The main reason that people aren't joining your team. And the same reason that people may not understand the mod very well. What this mod needs is a unique quality that will set it apart from other mods. For example, Deadly Reflexes has some pretty wicked moves that you will never see anywhere else. On the other hand, your mod (from what we see) is a castle with beautiful landscaping. Nice, but it looks far too generic and easily passed over.

What I would suggest doing is spilling all your thoughts down into your topics. Tell people exactly what you think, when you think it. People will begin to understand teh mod you're trying to create and why it's so unique.

Oh, and finally, if you're worried about not getting much support about this mod, don't fret and make new threads. A lot of forum browsers dont' respond to threads unless they have something to complain about or have a technical problem with the mod. As the wiki says, "a silent modder is a happy one".

Good luck, and I hope you succeed!

Kroot
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Nicole Coucopoulos
 
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Joined: Fri Feb 23, 2007 4:09 am

Post » Wed Feb 09, 2011 6:10 pm

The best thing...is do a whole s-load yourself, then let people see you are serious and talented...then an innumerable amount of people will join your team...ala Elswyr...ala Unique Landscapes...ala Rimmen
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Anna Beattie
 
Posts: 3512
Joined: Sat Nov 11, 2006 4:59 am

Post » Wed Feb 09, 2011 9:02 am

Ya, kroot and richardrocket, you guys are right.
I should just wait until I have a unique, $#!T-ton of work done first, before I expect any big help.
But now I got someone else working on the mod :goodjob:, so things should be rollin' a lot faster.

Thanks for the support guys!
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Lory Da Costa
 
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Joined: Fri Dec 15, 2006 12:30 pm

Post » Wed Feb 09, 2011 6:54 am

The mod will start being worked on more, I've been busy for about a month, and I'm ready to start back up. Still looking for modders that would like to help.
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Yonah
 
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Joined: Thu Aug 02, 2007 4:42 am


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