Option to Remove spells from your spell list?

Post » Sun Feb 13, 2011 4:04 am

Yup need to have the option of deleting spells that are no longer in use
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Imy Davies
 
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Post » Sat Feb 12, 2011 6:22 pm

or, the other option is spells level with the governing skill, so your restoration spells get better as you do, but their are still other spells that cost more magicka of off the bat but also heal more based of off some scale. Just a alternative idea i had as to limit the number of spells in the game. another potential solution is like the WoW system where there are "X" number of spells and you can upgrade them as you get better at the skill.
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Lovingly
 
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Post » Sun Feb 13, 2011 12:28 am

All we need is another list. Instead of deleting a spell, just move it over to your "junk" list and there, problem solved. That way you still have the effect if you need it or if for some reason you ever want to find that old spell you used, then it's there.
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Julia Schwalbe
 
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Post » Sat Feb 12, 2011 10:50 pm

After a while I had so many spells that it was just overflowing with them. I had the ones I used the most on the hotkeys, but when I wanted to look for a spell it took quite a few minutes. Will there be an option to remove a spell that we just don't use/need anymore?

:fakenopic:

I think alot of people worry about accidentally removing a spell. An easy fix for this is have someone who can reteach you spells you've removed from you're list(to avoid yet another submenu). BAM! no more problem. Everyone is happy.
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Elisha KIng
 
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Post » Sun Feb 13, 2011 7:42 am

Bah, that's all too much trouble with spell delete, spell levelling e.t.c. The simplest solution is to have a generic fire spell that gets more powerful and drains more mana as you hold the fire button, then when you release it fires off at the power level you just charged it to. Same with other spells, just replace "fire" with whatever powered spell you wish to use. It'll also add balance to the game as more powerful spells take longer to charge and add more tactics to being a mage.

Edit: The point being your list will be quite small as there is only one spell for each type.
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matt white
 
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Post » Sun Feb 13, 2011 3:43 am

Bah, that's all too much trouble with spell delete, spell levelling e.t.c. The simplest solution is to have a generic fire spell that gets more powerful and drains more mana as you hold the fire button, then when you release it fires off at the power level you just charged it to. Same with other spells, just replace "fire" with whatever powered spell you wish to use. It'll also add balance to the game as more powerful spells take longer to charge and add more tactics to being a mage.

Edit: The point being your list will be quite small as there is only one spell for each type.


How would this system handle spells that have several effects? Or custom spells (if they exist anymore)?
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Adrian Morales
 
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Post » Sun Feb 13, 2011 4:57 am

If we cannot make our own spells then we really don't have to be able to remove spells either. The 85 spells is just a fair enough amount for you to scroll through. Otherwise, yes please!
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Amanda Furtado
 
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Post » Sun Feb 13, 2011 4:45 am

Show/Hide Spells
/thread
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TOYA toys
 
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Post » Sun Feb 13, 2011 4:49 am

Didn't really affect me much, but I still think that spells should be removable.
Also, I don't want to start the game with spells. I play a pure warrior and found it annoying, even though I just modded it out later :)
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Niisha
 
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Post » Sat Feb 12, 2011 10:12 pm

I'm still a bit confused on how this spell system is going to work. Is there one generic version of each kind of spell, that just gets stronger as you raise your destruction skill? So each spell in your spellbook is a unique spell?
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Lew.p
 
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Post » Sun Feb 13, 2011 3:08 am

I'd like to just delete stuff i don't need...

Spells, items and etc.

throwing junk i don't need on a corpse/ground and resting 3days.. got stupid.


Spells bother me abit in Oblivion, I had reload saves when trying make some.. or got forced with spells i didnt need.
"thanks for the very easy unlock spell... it'l go great with my unlock very hard version just fine." -_-'

Also just nice to get rid of one you don't need. Nothing ruins combat like going thru spell menu trying find one you didn't hotkey.. scroll thru 10 useless ones. Well it bothers me itlest.
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xemmybx
 
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Post » Sat Feb 12, 2011 8:04 pm

I'd like to just delete stuff i don't need...

Spells, items and etc.

throwing junk i don't need on a corpse/ground and resting 3days.. got stupid.


Spells bother me abit in Oblivion, I had reload saves when trying make some.. or got forced with spells i didnt need.
"thanks for the very easy unlock spell... it'l go great with my unlock very hard version just fine." -_-'

Also just nice to get rid of one you don't need. Nothing ruins combat like going thru spell menu trying find one you didn't hotkey.. scroll thru 10 useless ones. Well it bothers me itlest.

Lol don't need that sword anymore? Just crumple it up and throw it in the trash. I hope that the term 85 spells means 85 effects. The idea of spells leveling with you makes me cringe more than leveled loot or enemies.
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jenny goodwin
 
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Post » Sat Feb 12, 2011 7:27 pm

How would this system handle spells that have several effects? Or custom spells (if they exist anymore)?


Wow, been a while since i logged back in sorry for the late reply. Simple if you want two effects stick each seperate effect in a different hand. Then you could a: Charge both at the same time and release one early for it power level the release the other when its at it's power level or B: Simply charge one effect then start charging the other some second later and release both at the same time.

As for having more than two effects, why? Who wants to shoot off some spell with frost, lightning and fire damage with a weakness to magicka all in one spell? This way adds a bit more tactics to spell usage.
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Gaelle Courant
 
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Post » Sun Feb 13, 2011 11:03 am

As a character who primarily plays as Spellswords this feature is a must. I'm one of these obsessive people who has to have his equipment streamlined. I don't carry anything I don't need (apart from loot to sell). Its frustrating having loads of unused spells in my spellbook that I can't get rid of when I only use five or six of them. It looks really untidy.
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Mr.Broom30
 
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Post » Sun Feb 13, 2011 11:03 am


As for having more than two effects, why? Who wants to shoot off some spell with frost, lightning and fire damage with a weakness to magicka all in one spell? This way adds a bit more tactics to spell usage.

Quite agree, even if we only have one fire, one frost, one shock, which can have the AoE altered with perks, and increases in potency with your destruction skill, but you have to use the right one for each enemy, then that sounds like better gameplay to me than the ability to make hundreds of multi-effect spells, which can be used on any enemy without having to think about it.
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Solène We
 
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Post » Sun Feb 13, 2011 5:22 am

Then thats just another sub-menu I have to navigate through, though it si a good uidea, of course deleting spells is a must.


Not necessarily. They could have all spells visible on the same menu, but have tabs for spells of different levels, with the option to close or open said tabs.

Still, I wouldn't complain about some way to remove unneeded spells. I mean, a warrior can throw away or sell old unneeded weapons so they no longer clutter up his inventory, so why should mages be forced to lve with lists of dozens of spells they don't want to use anymore? Admitably, it's not entirely realistic since spells are learned, you can't just say "I don't want to use this spell anymore!" so you erase it from you're memory entirely, but I don't mind a sacrifice of realism to avoid insanely cluttered spell lists. Then again, the favorite's menu might render this irrelevant as you can just add the spells you use to it and removed the ones you don't.

How would this system handle spells that have several effects? Or custom spells (if they exist anymore)?


At the time of the podcast, at least, custom spells were not in the game, so unless that's changed, we don't need to worry about it. Multiple effect spells could be a problem, though.

I'm still a bit confused on how this spell system is going to work. Is there one generic version of each kind of spell, that just gets stronger as you raise your destruction skill? So each spell in your spellbook is a unique spell?


We don't really know that, as far as I know. We know that players can place a spell in each hand, or carry a weapon in one hand and use a spell in the other, we also know that Bethesda has aimed to increase the variety between different spells with similar effects, mentioning examples of things like a fire spell that acts like a flamethrower or a spell that allows the player to place a rune on the ground which causes elemental damage on enemies that step on it, I think it's also mentioned that the three types of elemental damage have different effects, but I don't recall anything being mentioned about spell progression. And if spell making has been removed, how you progress from weaker spells to stronger spells will be especially important, because in previous games, if none of the default spells are strong enough, you can just make a better spell, as long as you have enough magicka and skill to cast it. In Skyrim, Bethesda will have to ensure that at high levels, you can still find premade spells strong enough for you're needs. How this will be done we'll just have to wait and see.
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Kayla Keizer
 
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Post » Sun Feb 13, 2011 12:16 pm

Yes, it really bothred me too have all those useless spells in my spellist in OB.
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Ross Thomas
 
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Post » Sun Feb 13, 2011 8:20 am

People on PC can remove spells, but it's with a console command and even then you need the specific spell-id. There should just be a button to remove a spell straightaway.
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Cayal
 
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Post » Sun Feb 13, 2011 11:43 am

People on PC can remove spells, but it's with a console command and even then you need the specific spell-id. There should just be a button to remove a spell straightaway.



There's a few mods for that, a quick search should net you some. Although it should of been built in or at least some way to organise your spells how you like instead of alphabetically.
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Bones47
 
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Post » Sat Feb 12, 2011 11:07 pm

allow people to make "folders" of their spells so they can hide spells in them an put all the "useful" ones in an easy spot.


Don't know if anyone already said this but since they said they wanted to get rid of the "spreadsheet" feel for spellmaking I think they would opt not to put "folder management" into the game. Allowing you to delete spells would be best, I think. Unless the new spell system makes the point moot.
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Alexis Acevedo
 
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Post » Sun Feb 13, 2011 5:20 am

We don't really know that, as far as I know. We know that players can place a spell in each hand, or carry a weapon in one hand and use a spell in the other, we also know that Bethesda has aimed to increase the variety between different spells with similar effects, mentioning examples of things like a fire spell that acts like a flamethrower or a spell that allows the player to place a rune on the ground which causes elemental damage on enemies that step on it, I think it's also mentioned that the three types of elemental damage have different effects, but I don't recall anything being mentioned about spell progression. And if spell making has been removed, how you progress from weaker spells to stronger spells will be especially important, because in previous games, if none of the default spells are strong enough, you can just make a better spell, as long as you have enough magicka and skill to cast it. In Skyrim, Bethesda will have to ensure that at high levels, you can still find premade spells strong enough for you're needs. How this will be done we'll just have to wait and see.


True. And I don't recall anything about "charging" spells for more damage. Just the "flamethrower" as a continuous effect draining magicka or both hands with spells for added damage. Not a "hold down button to build higher damage effect when released"

If we have "generic" effect spells that level with you it would svck IMO. If you have destruction skill at 25 and you do 10pts of damage (or whatever, just an example) and leveling destruction to 26 and you then do 11pts of damage, how lame. I mean what if you want to purchase a higher damage spell that might drain most of your magicka in one casting? You could go for a one shot kill as a mage, but if your target still survives you're dead. Spells leveling with you seems rather bland as every mage with a certain skill level would be the same. Just hope the perks make up for it if it's done this way.
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Czar Kahchi
 
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Post » Sun Feb 13, 2011 6:58 am

Also the inability to put multiple effects in a single spell svcks a lot. What if I want a Debilitate spell which
- destroys Armor/Weapon
- Damages a little health
- gives a slight weakness to something for 15-20 seconds?

In OB or Daggerfall a spell like this would cost a lot of magicka but would be helpful for a mage who knows what he is doing.

And spell leveling svcks a lot. One of my first spell was a 10 drain health x 20 ft, to get rid of the hordes of rats/mudcrabs. And almost all of my targeted spells had a 10 ft AoE in order to bear with the inaccuracy I have during fast paced combats - it costed magicka of course. While I often used very powerful (at the top of my current ability) single target spells that drained a lot of Mana to hit distant enemies while being stealth (Oblivion Planes were a nice trekking).
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Natasha Callaghan
 
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Post » Sun Feb 13, 2011 5:34 am

Not necessarily. They could have all spells visible on the same menu, but have tabs for spells of different levels, with the option to close or open said tabs.

Still, I wouldn't complain about some way to remove unneeded spells. I mean, a warrior can throw away or sell old unneeded weapons so they no longer clutter up his inventory, so why should mages be forced to lve with lists of dozens of spells they don't want to use anymore? Admitably, it's not entirely realistic since spells are learned, you can't just say "I don't want to use this spell anymore!" so you erase it from you're memory entirely, but I don't mind a sacrifice of realism to avoid insanely cluttered spell lists. Then again, the favorite's menu might render this irrelevant as you can just add the spells you use to it and removed the ones you don't.


Actually in real life if theres a memory you don't use a lot you tend to forget it. There's a lot more to why you forget things but that is one the factors involved. So say in Skyrim you have a spell you have never used since level 1 and are now level 20, wouldn't it be natural to assume you could have forgotten it?

P.S I know you don't actually "forget" things quite like that in real life (You never actually lose the memory, merely the link) , but i can't be bothered explaining how the memory works, so just think of it as forgetting. I just know someone will say "this is how memory really works, i'm a blah blah blah.....", so i thought i'd clear that minor point up for you.
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remi lasisi
 
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