Mirror Image

Post » Mon Feb 14, 2011 1:12 pm

I'd definitely enjoy something like Halo Reach's Hologram. For those who haven't played Reach, the Hologram ability spawns a hologram duplicate of yourself that runs forward towards the location you've targeted. When enemies attack the hologram, it flickers and eventually vanishes. A Doppelganger spell could work much the same way.
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Sheeva
 
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Post » Tue Feb 15, 2011 2:12 am

I would like if it were comparable to Halo's hologram decoy. Would be really cool.

Also, I'd like a spell like sheep in wow. I'd like to be able to sheep enemies, but also myself. If I wanted to blend in, I could sheep myself and walk around to scout an area. Perhaps, I could target someone while sneaking and perform a spell to steal their image. Again, that ability would be used to get past certain areas/blend in. It would break when I tried to attack... or maybe not?
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krystal sowten
 
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Post » Tue Feb 15, 2011 1:15 am

Yeah, I've thought of this, making an illusion clone of yourself who will act like a fully AI'd NPC (though taking a cautious stance to avoid hitting them, not hurting them, and having them realise). It could be useful for drawing enemies out of places or distracting them so you can sneak past, or so that for a moment they don't know which one is you so you have a chance to escape from battle, heal, attack them or someting else. After they get hit I think they should dissapear.
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мistrєss
 
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Post » Tue Feb 15, 2011 4:43 am

Alduin uses flamethrower on Dovahkiin! It's not very effective...

Dovahkiin used bubble beam. It was super effective.
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Rachel Eloise Getoutofmyface
 
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Post » Tue Feb 15, 2011 5:24 am

*thinks of the WoW mage spell*

You mean the spell that WoW stole from Dungeons and Dragons? :P

I agree though - Mirror image, Clairvoyance ("camera control") and similar spells are effects I would love to see in Skyrim. The spell effects library in Morrowind (which was superior to Oblivion) was very nice, but incomplete. Even for a spreadsheet spell system.
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Izzy Coleman
 
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Post » Tue Feb 15, 2011 5:13 am

You mean the spell that WoW stole from Dungeons and Dragons? :P

I agree though - Mirror image, Clairvoyance ("camera control") and similar spells are effects I would love to see in Skyrim. The spell effects library in Morrowind (which was superior to Oblivion) was very nice, but incomplete. Even for a spreadsheet spell system.

If you say so. Never played D&D. Just wow for a bit.. meh. Gimme mah Skyrim!!!! :liplick:
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louise hamilton
 
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Post » Mon Feb 14, 2011 9:18 pm

I would like if it were comparable to Halo's hologram decoy. Would be really cool.

Also, I'd like a spell like sheep in wow. I'd like to be able to sheep enemies, but also myself. If I wanted to blend in, I could sheep myself and walk around to scout an area. Perhaps, I could target someone while sneaking and perform a spell to steal their image. Again, that ability would be used to get past certain areas/blend in. It would break when I tried to attack... or maybe not?


All that stuff about changing your look and shapeshifting is actually great idea, but I think that it should get a magic school of it's own.
Would be cool if you were a master shapeshifter and then turn everyone into sheep and yourself into wolf. :hubbahubba:

Dovahkiin used bubble beam. It was super effective.


Reutrn Alduin.
Dovahkiin's mother in law, I choose you!
Dovahkiin's mother in law, start nagging!
Effectiveness was epic.
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Nicole M
 
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Post » Mon Feb 14, 2011 11:54 pm

Let's be honest, even if it's not included, someone will probably figure out a way to mod it in ;). For that reason it probably should be included, at least then it'd be a part of the default AI to be able to be tricked by images and balanced on just how much you can get away with creating mirror images.


It wouldn't have been possible with the Oblivion engine. There's a player duplicate command, but I can't think of a way to code instructions/behaviors/AI into the player duplicate. It'd just stand there unless attacked. Not much of a distraction, really. Maybe Skyrim's CS coding and engine will be different enough to allow it? (Or, more likely, maybe there's people with more creative coding skills than I!)
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Nikki Hype
 
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Post » Tue Feb 15, 2011 6:15 am

You mean the spell that WoW stole from Dungeons and Dragons? :P

I agree though - Mirror image, Clairvoyance ("camera control") and similar spells are effects I would love to see in Skyrim. The spell effects library in Morrowind (which was superior to Oblivion) was very nice, but incomplete. Even for a spreadsheet spell system.


What you call "Clairvoyance" sounds like an idea I've posted about on these forums. I'd definitely like to see a camera-controlling spell effect in the Illusion school.
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Kat Lehmann
 
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Post » Tue Feb 15, 2011 1:14 am

It wouldn't have been possible with the Oblivion engine. There's a player duplicate command, but I can't think of a way to code instructions/behaviors/AI into the player duplicate. It'd just stand there unless attacked. Not much of a distraction, really. Maybe Skyrim's CS coding and engine will be different enough to allow it? (Or, more likely, maybe there's people with more creative coding skills than I!)

Not true. They actually create a (blackened) player duplicate in shivering isles, and I've seen them on videos. They will attack and fight and all that jazz, but one issue is that they seem to care very little about spell choice and will just spam you with random attacks. The AI was pretty bad. I think they use the most powerful weapon in their inventory in terms of base damage.
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Kara Payne
 
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Post » Mon Feb 14, 2011 6:45 pm

The way I would like to see this work is, the illusion is cast directly behind the enemy facing you and mimics your movements. Enemies should attack the nearest threat first, so that means if you are already too close the illusion is basically ignored unless there are multiple enemies present.

Edit: I would also like to note that the illusion must ultimately be intangible, otherwise it classifies as being a conjuration rather than an illusion.
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Mario Alcantar
 
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Post » Tue Feb 15, 2011 5:02 am

Mirror Image as distraction + Stealth attack from the back while the enemy is attacking your mirror image = Fine with me
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Krystina Proietti
 
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Post » Mon Feb 14, 2011 3:59 pm

It wouldn't have been possible with the Oblivion engine. There's a player duplicate command, but I can't think of a way to code instructions/behaviors/AI into the player duplicate. It'd just stand there unless attacked. Not much of a distraction, really. Maybe Skyrim's CS coding and engine will be different enough to allow it? (Or, more likely, maybe there's people with more creative coding skills than I!)


As mentioned above it was already done in Shivering Isles where you had to fight your own clone and from what I remember of Oblivion's coding, it wouldn't be that hard, worst come to worst just create a custom player duplication function and assign it to some generated NPCs. I think the bigger issue would be making it so the clones can't actually hurt anything, the only way I could think to do it off of the top of my head is to assign them all weapons with 0 damage and no enchantments, but that'd require a customized version of EVERY weapon, a gruesome task at best and would still leave issues like they could still disarm/paralyze/knock down enemy. Say all of this, it is not that I ever tried to make such a spell; I did mess around with it a bit. I tried my hands at creating a few custom spells (one would raise targets up 10,000 units for example) or custom summon spells. I also made a few custom triggers for chests/etc but nothing overly complicated, as I just wasn't planning to release a mod back then. For skyrim I might just think about making a few custom mods, so if this isn't implemented in the game, I might have a crack at it myself anyway. I have another idea of something I want to try anyway.

As for duplicating the player, duplicating the model might take a bit of work, but most of assigning the players stats and items to a random NPC really isn't hard at all, just a bit time consuming, IE Player.DuplicateAllItems and using get(base)AV and setAV to set the stats... however for a mirror image you'd probably only want to set strength high (to avoid burden issues) and copy speed so the mirrors move at the same speed as the character.
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Emmi Coolahan
 
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Post » Tue Feb 15, 2011 7:16 am

Well thats will be nice distract enemies with multiple illusionary copies at high levels of Illusion more copies will be created, some perks can expand this spell like
adding Demoralize effect at touch or as aura to copies or allow copies do actual damage
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Bambi
 
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Post » Mon Feb 14, 2011 5:58 pm

Not really a fan of the multiple copies idea. In a big fight it will be a nuisance and it could reduce game performance. I would rather an increase in duration and more impressive at high levels.
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laila hassan
 
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